FoonLudum Dare ExplorerUsers → CMaster

CMaster

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201429Beneath the SurfaceMetal Beneath Skinjam6902.502.242.722.842.522.323.142.2548
20132710 SecondsCOORDINATE!jam3413.002.723.303.482.031.822.1355
201326MinimalismMinimize This!compo5323.193.083.113.892.722.211.812.7360
201225You are the VillainFortress Keepercompo5762.612.522.362.742.581.001.592.1863

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by CMaster

LD25 — You are the Villain

Fortress Keeper by CMaster 2012-12-17T16:37:00

@Aswissrole I'm sure some of them will become obvious if I plau a little more, but mind listing the bugs you found (can email them to the contact details on my site if you like)

Fortress Keeper by CMaster 2012-12-17T17:56:00

@jerre
Yeah, definitley. Don't knw much about animating yet though, and ran out of time for sounds.

@gilesa
Yeah, that was a reason for that originally, but I forget what it was now. Definitely worth looking at replacing.

Fortress Keeper by CMaster 2012-12-19T22:19:00

@Mago
Details on bugs would be good
@Someone
Ouch, that's pretty serious. I just used standard Unity stuff - is it possible you are missing some common fonts? Any idea what fonts WOULD be a good idea to use?

Hunt by someone 2012-12-19T23:03:00

Neat setup - need to know something about how the units work though before you can make any useful decisions.

For the love of the king by FlowerPower 2012-12-17T08:40:00

Took me a while to get just what made you win lose, and often bugs out into a loop when you do lose.
Definitely made me feel very villainous though!

The Unforgiven Wanderers by AlexFili 2013-01-02T17:56:00

I had no idea why my health went up and down etc.
Descriptions of the consequences of your action would be very useful

Goat Hate Jug Band by Jerre 2012-12-17T17:52:00

Bllleerggghhhh!

DEFCON 0 by Flai 2012-12-18T20:26:00

Slightly confused as to why the Soviet Union has the borders of modern Russian and not the actual USSR.

Be good if the rest of the world could fight back, as its just a time sink

End Boss by Ditto 2012-12-17T08:54:00

Nice work, although I couldn't work out which 360 button for the aiming attack.

Those Pesky Rogues by CoffeeOnimal 2012-12-17T09:50:00

Neat idea. Lacks there being much to do though, other than spam Skels whenever magic is up.

ECHO CHAMBER by Loren 2012-12-22T00:16:00

Neat idea, unusual take on villainy.
Seemed that just click=spamming was always enough to win mind, rather than thinking much.

Dragon Wrath by Aswissrole 2012-12-17T16:44:00

Looks pretty fantastic, broad scope, great idea.
However, Dragon flies so awfully as to spoil the fun, and I can't even manage to deal with the first little hamlet. Perhaps a little overzealous with the levels?

The "Great" British Weather by bradleypollard 2013-01-02T18:01:00

Great idea, neatly executed. Don't feel much urge to replay, but really enjoyed it once.

Pandemic Simulator by Goz3rr 2012-12-17T08:50:00

Pretty solid implementation of the core mechanics of Pandemic, a little lacking in things to do or real choices to make though.

Renegade Theologian by rpgwhitelock 2012-12-19T22:17:00

Nicely atmospheric.
Not sure hot it ties into the theme though.
Also, was the skybox/ground texture really created in the 48 hours?

Firepower! by cwilloughby 2012-12-21T18:50:00

Neat little simulation-driven game. Lacks villainy a little mind.

Joe, the bad jack! (HTML5) by sletari 2012-12-17T17:10:00

Entertaining. I ended up as an avenging ghost mind, charging through the woods, and killing the -3 men left to defeat.

Korruptor by Codexus 2012-12-20T19:24:00

That's a pretty crazy amount of texturing and modelling for 3 days. Good work.

Villain on a train by pinion 2012-12-17T16:59:00

Hey, that was a pretty fun 2 minutes. Nice work.

Tripe Traps by Lyonsbanner 2012-12-20T20:17:00

That's pretty effective.
The bucket of mercury is an unusual but evil trap.

The World is Mine! by matthias_zarzecki 2012-12-19T23:23:00

Nice work.
Be even better if there were ways for things to go wrong though.

EVIL SOUL EATING DEMON LORD FROM HELL in HAPPY KINGDOM by Mago 2012-12-19T22:59:00

Demon smash! Demon destroy.

A high score record and ability to go again would be nice.

Bank Job by jedilemons 2012-12-17T17:17:00

Laser Stomach guards are evil. But lazy,

Subjugated by Arowx 2012-12-17T16:56:00

Pretty good, but could do with two big things: one is mouse capture (controller support would be good too) and the other is some kind of waypoint/radar system. Had no idea where I was supposed to be going most of the while

The Most EVIL Breakfast by refreshgames 2012-12-17T23:55:00

Love the graphical style.
Not so in love with plodding around slowly.
What does the force bar do?

Anta Gogen by Vic 2012-12-17T10:04:00

Great work. like a more tactical (or puzzlier at least), less grindy version of Infectionator. Loved it (although hated the scroll and lack of minimap)

Dungeon Disaster by Zazibar 2012-12-17T18:05:00

Well implemented, I didn't really know what decisions would be sensible however.

Kittenzilla 3: The Return of Mecha-Kittenzilla by quill18 2012-12-20T20:22:00

Miaow Miaow

The deathray by strong99 2012-12-18T22:24:00

Great idea, surprising amount of implementation.
Far too easy to blow yourself up before teh subtitles have even got near to warning you about things though. Also mad hard.

Dig-Dug Dungeon by bigbadwofl 2012-12-19T19:40:00

Great work. More variety would be good.

Also, it eventually slowed down to an absolute crawl - think I may have marked too many places for mining?

THE PRINCESS IS MINE by emveyh 2012-12-17T17:24:00

Pretty good, quite creepy feeling

Unhappy Holidays! by GeorgeBroussard 2012-12-21T18:55:00

Kept dieing due to no ammo, despite just blasting enemies in the face. Not bad all around though.

LD26 — Minimalism

Squares In Space by Mozzo 2013-05-07T19:45:00

It's not a great game, but well done for getting the full set of graphics, sound, gameplay all done.

Minimize This! by CMaster 2013-04-29T09:26:00

Cooldown is so that you can't just pull out all the pieces when it is falling. I'll agree it is annoying though, perhaps checking that all pieces have low velocity would work.

Super Cowbell Text Adventure by Joeslayer97 2013-05-07T19:56:00

A look around option, or some decision making would be a nice addition.

The Mondrian Crash by sirGustav 2013-05-07T20:01:00

I erm err what?

Mag Ball by MTO 2013-04-29T12:04:00

The look is oddly surreal, and almost "2.5d" - it feels like the ball rotates to look at you.

Fortuitous by Follett 2013-04-29T12:16:00

Very mirrors edge time-trial.
Good idea for where to go, although the shooting mechanic was a bit of an odd fit.

Something about the actual movement though made things really difficult. Also, vast majority of the distance for my scores was falling.

Hat Guy by RARoadkill 2013-05-01T18:29:00

The hats as genre abilities was pretty cool.

I had to run the "mac friendly version" despite being on Windows 7, due to a "bad file length" error on the first link.

I managed to jump clear of the level I think. I climbed the second big wall, then did a big jump off of it, sailed past everything, ended up running along the bottom of the world forever.

To And Fro by iamwhosiam 2013-05-01T18:51:00

Blop-blop-blop-blop

Felt like the grid set up made it hard to see you/the enemies past the rather large flickering squares.

Beyond Minimalism by SaintHeiser 2013-05-07T19:31:00

Really love the effects and style of this.
It's not mega interesting as a game, but the fade- in and out of changing, outlined objects was very cool.

A Couple of Questions by Brian Corr 2013-04-29T08:29:00

Pretty neat. I enjoyed trying to solve it.
There's not voice acting for all the lines, maybe about 1/3 of them. I'm guessing that is just how much you were able to get done?

Also, I'm pretty much stuck. I've been through all the options in both mood levels for Zac, Francine and San Piedro. I've even got San Piedro to threaten to kill me - but I don't seem to be able to go anywhere from there.

A Couple of Questions by Brian Corr 2013-04-29T10:56:00

@Brian
Yes, my fault, didn't realise that Greg had an even happier state to aim for.

Brian's School of Minimalism by DustyStylus 2013-04-29T14:55:00

Hah!

Pretty entertaining and bang on theme.

D- isn't too hard to get if you well, make a reasonable stab at recreating a painting.

dotLife by ddionisio 2013-04-30T20:07:00

Nice music.
Really quite a lot of content there for the size as well.

Got fed up of going back to the start on failure though, especially as once you'd taken a few hits it got a lot harder to see. Regenerating health may actually have been nice.

OneEighty by Mekuri 2013-04-29T08:59:00

Bwip-bwip-bwip-bwip

Between the lines by martijn 2013-04-29T08:08:00

You need to make the existence of a quick-restart key more obvious, had a lot of frustration until I realized that existed.

Well executed though, even if I wasn't a huge fan of the "falling through things" mechanic.

One Space Away by Kiwiboi 2013-04-29T08:13:00

Certainly pretty minimalist with the one-button-control and all.

The jet really annoyed me for being cheap though - you need to get swiped by it a couple of times before you know to avoid it.

Employment by Fabien Porée 2013-04-29T16:46:00

So the left arrow now working in month 3 is intentional?

Anyway, says exactly what I think you wanted it to say about the inanity of going to the Job Centre.

Ginnungagap by kyyninen 2013-04-29T09:21:00

Nice.
Hunger was far too little of a threat however, as my health seemed to go up all the time from eating the gun-men or children. In fact, the gun guys were more helpful than a hiderance. They hit me once in total I think, but as they (like the children) couldn't escape to hoses, they were easy food. Ended up just quitting, because I couldn't see that it would ever end (day 12 or so)

Make Friends Don't Bake Them by Almax27 2013-05-02T21:07:00

That was a lot of fun.

Was weird how sometimes the light messages were reliable, somethimes the dark messages were. Very tricksy.

Mind the Gap by shiprib 2013-05-07T19:23:00

Love the concept/

Really needs that way to adjust your existing lines that go to the wrong place, without really screwing up the game though.

The Paper Concord by zanzindorf 2013-04-29T12:11:00

Wow, that's pretty impressive. How'd you do the crunchy-paper objects? Seems like it should take ages to make something with that many polys.

Really quite hard - might help if you showed a view of the whole level at the start, then zoomed in to the plane?

No Unity web player? Might be a good idea, get more people playing your game. You can always stick it on something like Kongregate if you don't have web space.

The Paper Concord by zanzindorf 2013-04-29T12:40:00

Just opened up your source files in Unity 4.1 Pro trial (the one that's part of the Ludum Deals) and was able to export it to a working web player. http://games.linxsoft.co.uk/files/games/ThePaperBaronWeb.zip if it's any use to you.

The Paper Concord by zanzindorf 2013-04-29T14:07:00

Kongregate accept Unity submissions.

O by Mystify 2013-05-13T19:50:00

That's a minimalistic platformer all right.

omph by tikilittle 2013-04-30T17:20:00

I don't know what that was.

Got as far as the letters thing, didn't have a clue what the aim was there.

You Must Escape by GertJohnny 2013-05-01T18:40:00

Wow, that was pretty clever. Got frustrating in some of the later, fiddler levels though, where the big step size of your apparent movement made it pretty difficult to avoid the traps.

While there's not a lot of audio, what you made was very professional sounding to have been done in the time.

++Pet; by mushbuh 2013-04-30T16:52:00

That certainly manages minimalist.

Budget Squad by deepnight 2013-04-30T17:12:00

12735
Really cute graphics.
Nice interpretation of the theme.
Interesting "single player co-op" gameplay
Keep up the good work.

Balls Balls Balls by matthias_zarzecki 2013-04-29T16:32:00

That's a pretty good puzzler.

Of course, a little annoying that your click count goes up when you go to click the "continue" button and it vanishes a moment later.

Winter's Bane by Winterblood 2013-04-29T12:02:00

Movement is weird, I didn't really know what I was doing with it - but managed to get all the trees and give winter a good bashing.

Winter looks excellent with the icy skin and angular appearance. Summer with matt black and edges is not so great mind.

I liked the painting mechanic, and how jumping meant you didn't paint hte ground, but still streamed seeds there.

Please Ignore The Dancing Llama by Zed 2013-04-30T18:37:00

Awesome pumping music.

Rapid-fire action.

Have to say I was so focused on the dots that I never even noticed the LLama.

Screaming Cubes by Shigor 2013-04-29T14:31:00

Weapon velocity seems far too low, really struggled to hit anything. You managed to achieve an awful lot in the time, well done for that.

The epicly short adventure by JaJ 2013-04-29T08:48:00

Really loved the graphical style.
Really pleased to be able to move fast as well, given the backtracking involved.

Was able to get over the hill at the second water section, which doesn't move you on to the next screen.

The epicly short adventure by JaJ 2013-04-29T10:39:00

@JaJ
Yeah, R worked fine (and thankfully was not far from the start, so not even more backtracking)

Plane View by Lucas Tiridath 2013-04-29T19:47:00

Quite liked it, really clever idea.

Only real problem is that the starting view really is too small. You just have to flail around randomly for the first couple of minutes on every level hoping to hit some other particles.

Also, after a few levels the game stopped responding to W and S, and no clicking on things or tabbing fixed it.

The Prospector by Steven Colling 2013-05-07T19:50:00

Gorgeous looking resource management puzzler.
Be good if the tool tips could update without having to mouse away and back again though.

Left & Knight by toaster 2013-04-29T08:54:00

Fun enough, although the wya you move really fast forward when coming down from a jump takes some adapting to.

Also, each run ended, not because I died, but because a slime would spawn in a floor and there was no way to kill it. (Wave 4 first time, wave 10 second)

LD27 — 10 Seconds

COORDINATE! by CMaster 2013-08-29T16:38:00

About all the difficulty comments:
We know, and knew when we uploaded it. A tutorial and some easier (and more varied) levels are definitely candidates for a post-compo version.

About controls and inconsistencies - Yeah, the controls could be better. A slower pace would help with that - in part its to do with the player not knowing when to let go of the key.

I'm really pleased to see lots of people actually enjoying it, despite all of that though!

Dungen Dogan's Cursed Crew by Deconstructeam 2013-09-04T21:25:00

Wow, great.

Encounter by geekdrums 2013-09-16T16:57:00

Don't quite see how it fits the theme, but certainly creepy.

Muovt!!! by superfrog 2013-09-04T21:13:00

The markers for the next waypoint seems to fall apart a bit on the second level.

Cube of quads by yetatore 2013-09-04T21:29:00

Heh, kinda entertaining, although for most of it I thought the player couldn't take damage.

Also, did you really make that music in the 48 hours? Sounds like it is using samples...

Astronomical Odds by Toby Pinder 2013-09-05T17:36:00

Found controlling the ship way harder than it should be.

LD29 — Beneath the Surface

SUNK by GeorgeBroussard 2014-05-04T11:50:00

Grim.

Great use of ambient sound.

Metal Beneath Skin by CMaster 2014-04-29T17:27:00

Bug fixed now. Sorry all!

Wormhunter by Thorig 2014-05-17T20:34:00

I have defeated Shai-hulud and taken the tooth of the maker!

Rats Under My Skin by Gregory Avery-Weir 2014-04-29T21:42:00

That was really cool.

Be made a lot neater if the mouse was locked to the game.

Anthill by gre 2014-05-04T12:58:00

Clicking on the dirt does nothing for me (Firefox 28)

Anthill by gre 2014-05-05T21:50:00

No clocks, no hover behaviour. Works on my pyher machine with firefox though...

Beneath The Lab by Techblogogy 2014-05-04T11:34:00

Pretty neat game, could have done without the attempt to rip-off GLADDOS though. Also, took me a while to realise how the two buttons were linked.

Beneath the Surface, Drillsnake by ioboi 2014-04-29T20:43:00

Works pretty well, if low on excitement.

Back To the Surface by Ken Ichi 2014-05-04T11:05:00

I liked the concept, but it needed some ore context to really make it work. A clip of the game being played before hand and the fall down the hole. fallen enemies and lost powerups dotted around. That sort of thing.

Ice Fishing Mystery by unitycoder_com 2014-04-29T20:56:00

Oh god it eats processor time.

Whack-A-Burster by Fortyseven 2014-05-04T11:08:00

Kinda funny.
Shame it tends to lock up.

Guessing most of the graphics are pulled from elsewhere?

Beneath The Surface by mrfriedfish 2014-05-04T11:37:00

Pretty decent graphics and sound for 48 hours of work.

Lack of checkpoints quickly made me give up though.

Mount! by Namide 2014-05-04T11:40:00

I was just able to move off the right of the screen and avoid everything that way. Could do with more interesting shapes I think, but is engaging enough already (and guitar string sounds were nice)

Streets of Shooting by Slashee the Cow 2014-05-04T12:00:00

Nice graphics and audio for 48 hours work.

Like others say, has a real Syndicate feel.

SubDie by raisedmedia 2014-05-04T11:56:00

That's great!
It's a shame you couldn't lift up the rocks with your grabber to reveal more treasure, or just more use for the grabber all around really.

The controls took a few moment to get used to, but were great once you'd figured them out.

Ben Eath the Surf Ace by lord 2014-04-29T21:02:00

That's prtty damn cool, though motion controls are wonky as ever.

Enceladus by andreaswitzen 2014-04-29T20:53:00

Works pretty well. Really needs something a but more exciting to discover.

Beneath The Surface Of Scratch Ticket by dejant 2014-05-10T21:22:00

Downloaded sounds and music means that this breaches compo rules -everything other than fonts + libraries must be your, 48 hour work for the compo.

Other than that, I liked the idea, and you managed to add an interesting mechanic to the basic premise of gambling.

Deep Beneath by SuperIzzo 2014-05-10T21:26:00

Controls are a bit "floaty" made extra difficult that when you add a new fish to your school, it doesn't have the momentum of the existing fish, so goes shooting off in teh opposite direction often.

Nice innovate take on things though, good work.

Showdown at the O.K. Coral by Kashaar 2014-04-29T22:21:00

Foolish mortal fish! You are no match for (minature) giant enemy crab!

Angler: Beneath the Surface by HelloWorld Studios 2014-05-04T11:15:00

Haha, that's great work. The movement is a bit odd, and not to sure about M1 to move all around, but it was entertaiing and unusal. The shark didn't really seem to be much of a threat though, and how come the Jellyfish electrocuted?

Kill or Kill by GreatBigJerk 2014-05-04T11:48:00

Nice work.
Not having to go back to the start for every time you are shot from off screen would be great though.
The combo of graphics, music and game for 48 hours work from scratch is pretty great.

The waypoint arrow didn't work for me on the "take the laundry to the laundromat" part.

Beneath the well by JaJ 2014-05-04T12:56:00

Great graphics and sound work for 48 hours.
Impressed you made it all.

Quite a lot of puzzling going on. I got sick of backtracking long before finishing mind.

Some of the jumps were a bit awkward, with having to jump on a platform with no head clearance to make it to the next one.

Coal Not Dole by badlydrawnrod 2014-05-15T19:51:00

Coal.

Good work, although jump mechanics could use tuning.

Mars Station 23 by wicht 2014-04-29T21:07:00

It's not very clear that you need to walk off to the left to go to the rooms.

Also, replay hung on first conversation, not sure why.

Nicely animated though.