TenSeconds by HeroesGrave 2013-08-26T09:23:00
A little too hard, and frustrating since there is no way of telling what each lever will do, so there is too much trial&error
Foon → Ludum Dare Explorer → Users → sunnysmiles
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | To Hell With Love | compo | 792 | 2.82 | 2.74 | 3.07 | 3.26 | 2.41 | 2.38 | 2.32 | 48 |
A little too hard, and frustrating since there is no way of telling what each lever will do, so there is too much trial&error
A really cool game. I love the asthetics and the innovative gameplay and level design. But sometimes the game feels a bit punishing more than difficult.
Thanks a lot for the stacktrace, for some reason i never experienced the problem running in debug mode, and i didn't have time to fix it. It's a problem with the collision detection for enemies out of the screen, who are not put into a "don't update state" yet. Pretty sad it was first discovered now, since it would be easy to fix.
Incredible game, like everything from the desing, to the mood.
Nice level design, but i kinda felt like i need a better overview of each level. Maybe a third-person perspektive would have worked better.
I couldn't come any further than the boss. Cute art, nice level design.
Very nice and innovative design
It is too punishing, i need way to see the radius of the guards. I feel like i'm running my head against a wall. But very innovative, and nice asthetics.
The mechanics are a bit too clunky, but nice visuals.