COORDINATE! by CMaster 2013-08-29T12:40:00
Very cool concept, and decent execution. There were definitely some rough edges, but I can definitely see this concept being at the core of a full fledged puzzle game.
Foon → Ludum Dare Explorer → Users → Mizzinx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Save | jam | 599 | 2.16 | 1.72 | 2.37 | 2.94 | 2.17 | 2.80 | 26 |
Very cool concept, and decent execution. There were definitely some rough edges, but I can definitely see this concept being at the core of a full fledged puzzle game.
Like others, I found the wall jumping kinda awkward and difficult to get used to.
I also felt like the urgency of the "10 second" aspect clashed with your level design; some levels had really tricky tight spaces which, whilst upping the challenge of the game in a good way, ended up making the experience feel more frustrating and less smooth than it could have been.
Of course, that could just be because I suck at these games.
Other than those few points, it felt like a solid game. Nicely done.
Very weird game.
I think the main negative thing I could say is that some levels suffered from a sort of ... jump-puzzle syndrome? In that I found myself having to replay sections I've already mastered to get to my point of failure, which was pretty annoying.
Definitely not going to win GOTY, but I still found it strangely compelling, and thought the levels with the laser-beam-spewing-turrets were really cool in a trippy kind of sense. Other than that, main high points were probably the ridiculous audio ("It's a crystal made of MAGIC"), and the abominable(/adorable) MS-Paint eye-spawns.
Overall, a weird, wonderfully bizarre adventure. Would hit space again.
Really cool and quirky game, with great atmosphere and minimalist aesthetic.
I think what I enjoyed most was illuminating the entire screen by holding down space; even though it's a really simple scene, the few seconds spent watching darkness subside felt really awesome.
I think the biggest flaw is how quickly the light disappears when you let go of space. It's so jarring, especially when compared to the smoothness in the movement and illumination mechanics. I really do think this was a missed opportunity, because seeing the light fade away slowly would probably be as cool as watching it flare up.
Neat, though definitely feels incomplete; doesn't feel like it has any depth in tactics. Still, very cool game, really liked the space battle atmosphere.
It's really cool that some people reached the ending and liked it, and everyone provided really valuable feedback.
Directionless-ness and frustration were intended experiences in this design, but I agree that there's definitely many issues in the execution (particularly, 10 seconds seems to barely be enough to do anything).
I wanted to avoid giving away anything because I think that weakens the experience, but considering that judging/rating activity has probably died down by now, and I think I've gotten enough feedback to be satisfied, there's probably no harm. The ending of the game is from the Framed Photograph item.
Anyway, thanks for playing the game, and taking the time to comment!
Very neat game.
I found it a bit awkward that you couldn't actually go through with a specific attitude all the way, though. I wanted to see what would happen if you acted completely submissively, but you can only do that for the first few choices. Picking the submissive choices made for an interesting and, imo, powerful experience that contrasted significantly with the main experience of the game, so I feel like it would've been better if that path was better supported.
Really liked the title screen music, and the aesthetic was really strange and interesting.
I think the game itself is a little flawed; my biggest issue was that the sluggish movement of the ship didn't seem to fit this kind of game and just served to be frustrating.
Still, great job.