FoonLudum Dare ExplorerUsers → h_double

h_double

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsHell Pizzacompo11662.001.811.941.582.473.122.002.4859

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Mood vs Overall

Comments by h_double

LD27 — 10 Seconds

Download Simulator 2013 by mobyvb 2013-08-25T23:20:00

I don't have a clue how to beat the harder levels, but this is a great theme and window dressing for a simple game idea.

Sausage Gobbler by Entity2D 2013-08-27T00:56:00

Seriously good 1980 vibes (except for the font aliasing ;-D) This is hard but fun. Nice presentation.

Phatstronaughts by mr.possoms 2013-08-28T21:07:00

Didn't work well for me in Firefox (couldn't see the player sprite, animation was slow/jerky), but it's a cool concept, kudos on trying something as ambitious as a multiplayer game!

10 seconds mecanics by Zaxuhe 2013-08-25T21:16:00

Couldn't get past the first couple of platforms, but I really like the concept, there's a lot you could do with it.

Lodestar by folmerkelly 2013-08-27T14:13:00

Beautiful art style but I found it unplayably hard, maybe it's my touchpad?

Apple Harvest by Spelchan 2013-08-25T03:06:00

80 pts. Cute, nice/simple aesthetic.

De Bomb Da Bomb by Ariake81 2013-08-28T23:38:00

This is great! Awesome idea, great art style + music. It's HARD, and the controls are a little fiddlier than they ought to be, but this is top notch.

Parts Bot (Factory Worker) by bobleny 2013-09-02T00:33:00

Technically impressive, but a little too daunting for me with the 10 second clock. :-(

Goat Tower by klianc09 2013-08-28T23:44:00

I couldn't figure out if I was supposed to be able to kill enemies, but goats own and I had fun running around doing goat stuff. Well done!

Burrito Blaze by Skye 2013-09-02T00:30:00

Love the intro. Gameplay is simple but kept me playing long enough to get to Acid Mode a couple of times, but I never beat it. It's too frustrating having to restart, especially since there are about 5-10 seconds at the start of the level where there's basically nothing happening. Maybe pick up the pace at the beginning, and make the poison burrito penalty not so harsh?

Future Sport 3000 by Alexander 2013-08-27T02:30:00

Gameplay doesn't quite click and there are camera problems, but the movement physics are pretty fun and "solo sports" is a promising concept.

To Hell With Love by sunnysmiles 2013-08-28T21:52:00

Great concept! I like the murder mechanic, the pixel art + particles are really good.

Diesel May Care: Quest For The Ten-Second Car by nintendoeats 2013-08-27T03:21:00

This is completely amazing. Awesome humor, love the concept, like that the car tuning was think-y without being super difficult. Beaten with a 8.67 time in about 20 hours game time.

Your last 10" by Sithdown 2013-08-27T02:33:00

It's pretty unplayable, but I like the concept + artwork + sound.

CLIMB UP!! by isharacomix 2013-08-27T00:00:00

Unfortunately the NES version wouldn't run right in Nestopia for me. Web version works okay but it felt like it takes way longer than 10 sec to die (a die button would have been handy). Overall this is an awesomely ambitious entry and the general concept could definitely be expanded into something cool!

AntiVirus by Kevlanche 2013-08-25T23:15:00

Robo-Rally + Sokoban! This is great.

King Craftsman by ravine 2013-08-28T21:19:00

Great graphics and a neat theme. This has potential, I could see it working as a crafting minigame in an rpg. I don't think the "10 seconds" aspect of it works very well though, and it's not very playable with a touchpad.

Save by Mizzinx 2013-09-02T00:38:00

This looks like a cool concept but I couldn't get anywhere with it; it's frustratingly open-ended with the time constraint and no hints.

Jim the Alien Parasite by pelayobesa 2013-09-02T00:48:00

Great concept and I like the simple graphics. I found the collisions were kind of buggy though (door wouldn't always open, wouldn't always jump bodies reliably) and got frustrated after several attempts to get past the second level. Also sometimes people would randomly turn red even when I hadn't inhabited them, which felt sort of unfair (playing on OSX btw).

ShitStorm by BubbleTea 2013-08-27T00:31:00

a little hard to play at lower resolutions (it crops the borders) but this is pretty entertaining -- the physics are pretty fun, and there's a lot in there for what could have been a throwaway gag.

Legend of Epikouros by Erhune 2013-08-25T23:28:00

this is incredible.

Stacked Trio by skullbonejp 2013-08-27T02:39:00

This is really fun! Simple but addictive. I like the art style too.

The Duellists by jay griffin 2013-08-27T03:35:00

Sound didn't work for me on the web version, otherwise this is terrific, love the artwork.

Lemon vs Lime by f345an 2013-08-27T01:03:00

Wouldn't run on my Mac (MacOS 10.6.8), Java error is "unsupported major.minor version 51.0". (Other Java stuff works okay for me)

Adventures of Schrodinger's cat by Cryunreal 2013-08-27T00:38:00

Love the art style.

The Final Countdown by AbelLemmens 2013-09-02T00:19:00

I like the concept and the art style! I found the ten second aspect of it more frustrating than fun, especially since there were periods where no new astronauts would show up for a couple of seconds. Also the overlapping rocket roar between games gets pretty annoying :-)

1 to 9 in 10 by blackhornet 2013-08-27T14:20:00

I'm terrible at this, but it's an elegantly simple idea, and nicely presented -- great visual design!

MumiaSnowdenManning by Pinktreeleaf 2013-08-28T23:54:00

This is super creepy, in a good way.

Inspector Hector by wademcgillis 2013-08-27T00:50:00

LOVE the art style. Unfortunately I couldn't figure out how to get past "Soft Kitty". Even though I'm not a huge VVVVVV fan I really like this.

Boyfriend Simulator: Feed My Boyfriend by leafo 2013-08-27T00:12:00

Pretty impressive, awesome presentation! The mall part needs more challenge but overall this is great.

10 Sec Hero by StabAlarash 2013-08-27T02:19:00

Love the character designs, it's a neat concept but the 10 second constraint doesn't work so well in my opinion. Not sure how the inheriting of loot is supposed to work, since I can't imagine getting further than the first couple of fights. Maybe if there were a way to extend time?