Timespunkers by BNeutral 2013-08-26T21:41:00
Great art - very surprising it was all made in 72 hours. Controls were a little weird at first, and I instantly died a couple of times. Cool concept with the glitching between worlds.
Foon → Ludum Dare Explorer → Users → Omnus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Doom Hex: Escape | compo | 296 | 3.33 | 3.27 | 3.12 | 3.33 | 3.65 | 2.53 | 2.41 | 3.04 | 58 |
Great art - very surprising it was all made in 72 hours. Controls were a little weird at first, and I instantly died a couple of times. Cool concept with the glitching between worlds.
Tough, but interesting level design!
Cool! I managed to beat it once I figured out which notes were mapped to which keys.
I won! Definitely some tough levels in there!
Whew - made it!
Great idea, great implementation. I like the level designs!
It was kinda cool having the enemies walk through walls, I never knew when they'd show up. I eventually ran out of ammo, but I had fun shooting little sphere-men!
Hey guys - thanks for playing! It's funny, the game ended up being quite random in difficulty - sometimes you can make it through easily, other times it can be really close, and other times you die the first 3 rounds. Some things I'd like to work on in the future: 1) finish the Shadowmaster, 2) add more enemies, 3) add enemy abilities, 4) balance the classes a little more, 5) add sounds and animations for powers, 6) add music (since I'm actually a composer by trade :) ).
Interesting twist! :) I really enjoyed the pixel work, good colors.