Foon → Ludum Dare Explorer → Users → olafurw
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Acalisien | compo | 1.50 | 2.00 | 1.50 | 1.50 | 1.50 | 3.50 | 3.00 | ||||
| 2013 | 27 | 10 Seconds | Erfingi | compo | 596 | 3.02 | 2.55 | 3.40 | 2.88 | 2.33 | 2.08 | 1.97 | 2.81 | 72 |
Sound is great, much props for that.
Great job! Loved the programming and linux references.
A very well done puzzle game. Teaches mechanics well and is designed to have pretty varied and sometimes complicated puzzles. Bravo!
Hahaha, I wasn't sure what was going on. Just a neat little platformer, good graphics and control etc etc and then I heard the click and bang I was dead. Took me completely by surprise.
Game crashes after into sequence. Nice graphics though.
Loved it! That impact sound is great and its a good simple concept. The buying mechanic is great but I didn't see a giant difference between the two machine guns.
I like TD games and this one is no exception. I wish I could have more things to do but time restrictions do apply here.
Cool idea for the mic capturing to generate levels.
This is a pretty clever take on the PvZ/Tower defence genre.
Great job man! The level design is great and the enemies made me panic like no other. A few critiques. You can't complete it without sprinting, so it was always on for me and I wonder why have it. And I wish I could slide along the sides. But otherwise good job!
I wish I could rotate the camera so much! Great concept but could use more of a puzzle mechanic, where you need to figure out where to disarm and at what time.
Very nice graphics, the magic attack never worked on my keyboard (/) is not a button here.
Not sure where the 10 seconds come it. The colors are very off putting but the general mechanics work pretty fine.
Game crashes after tutorial. Good concept though. Allows for a lot of modularity. The music and graphics invoke the nes geek in me <3
Collision detection is terrible, would always hit the spike, even though I wasn't even close to it, and the reset could be a lot quicker, but otherwise its good.
Great angle on the theme. Game could have been more polished.
Good idea, controls could use some work, for example pressing a button again = pressing stop.
Web link is 404'd
Looks pretty nice but not much happens when I put the things into the air
This is a pretty neat concept of matching two colors and the effects are very good!
Crashes.
Like the art style, a lot more can be done with this!
Took a bit to figure out what was going on. But I love these type of games.
It lags a bit after a while. Movement is ok but the shooting is odd.
Sometimes weapons would spawn out of reach and I had usually no worries for health. But good on you anyway!
Nice one man!
wow this is crazy, it has a very very small room for error. nice work though on your first game!
Visuals are great but controlling the ship is way too twitchy. Usually just ends bouncing around the screen and then dies.
Keep at it!
Not exactly my game type, but I get the appeal and it's well impliemented. Specially for LD.
A bit confusing, not my style. Cheers! :)
Very concept heavy, good idea.
Pretty neat concept but could use a few more introductory levels or stages to teach the mechanic and ease the player into the game.
Very very tricky to control and hit the smaller objects. But after a few hits it became easier. As someone said here, it reminds me of Osmos as well, but a quicker version of it.
Nice mechanics, couldn't always see when the guard could see me or when i would have been safe. Nice work though.
Thanks for the kind words George. Yea that was basically the thing. Running out of time and trying to make the best of what I had. I had more story elements that kinda showed how it tied to the theme more. But at a point you just gotta pack up what you have and ship :)
Thank you again sir!