FoonLudum Dare ExplorerLD27 → Tokyo Station

Tokyo Station

By mark_ffrench

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CategoryRankScoreCount
Audio1183.38
Graphics1543.76
Mood2702.98
Overall2953.12
Fun3362.82
Innovation3912.73
Theme4452.77
Humor4871.47
Coolness145237

Comments

sunnysmiles 2013-08-28 08:52

The mechanics are a bit too clunky, but nice visuals.

folmerkelly 2013-08-28 08:54

Awesome graphics and presentation/use of screen space. Having the time countdown center screen really adds to it for me. There's not enough visual feedback to make it feel like I'm actually progressing or losing; for a while I was just moving the thing around without a clue what I was supposed to do. Went back to the description and figured it out, but more in-game feedback would make it feel a lot more alive.

roguenoodle 2013-08-28 08:58

Man, for a last minute entry, that was pretty fun. Loved the art and music!

kohijin 2013-08-28 09:00

Has a nice trippy feel to it. But for an arcade like game, it's a bit hard to estimate collisions though.

sgehlich 2013-08-28 09:49

Needs Unity, which does not run in the browser on Ubuntu. :(

mironix 2013-08-28 17:50

nice game, splendid effects, interesting gameplay, endless mode does not fit the 10s quite well, but the visuals repay that fully.

kristof 2013-08-28 17:51

Interesting idea. I like the music. But now I am a bit dizzy...

ken-ichi 2013-08-28 18:44

cool game =]

xatulu 2013-08-29 06:17

Great idea, really fun, but collision could use some work!

roybatty 2013-08-29 17:30

What. did. I. EAT before I sat down to play this afternoon, lol. Nice visuals, agree with folmerkelly that the persistent timer as a background is a really nice touch!

-thatwhichis, team RoyBatty

2013-08-29 18:27

Great idea and nice look!

sylvain-p 2013-08-29 18:36

Nice game, the fall feeling is very impressive. Maybe you can add an bigger effect when you collide.

misfit 2013-08-29 18:41

I liked graphics and music. Pretty fun, but needs something more.

flai 2013-08-29 18:47

Great visuals and sounds :) ! Gameplay not that great though.

wine 2013-08-29 18:53

Sometimes difficult to see whether there is a collision. But on the whole a very interesting gameplay and nice visuals

jlauener 2013-08-29 19:10

Liked the visuals and the music, it creates such a nice mood. Good job on that!

sebastian 2013-08-29 20:52

Cool game, I think this has the potential to be really fun if you ever wanted to develop this further.

rhy3756547 2013-08-29 20:56

Graphics are really nice! The music was good until that first melody line, but it recovered after that. Like folmerkelly said, there's not much of a sense of progression. Good job making this in one day though, I sure as hell wouldn't have been able to. :P

minionstudios 2013-08-29 21:22

Fun and beautiful! Nice work!

xgor 2013-08-29 21:24

It has a cool look to it but more feeback to it. At first I thought it was endless and I didn't get punished for getting hit. A "time left" text of some sort would add a lot to it.

ellipticaldoor 2013-08-30 00:51

wut 0_0

triforcespark 2013-08-30 07:07

Nice graphics, but does this work with 3d glasses?

timtipgames 2013-08-31 09:30

Very cool game, could use some more feedback on hitting things. Well done!

gsmproductions 2013-09-02 13:39

High production values for such a quickly made game. Very well done! I still cannot decide if I like audio of graphics more :D

ailin 2013-09-02 14:28

Definitly not fond of your camera angle choice... you can't tell if you'll hit or passby things.

lokarunith 2013-09-02 16:09

Both in the compo version and the post-compo the controls are a bit strange as sometimes you have to go offscreen to catch points, nevertheless the gameplay and aesthetic are quite intresting.

withoutpillow 2013-09-02 17:41

so cool. love the concept, the visuals, the music, the countdown -- everything except for the controls, that are kinda clunky, especially when you move sideways, and that hasn't really been fixed in the postcompo version either.

cosmicadventuresquad 2013-09-02 19:01

Liked the visuals and music. The gameplay was a bit weird, a lot of the times the red blocks would be outside of the area that I could move my cube in. However, when I was able to get the red blocks, I could sort of flow and get lost in the music.

arcturusdeluxe 2013-09-03 13:29

Love the graphical and audio style, reminds me of Rez. Controls were a bit clunky though, and it seems like I couldn't reach some of the red blocks. Overall pretty cool.

gfm 2013-09-08 13:20

Amazing graphics!
But the controls didn't work that great, since my screen dimensions is smaller than the required to move through all the scene (and both top and bottom were offscreen).

Except for that, nice game!