Foon → Ludum Dare Explorer → Users → CMaster
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Metal Beneath Skin | jam | 690 | 2.50 | 2.24 | 2.72 | 2.84 | 2.52 | 2.32 | 3.14 | 2.25 | 48 | ||
| 2013 | 27 | 10 Seconds | COORDINATE! | jam | 341 | 3.00 | 2.72 | 3.30 | 3.48 | 2.03 | 1.82 | 2.13 | 55 | |||
| 2013 | 26 | Minimalism | Minimize This! | compo | 532 | 3.19 | 3.08 | 3.11 | 3.89 | 2.72 | 2.21 | 1.81 | 2.73 | 60 | ||
| 2012 | 25 | You are the Villain | Fortress Keeper | compo | 576 | 2.61 | 2.52 | 2.36 | 2.74 | 2.58 | 1.00 | 1.59 | 2.18 | 63 |
CMaster leaves an average of 22.2 feedback comments each event.
Found controlling the ship way harder than it should be.
Heh, kinda entertaining, although for most of it I thought the player couldn't take damage.
Also, did you really make that music in the 48 hours? Sounds like it is using samples...
Wow, great.
I erm err what?
A look around option, or some decision making would be a nice addition.
Gorgeous looking resource management puzzler.
Be good if the tool tips could update without having to mouse away and back again though.
It's not a great game, but well done for getting the full set of graphics, sound, gameplay all done.
Really love the effects and style of this.
It's not mega interesting as a game, but the fade- in and out of changing, outlined objects was very cool.
Love the concept/
Really needs that way to adjust your existing lines that go to the wrong place, without really screwing up the game though.
That was a lot of fun.
Was weird how sometimes the light messages were reliable, somethimes the dark messages were. Very tricksy.
Blop-blop-blop-blop
Felt like the grid set up made it hard to see you/the enemies past the rather large flickering squares.
Wow, that was pretty clever. Got frustrating in some of the later, fiddler levels though, where the big step size of your apparent movement made it pretty difficult to avoid the traps.
While there's not a lot of audio, what you made was very professional sounding to have been done in the time.
The hats as genre abilities was pretty cool.
I had to run the "mac friendly version" despite being on Windows 7, due to a "bad file length" error on the first link.
I managed to jump clear of the level I think. I climbed the second big wall, then did a big jump off of it, sailed past everything, ended up running along the bottom of the world forever.
Awesome pumping music.
Rapid-fire action.
Have to say I was so focused on the dots that I never even noticed the LLama.
I don't know what that was.
Got as far as the letters thing, didn't have a clue what the aim was there.
12735
Really cute graphics.
Nice interpretation of the theme.
Interesting "single player co-op" gameplay
Keep up the good work.
Quite liked it, really clever idea.
Only real problem is that the starting view really is too small. You just have to flail around randomly for the first couple of minutes on every level hoping to hit some other particles.
Also, after a few levels the game stopped responding to W and S, and no clicking on things or tabbing fixed it.
So the left arrow now working in month 3 is intentional?
Anyway, says exactly what I think you wanted it to say about the inanity of going to the Job Centre.
That's a pretty good puzzler.
Of course, a little annoying that your click count goes up when you go to click the "continue" button and it vanishes a moment later.
Hah!
Pretty entertaining and bang on theme.
D- isn't too hard to get if you well, make a reasonable stab at recreating a painting.
Weapon velocity seems far too low, really struggled to hit anything. You managed to achieve an awful lot in the time, well done for that.
Very mirrors edge time-trial.
Good idea for where to go, although the shooting mechanic was a bit of an odd fit.
Something about the actual movement though made things really difficult. Also, vast majority of the distance for my scores was falling.
Wow, that's pretty impressive. How'd you do the crunchy-paper objects? Seems like it should take ages to make something with that many polys.
Really quite hard - might help if you showed a view of the whole level at the start, then zoomed in to the plane?
No Unity web player? Might be a good idea, get more people playing your game. You can always stick it on something like Kongregate if you don't have web space.
Movement is weird, I didn't really know what I was doing with it - but managed to get all the trees and give winter a good bashing.
Winter looks excellent with the icy skin and angular appearance. Summer with matt black and edges is not so great mind.
I liked the painting mechanic, and how jumping meant you didn't paint hte ground, but still streamed seeds there.
Nice.
Hunger was far too little of a threat however, as my health seemed to go up all the time from eating the gun-men or children. In fact, the gun guys were more helpful than a hiderance. They hit me once in total I think, but as they (like the children) couldn't escape to hoses, they were easy food. Ended up just quitting, because I couldn't see that it would ever end (day 12 or so)
Fun enough, although the wya you move really fast forward when coming down from a jump takes some adapting to.
Also, each run ended, not because I died, but because a slime would spawn in a floor and there was no way to kill it. (Wave 4 first time, wave 10 second)
Really loved the graphical style.
Really pleased to be able to move fast as well, given the backtracking involved.
Was able to get over the hill at the second water section, which doesn't move you on to the next screen.
Pretty neat. I enjoyed trying to solve it.
There's not voice acting for all the lines, maybe about 1/3 of them. I'm guessing that is just how much you were able to get done?
Also, I'm pretty much stuck. I've been through all the options in both mood levels for Zac, Francine and San Piedro. I've even got San Piedro to threaten to kill me - but I don't seem to be able to go anywhere from there.
Certainly pretty minimalist with the one-button-control and all.
The jet really annoyed me for being cheap though - you need to get swiped by it a couple of times before you know to avoid it.
You need to make the existence of a quick-restart key more obvious, had a lot of frustration until I realized that existed.
Well executed though, even if I wasn't a huge fan of the "falling through things" mechanic.
Great idea, neatly executed. Don't feel much urge to replay, but really enjoyed it once.
I had no idea why my health went up and down etc.
Descriptions of the consequences of your action would be very useful
Neat idea, unusual take on villainy.
Seemed that just click=spamming was always enough to win mind, rather than thinking much.
Kept dieing due to no ammo, despite just blasting enemies in the face. Not bad all around though.
Neat little simulation-driven game. Lacks villainy a little mind.
Miaow Miaow
That's pretty effective.
The bucket of mercury is an unusual but evil trap.
Nice work.
Be even better if there were ways for things to go wrong though.
Demon smash! Demon destroy.
A high score record and ability to go again would be nice.
Nicely atmospheric.
Not sure hot it ties into the theme though.
Also, was the skybox/ground texture really created in the 48 hours?
Great work. More variety would be good.
Also, it eventually slowed down to an absolute crawl - think I may have marked too many places for mining?
Great idea, surprising amount of implementation.
Far too easy to blow yourself up before teh subtitles have even got near to warning you about things though. Also mad hard.
Love the graphical style.
Not so in love with plodding around slowly.
What does the force bar do?
Well implemented, I didn't really know what decisions would be sensible however.
Bllleerggghhhh!
Pretty good, quite creepy feeling
Laser Stomach guards are evil. But lazy,
Entertaining. I ended up as an avenging ghost mind, charging through the woods, and killing the -3 men left to defeat.
Hey, that was a pretty fun 2 minutes. Nice work.
Pretty good, but could do with two big things: one is mouse capture (controller support would be good too) and the other is some kind of waypoint/radar system. Had no idea where I was supposed to be going most of the while
Looks pretty fantastic, broad scope, great idea.
However, Dragon flies so awfully as to spoil the fun, and I can't even manage to deal with the first little hamlet. Perhaps a little overzealous with the levels?
Great work. like a more tactical (or puzzlier at least), less grindy version of Infectionator. Loved it (although hated the scroll and lack of minimap)
Neat idea. Lacks there being much to do though, other than spam Skels whenever magic is up.
Pretty solid implementation of the core mechanics of Pandemic, a little lacking in things to do or real choices to make though.
Took me a while to get just what made you win lose, and often bugs out into a loop when you do lose.
Definitely made me feel very villainous though!
LD29 — Beneath the Surface (23)
Wormhunter by Thorig 2014-05-17T20:34:00
I have defeated Shai-hulud and taken the tooth of the maker!
Coal Not Dole by badlydrawnrod 2014-05-15T19:51:00
Coal.
Good work, although jump mechanics could use tuning.
Deep Beneath by SuperIzzo 2014-05-10T21:26:00
Controls are a bit "floaty" made extra difficult that when you add a new fish to your school, it doesn't have the momentum of the existing fish, so goes shooting off in teh opposite direction often.
Nice innovate take on things though, good work.
Beneath The Surface Of Scratch Ticket by dejant 2014-05-10T21:22:00
Downloaded sounds and music means that this breaches compo rules -everything other than fonts + libraries must be your, 48 hour work for the compo.
Other than that, I liked the idea, and you managed to add an interesting mechanic to the basic premise of gambling.
Anthill by gre 2014-05-04T12:58:00
Clicking on the dirt does nothing for me (Firefox 28)
Beneath the well by JaJ 2014-05-04T12:56:00
Great graphics and sound work for 48 hours.
Impressed you made it all.
Quite a lot of puzzling going on. I got sick of backtracking long before finishing mind.
Some of the jumps were a bit awkward, with having to jump on a platform with no head clearance to make it to the next one.
Streets of Shooting by Slashee the Cow 2014-05-04T12:00:00
Nice graphics and audio for 48 hours work.
Like others say, has a real Syndicate feel.
SubDie by raisedmedia 2014-05-04T11:56:00
That's great!
It's a shame you couldn't lift up the rocks with your grabber to reveal more treasure, or just more use for the grabber all around really.
The controls took a few moment to get used to, but were great once you'd figured them out.
SUNK by GeorgeBroussard 2014-05-04T11:50:00
Grim.
Great use of ambient sound.
Kill or Kill by GreatBigJerk 2014-05-04T11:48:00
Nice work.
Not having to go back to the start for every time you are shot from off screen would be great though.
The combo of graphics, music and game for 48 hours work from scratch is pretty great.
The waypoint arrow didn't work for me on the "take the laundry to the laundromat" part.
Mount! by Namide 2014-05-04T11:40:00
I was just able to move off the right of the screen and avoid everything that way. Could do with more interesting shapes I think, but is engaging enough already (and guitar string sounds were nice)
Beneath The Surface by mrfriedfish 2014-05-04T11:37:00
Pretty decent graphics and sound for 48 hours of work.
Lack of checkpoints quickly made me give up though.
Beneath The Lab by Techblogogy 2014-05-04T11:34:00
Pretty neat game, could have done without the attempt to rip-off GLADDOS though. Also, took me a while to realise how the two buttons were linked.
Angler: Beneath the Surface by HelloWorld Studios 2014-05-04T11:15:00
Haha, that's great work. The movement is a bit odd, and not to sure about M1 to move all around, but it was entertaiing and unusal. The shark didn't really seem to be much of a threat though, and how come the Jellyfish electrocuted?
Whack-A-Burster by Fortyseven 2014-05-04T11:08:00
Kinda funny.
Shame it tends to lock up.
Guessing most of the graphics are pulled from elsewhere?
Back To the Surface by Ken Ichi 2014-05-04T11:05:00
I liked the concept, but it needed some ore context to really make it work. A clip of the game being played before hand and the fall down the hole. fallen enemies and lost powerups dotted around. That sort of thing.
Showdown at the O.K. Coral by Kashaar 2014-04-29T22:21:00
Foolish mortal fish! You are no match for (minature) giant enemy crab!
Rats Under My Skin by Gregory Avery-Weir 2014-04-29T21:42:00
That was really cool.
Be made a lot neater if the mouse was locked to the game.
Mars Station 23 by wicht 2014-04-29T21:07:00
It's not very clear that you need to walk off to the left to go to the rooms.
Also, replay hung on first conversation, not sure why.
Nicely animated though.
Ben Eath the Surf Ace by lord 2014-04-29T21:02:00
That's prtty damn cool, though motion controls are wonky as ever.
Ice Fishing Mystery by unitycoder_com 2014-04-29T20:56:00
Oh god it eats processor time.
Enceladus by andreaswitzen 2014-04-29T20:53:00
Works pretty well. Really needs something a but more exciting to discover.
Beneath the Surface, Drillsnake by ioboi 2014-04-29T20:43:00
Works pretty well, if low on excitement.