FoonLudum Dare ExplorerLD27 → Muovt!!!

Muovt!!!

By superfrog

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CategoryRankScoreCount
Coolness294
Humor3362.25
Theme3532.94
Mood3922.63
Graphics3942.88
Audio4202.35
Fun5222.28
Overall5472.50
Innovation5562.22

Comments

flod 2013-08-26 21:17

no web version?

superfrog 2013-08-26 23:27

The game was written in C++ and OpenGL. I am going to release a version with 5 levels.

feysoura 2013-08-27 00:06

Crashed when I opened it.

olafurw 2013-08-27 00:06

How do I jump? Pressed I think all the buttons on my keyboard and mouse.

superfrog 2013-08-27 00:31

Controls:
WASD = Move
Mouse = Look Around
Left Mousebutton = Jump

ihackeddeath 2013-08-27 10:14

I liked it but felt like more should have been involved but for what it was and time constraints thought it was good

dkilford 2013-08-27 10:19

The jump button doesn't consistently work, which makes it really frustrating. An explanation of you needing to pickup the boxes would be good. The game seemed to crash and not reload several times which made it very frustrating.

vrld 2013-08-27 13:50

The game crashes immediately when I open it on Windows 7 64 bit. Do I need some extra libraries?

superfrog 2013-08-27 14:06

@vrld @Feysoura,

the crash happens when you run the program with the integrated graphics card, try running with the graphics processor with high performances. Anyway i will provide a ne release as soon as possible to solve the problem. Thanks for your report.

kaype 2013-08-27 15:09

Jumping is a bit glitchy, but everything seemed to play fine.

I actually managed to run this using Wine on Linux!

torvik88 2013-08-27 15:40

Good effort but you have to do more to optimize and improve the gameplay.

ezolotko 2013-08-28 12:27

Moody

gsmproductions 2013-08-28 12:28

The concept is there but the execution is lacking, in my opinion. Some simple things you could have done are: 1) tighten the controls, to make the game feel more responsive, and faster-paced. It felt more like walking than running. 2) Limit the camera rotation, it felt pretty jarring when you could do 360 vertical rotations. 3) Give any way to better judge the length of your jumps. Or change some of the longest ones (I am thinking of level 4, after the first pickup). It was frustrating when it seemed you could make the jump, but then failed.
Finally, as you did not "slide" along walls when hitting them at an angle, and since the pickups were quite far apart, the game was fairly hard.
That aside, I loved the idea (I am a fan of that kind of running games), and loved the atmosphere you were going for with the sound and the color palette. Continue making games!

capro 2013-08-28 12:44

Controls are smooth and the gameplay is fun. Good job. :)

edocentrique 2013-08-29 18:27

There is some potential, tweak the controls for starting, it looks good !

lucidlarva 2013-08-29 19:22

The mouselook looping around was a little weird at first, but after I learned to just keep it steady it was pretty neat.

almax27 2013-08-29 19:29

My crappy internet connection doesn't manage to download your game =/

galman 2013-08-30 13:20

This game has a great potential! You should try to tweak it a bit, make the controls better and maybe add more content
It can be an awesome game!

ashdnazg 2013-08-30 14:08

Quite a nice game!
The gravity felt a bit too weak though.

kill0u 2013-09-01 10:42

Can't even finish level 1, no matter what I do the countdown expires before I reach the checkpoint O_o

mrspeaker 2013-09-01 14:29

Looks cool, but no windows - dagnamit!

bobleny 2013-09-01 21:49

If I even looked at the mouse wrong, the map spins out of control.

kibertoad 2013-09-04 19:08

making the screen go white was not a good decision. also, first-person platforming is as frustrating as usual.
but it's really nice to see a 3d jam game not made in unity. quick-thinking exploration was engaging enough to keep things interesting. all in all, it was fun.

cmaster 2013-09-04 21:13

The markers for the next waypoint seems to fall apart a bit on the second level.

snoringfrog 2013-09-06 01:40

Felt a little slow, and one of the required jumps was extremely irking because of how close of a call it was, but otherwise a very nice game.

jomomomo 2013-09-12 18:14

Can't play windows games :-(

someone 2013-09-12 18:58

While it runs in Wine on Linux, it seemed that move forward and left were stuck on and no amount of pressing keys made any difference which made things interesting. Still managed to complete it though.
It was not obvious at first that the extra boxes give you more time.
The white fade seems a bit strong.
Good start, though it could do with more work.

lordjosephdeburg 2013-09-15 16:30

There is a nice flow to this game and the objectives seem well thought out. enjoyed it

naufr4g0 2013-09-16 16:50

The game looks fine, controls are good, but "jump button" often refuses to work.