FoonLudum Dare ExplorerLD27 → 10 Seconds to Self Destruct

10 Seconds to Self Destruct

By gritfish

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CategoryRankScoreCount
Coolness373
Theme3283.39
Graphics4803.00
Fun6662.79
Humor6832.03
Mood8002.43
Overall8142.79
Audio9231.50
Innovation10512.19

Comments

tork 2013-08-25 15:37

don't fully like the jump but it is nice

jprogman 2013-08-26 02:29

The wall jumping feature slowed me down a bit, but it's manageable. Nice work!

2013-08-26 04:32

Like others have said the controls were a bit iffy but that just took a bit of getting used to. Once I had it down I really enjoyed playing and made it all the way through in a couple of minutes.

Obviously rounding the game out with some sound would have put it over the top but I like what you accomplished in the time you had.

matthias_zarzecki 2013-08-26 06:12

Nice one! I like the art-style and the multi-threaded level-design. Reminds me of Sonic :)

octopuns 2013-08-26 12:35

Nice work. Smooth movement but can get annoying getting stuck to walls.

holofire 2013-08-26 13:12

Great game. I love the way it puts you back on the same level that you died on and not restarting the whole thing. Art is great. Controls could do with improving. Great Job!

kristinnes 2013-08-26 13:13

I like it. One of my personal faves so far.

ratalaika 2013-08-26 13:14

I like the art :). Nice work :).

fireblend 2013-08-27 00:10

Pretty good! Shame about the lack of sound/music, and the controls could be much more tighter. Did I discover a bug/secret btw? At some point I walked back through the entrance and it took me to what I assume was the next stage? I couldn't reproduce it after that. Great job!

thermite 2013-08-27 22:48

Nice look and good use of the theme. Controls were very floaty, and the wall slide was a bit sticky (as in, too easy to get stuck to a wall)

Magnus 2013-08-28 00:18

Cool, putting timer monitors everywhere instead of an on-screen counter was a nice touch.

beardbotnik 2013-08-28 01:29

Interesting game, though the movements felt really floating, which made it seem like I had a lot less control, which is important in a timed race of sorts. The game looked nice and the concept was nice and simple though, followed the theme well.

gfm 2013-08-28 02:26

The controls aren't really smooth...
It takes too long to go from a direction to the other.
The wall jump is really trick. It throws the player far away (or the levels are too narrow).
Also, try making the running animation a littler faster. It's too much like walking, by now.
And lastly, jump is to floaty... gravity should be stronger...

jordo76 2013-08-28 02:40

The jump is quite frustrating indeed, but nice game overall.

domrein 2013-08-28 02:54

The jump felt a little floaty and it took a second to figure out how the wall jump worked, but I liked it. I think some audio and visual cues to add to the urgency would have done a lot for the game. Good job over all though!

mamoniemm 2013-08-28 04:55

i keep stucking with walls. Is there sound ?!

sengi 2013-08-28 06:51

very pretty and atmospheric. The game dynamic. Graphics interesting and original.

jglrxavpok 2013-08-28 09:26

The controls are a bit difficult to use but still a nice game!
Good job!

matrixbai 2013-08-28 10:30

Nice work, though the wall jump is a little frustrating.

refreshcreations 2013-08-28 11:38

Nice game so far, it is missing out on those vitals sounds which would round the game off really well and make me feel more into the game.

Check out sfxr if you haven't heard of it yet. It's really handy for game jams.

As it is, it's pretty nice, with a decent difficulty curve and solid level design

tigerj 2013-08-28 12:33

I like how you restart immediately when you fail. I also really like your background.

misfit 2013-08-28 14:04

Nice work. Wall jumping could be easier I think.

mrodrigues 2013-08-28 15:40

The difficulty of the levels escalate pretty fast! Other than that the controls are sweet and I can pretty much say I had fun, so thanks!

koverted 2013-08-28 15:50

Other than the wall jumping it's good. Liked the fact there were multiple exits.

designernap 2013-08-28 18:20

Not overly keen on the jump and wall jump, but thought the graphics looked nice and the levels felt fairly balanced. Nice work here :)

taiters 2013-08-28 20:27

Cool game, took me a while to get the hang of the wall jump, but after that it was fine.

imef 2013-08-28 20:41

Controls are a bit weird but I liked the multiple routes you can take.

zatyka 2013-08-28 23:12

Like others have said, the jumping could definitely use some tine tuning. Otherwise, a nice little platformer.

flarb 2013-08-28 23:31

Why would I ever not want to run? After all--I've got TEN SECONDS TO SELF DESTRUCT!!! :)

tainted_code 2013-08-28 23:47

Is it awkward that the hardest level is closer to the beginning? xD

jupiter_hadley 2013-08-29 03:33

I really liked this game! It was fun to play, though I felt like sometimes it was only luck that I go to the end of the game. I featured this game in my compilation video of Ludum Dare 27 games, if you would like to check it out :) http://youtu.be/okyxuWBF5Yw

atgaubatz 2013-08-29 06:13

Cool, great visuals!

gritfish 2013-08-29 13:40

It's pretty clear the jumping mechanic is pretty buggy, and too hard to get the hang of. What's super nice though is that the things that I've never attempted before (character animations, super-fast reset, and the animated background objects) seem to be the things people like about this.

The bug holofire found is most likely due to the way I detected a win - if the player leaves the rectangle that contains the level, they win - so if you leave by the way you entered, you also win. In rushing to get the game done I may have forgotten to close a few entry holes.. :S

Thanks for playing, everyone!

georgebroussard 2013-08-29 14:35

Liked the monitors to tell you the countdown. I think I would have enjoyed it more without the wall jumps? I was pretty bad at them and it led to me failing a lot. Solid entry for 48hrs. Good job!

sgehlich 2013-08-29 15:56

I love the graphics, but the gameplay doesn't feel good - jumping feels weird. I like how you display the seconds left every now and then on some displays instead of adding a UI :)

myachin 2013-08-30 14:21

Jumping is hard for me..) Nice game.

mizzinx 2013-09-01 09:54

Like others, I found the wall jumping kinda awkward and difficult to get used to.

I also felt like the urgency of the "10 second" aspect clashed with your level design; some levels had really tricky tight spaces which, whilst upping the challenge of the game in a good way, ended up making the experience feel more frustrating and less smooth than it could have been.
Of course, that could just be because I suck at these games.

Other than those few points, it felt like a solid game. Nicely done.

zeppelincaptain 2013-09-01 13:47

The mechanics, and especially the running (which felt pretty great actually) could have worked if you had designed the levels differently, I think. Less maze-design, more distance and dodging perhaps. And since the wall-jump doesn't work very well, you should have maybe scrapped it completely - in favor of a double-juimp perhaps?

Nice sprite and game over animations!

zeppelincaptain 2013-09-01 13:49

The mechanics, and especially the running (which felt pretty great actually) could have worked if you had designed the levels differently, I think. Less maze-design, more distance and dodging perhaps. And since the wall-jump doesn't work very well, you should have maybe scrapped it completely - in favor of a double-juimp perhaps?

Nice sprite and game over animations! And you did get the quick restart right!

2013-09-11 05:18

For my YouTube series, I decided to cover this game. Thought maybe the dev might be interested and in the case he isn't then maybe another one of you sorry sa-- I mean wonderful people might?

http://youtu.be/IazgDydS6bI

boneloaf 2013-09-15 19:56

Frantic game, liked screen transitions.