FoonLudum Dare ExplorerUsers → oxysoft

oxysoft

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201945Start with nothingCowquestjam4313.573.223.383.283.453.183.903.52
201944Your life is currency👥Akashicjam
201740The more you have, the worse it isOmjam3.883.273.943.384.274.374.06
201739Running out of Power👥Trials of the Vapor Latticejam664.003.283.142.664.664.384.47
201635ShapeshiftXenospherejam1483.723.563.702.843.753.613.7464
201534Two Button Controls / GrowingSpace Baddiecompo6583.032.843.193.223.663.212.723.2551
201533You are the MonsterCrepusculecompo4103.193.113.243.863.352.892.863.0655
201431Entire Game on One ScreenAlfred Bonzojam8442.782.882.743.242.932.922.472.6042
201430Connected WorldsDreaming of Revengejam6042.882.322.802.884.442.082.402.9148
201429Beneath the SurfaceDown the snail holecompo8122.922.623.273.773.302.961.942.9146
201328You Only Get OneSweat Marathoncompo5842.912.953.173.103.423.083.412.9046
20132710 SecondsPrelude of the Vorpal Bladecompo10972.362.062.222.583.512.972.302.5969

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by oxysoft

LD27 — 10 Seconds

Time Ball! by mort96 2013-08-26T03:09:00

Very interesting game. I found that the best strategy is to just old on the jump key and as soon as you notice you're about to take a dip in the lava, rewind and delay your next jump slightly so you can make the jump. It would of been interesting to have a rewind timer go down when you use it and make it go back up as you progress. Have it go back up slower so you can just rewind forever.

Descent Alpha by myachin 2013-08-27T00:44:00

Interesting game, A little too difficult after the 3 first planets though :(

SILX by alvivar 2013-08-31T01:00:00

Very interesting concept. A little hard but I like it.

Castle Clocksworth by My Sweet Whomp 2013-08-27T01:10:00

Very fun game. I like the idea of not resetting the level unless the player dies. I had no idea what to do at the boss though.

Tale of a Lost Soul by eolhing 2013-08-27T17:31:00

Hard as hell but I like it :)

Rocky XXIV by NukeTheBunnys 2013-08-27T04:48:00

Same problem as the Skye and Vile Smile

GLITCH by TravisChen 2013-08-27T05:10:00

Astounding shader work you got there dude. I absolutely could not do with the first one though :(

Mirror's Face by OrangeeZ 2013-08-27T01:01:00

Controls are very sluggish

Ten Second Sketch Racer by mollymus 2013-08-27T02:07:00

That was so awesome. The fun factor is high: levels were complex and hard at the end but still kept me playing. The music made it all the more glorious

10 Sec And Slash by NostraDamon 2013-08-31T20:02:00

Interesting game, very frustrating though

SoulReaver by CarmineGames 2013-08-27T04:23:00

Very fun game. I like difficult and fast paced gameplay like that. The backstory is very nice too.

The Saddest Landscape by BradleySmith 2013-08-31T22:51:00

humor 5/5

holding jump key makes you fly up and to the sky!

Scraith by lambomang 2013-08-27T02:45:00

Very slender game indeed. At first I wasn't too sure what the hell the scraith was (I had not read the description) and I just moved toward it not understanding what was happening. I love the surreal atmosphere. I wish you could move faster though, didn't really kept me playing for long.

Time Runner by Generalgore 2013-08-27T00:06:00

I freaking love the idea behind this game. It would of kept me playing longer if the difficulty curve wasn't so massive. You should try making an A* agent that solves the levels and upload a video of it completing all of the levels. Props for the awesome concept. Arrows should be shown on the cubes and point toward the direction it'll be shot at and there should be something indicating a moving wall because it made it a little hard to solve some levels without that. The lighting engine is also pretty nice.

Solitude by rxi 2013-09-01T21:53:00

Awesome ambiance but gameplay's a bit boring

Stay Alive by Jools64 2013-08-28T04:37:00

Awesome game man, definitely make a post-compo version

Continuing running by Badrpas 2013-08-27T04:44:00

Could of been a great game if it had more responsive controls and Super Meat Boy physics.

Decay by mamoniem 2013-08-27T04:52:00

404!

Penpals by killmonday 2013-08-27T00:47:00

Haha I like the story. Controls and collisions are a little weird though

Burrito Blaze by Skye 2013-08-27T04:30:00

Game crashes as soon as "Go!" disappears. I would give 5 to humor though because I laughed uncontrollably when I saw the intro at the beginning

Robot Rodeo by anjack 2013-08-26T02:38:00

Pretty fun even though it's so simple and games with similar mechanics were made many many times before. The movement is annoying to work with

Slime Quest by drkrunk 2013-08-27T05:29:00

Sluggish movements but I love the graphics and the concept

Xyloctopus by iterative deepening 2013-08-27T05:22:00

This seems like a really interesting work but the game is too complicated, I can't seem to understand it :( Graphics are astonishing though

Fast-Paced Card Action: 10 Second Card Game by Baknik 2013-08-28T03:08:00

Very fun and simple game. I got a score of like 400

Little Ninja Guy by rpistorello 2013-08-27T04:51:00

Game's way too hard! It would of been a mile better if all 4 keys were lined up in one row and you made the key block a different sprite when it would be valid. (It's those little things)

The graphics were pretty nice though

Zero Gravity Free Runner release :D by Soundless_dev 2013-08-27T02:53:00

Game crashed after the first level. Tutorial level was pretty sick though

Sixth of a Minute by Tork 2013-08-26T02:46:00

Very nice ambiance, not that fun though

GURU GURU by Makio64 2013-08-31T19:49:00

That was absolutely awesome. The pixel art style is astounding. The only thing I didn't like was how hard it was to escape during the day.

Unseen by Neo-Blue 2013-08-27T04:57:00

Phenomenal audio work. It did made me jump slightly though when you open your eyes too quickly!

The Adventures of Lars by Dan 2013-08-31T19:54:00

Collisions are really weird on the top down level but I did like the pixel art on that level

Chrono Blood Ninja by theholychicken 2013-08-27T05:15:00

So simple yet so fun to mess around with

Color Maze by TnT 2013-08-27T02:19:00

Could be pretty cool if it wasn't so boring; Idea's alright though

10 Seconds Before the World Ends by Lustdante 2013-08-27T05:55:00

Loving the idea and the decision you have to take at the end

Prelude of the Vorpal Blade by oxysoft 2013-08-27T14:53:00

@myachin Did you read the troubleshoot txt I included? It's most likely one of the two issues listed there. I don't know how to compile my monogame projects for other OSes unfortunately. If someone could send me a message explaining how I would be grateful. (I find nothing about it on google for some reasons)

Prelude of the Vorpal Blade by oxysoft 2013-08-31T20:03:00

Haha yeah the monsters aren't really implemented.

Viral Attack by mikegbrown 2013-08-27T00:53:00

I like the graphics but the controls are very hard to get used to and the game is a little boring overall

Candelabra by DuFF 2013-08-27T02:39:00

Boring game but the idea was alright

QuickHunt by MvdLaar 2013-08-27T17:11:00

Awesome graphics but the game isn't all that fun and the controls are sluggish

Perfect Ten by Zoey Frost 2013-08-27T06:07:00

That was fucking brilliant. Definitely make a post-compo version with more levels. This could turn into something big with cooler graphics (Keep the same style though)

I really liked solving all of these levels but I wish it had harder levels toward the end. But then again I like games like I wanna be the guy.

Oxy by hbocao 2013-08-27T02:13:00

Gotta love the calm ambiance.

Holiday in Russia by Nerlin 2013-08-27T05:05:00

Damn that game's hard. Could of been more fun if it was faster paced and had a bigger field

The Duellists by jay griffin 2013-08-28T04:41:00

Astounding graphics, great gameplay

Hourglass by DoubleS 2013-08-27T04:47:00

Marvelous graphics :D
boring gameplay D:

Candle Man by Lancelot Gao 2013-08-27T04:40:00

What can I say, this is nearly perfect. The graphics are very aesthetically pleasing. The game managed to keep me playing despite its boring and slow nature. The only thing I could say is that the camera was a little annoying when walking back with S since it turns automatically.

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-26T19:48:00

Very nice, I like the idea

Triad by BlackBulletIV 2013-08-28T05:09:00

Frustrating as hell but very well thought

Grind by headchant 2013-08-26T02:55:00

The game was dull compared to the title screen which made it seems very cryptic and cool

Coin Collecter by nitrocrime 2013-08-27T04:11:00

Such as simple game yet so fun to play :3

Time Wizard by zzForrest 2013-08-28T03:36:00

Very interesting entry, I like it.

RUSHER by CNIAngel 2013-08-26T19:37:00

I think this could have the potential to become something pretty nice, the whole "go up fast, fall slowly and get stuck in walls"

Feather & Son by Carduus 2013-09-01T21:38:00

Awesome graphics, very hard game

LD28 — You Only Get One

Robo Juicestice by BNeutral 2013-12-17T03:20:00

Whoever the artist was, tell him he may have just gotten you a excellent final rank for graphics in 3 weeks. He seriously is overpowered, I can't believe he did all of this sick pixel art in 48 hours

The Colosseum by CryoGenesis 2013-12-16T03:15:00

Repetitive but very innovative gameplay

Fat the police by Zekyon 2013-12-16T22:58:00

Very nice graphics, audio, humor and theme interpretation, but the game isn't very playable. I couldn't even get past the first level

0RBITALIS by AlanZucconi 2013-12-31T18:00:00

Astounding game, loved the minimalist graphics

The Lone Tower by Masadow 2013-12-17T02:09:00

Fantastic interpretation of the theme, graphics were kind of lacking but the game was very fun and satisfying. But like ReactorScram said, it feels like the tower is lagging because it stops following when you hover over roads

E pluribus unum by IHateATMFees 2013-12-20T03:13:00

Great idea, but I cannot beat level 3 after 20 minutes, what a waste of my time.

Acorn Hunter 5000 by dcolgan 2013-12-16T22:53:00

hardest game of this ludum dare by far

Destroy The Blocks (V: 1.3 Alpha) by mclordalex 2013-12-17T03:06:00

No pictures?

Destroy The Blocks (V: 1.3 Alpha) by mclordalex 2013-12-20T03:57:00

Abysmal mechanics, the game is horribly boring, the music on the front screen was pretty bad and having a windows message box show up when the ball hits the bottom was a bad design idea because it breaks the full screen. And why is there a link to your youtube channel?

One Touch Of Music by KumoKairo 2014-01-02T16:33:00

Very nicely done, got very hard though

You Only Live 1e+32nce by JordanFitz 2014-01-05T19:10:00

it's crap

You Only Live 1e+32nce by JordanFitz 2014-01-05T19:11:00

ur a noob

Unibrow by ViliX64 2013-12-31T17:51:00

Very generic game, was a little fun at the beginning then it became really boring

Lumen by Nelien 2013-12-31T17:50:00

Very artistically astounding work, but there needs to be more game mechanics being introduced to keep the player entertained

Fragile Soul by Ashedragon 2013-12-31T17:45:00

Alright game, could be a little more intuitive

BOIDCAK by Magdev 2013-12-31T18:24:00

Boring gameplay, but nice graphics

Last Minute Christmas Chopping by Notch 2013-12-16T03:05:00

Very nice game, also impressive considering you made this in ~24 hours

PUSH by Patacorow 2014-01-02T17:00:00

Fun game, last level was hard as fuck

Ballkeeper by cappelnord 2013-12-27T00:22:00

Very nice game, got 190!

L1ghter by quill18 2013-12-16T03:53:00

Incredibly boring, the voice acting was annoying and seemed rushed. The idea on the other hand wasn't too bad and the mouse wheel idea was pretty clever

LD29 — Beneath the Surface

A Glorious Escape for A Lich King by Benjamin 2014-05-01T21:20:00

Great game, although pretty challenging. I could see this become popular if you were to continue it, it's a solid idea.

Dig Hard by petey123567 2014-05-17T02:07:00

This game wins, no question about it.

Wormhunter by Thorig 2014-05-17T01:42:00

Very cool game, it's a shame there isn't more gameplay to it. The graphics are awesome and the ambiance is just as good.

Wriggle Worm by gikdew 2014-05-19T03:47:00

That was harder than I thought, good entry

Mr Snails Fun Day Out by SenorDiablo 2014-05-01T00:15:00

this felt so stupid and so wrong to play, I love it. the fact you can lick and the animation is especially creepy makes it all the better

Journey to the Center of the Hole by dcolgan 2014-04-28T10:44:00

Very nice game colgan, a very nice improvement since your last entries to ludum dare. The music on the main menu is especially cool, I assume you played it with your ukulele. It's hard though

Balancitos by NickZangus 2014-05-04T00:47:00

One of the most mind boggling entry so far. It's a shame you didn't finish it. The mood and the graphics are completely gorgeous

Down the snail hole by oxysoft 2014-05-01T11:08:00

- I couldn't remove the context menu when right clicking and I found space to be the least awkward of all the other keys

- The snail do get stuck in the walls when they attack in diagonal angle from a wall tile :(

- You can't move your ants up in the second level for some reasons

Beneath The Lab by Techblogogy 2014-05-17T01:53:00

That was a very awesome game. The humor was almost a satirization of Portal, made me laugh a bit when I was "escaping". Sucks it was so short, but I can't blame you for having only 48 hours to do this

Mine Cannon by Lukbebalduke 2014-05-19T04:23:00

Awesome graphics; It gets hard very quickly though

In The Caves by Clinthoney 2014-05-19T04:13:00

I like how the game takes place in a small secluded area most of the time

Foundation by riv_roy 2014-05-17T01:30:00

Bad physics but the idea was pretty cool. Would of made a great game if the execution was a bit better. Music was cool too

ITS A TREE by lyla 2014-05-17T01:36:00

Definitely a weird entry. The idea was pretty cool but it could have been executed a bit better I think. The mechanics were also a bit hard to figure out

Basement by Halfbus 2014-05-19T03:35:00

If this entry doesn't win, I don't know what will

Drill18: The Mars Project by quill18 2014-05-01T00:09:00

Interesting game, I could definitely see it having some success outside of ludum dare

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-08-27T14:48:00

This is so fucking brillant

Evacuate by Cherno 2014-08-27T01:32:00

Great music and graphics, but incredibly boring, there is no gameplay really. The game becomes super laggy when you buy a bunch of fighters

Dreaming of Revenge by oxysoft 2014-08-26T19:40:00

I had to give up on polishing towards the end or you wouldn't even had been able to go to bed :(

Instructions for each powers:

1. Uncoded, would have been to cause citizens to throw themselves under vehicles
2. Lock onto a vehicle, press Z
3. Lock onto a fire hydrant, press Z (no animation for them blowing up and shooting water though)
4. Lightning, press Z anywhere
5. Lock onto a road fissure spot, press Z (indicator isn't done, but there's a spot on the road at the very bottom)
6. Earthquake, press Z anywhere (no screen shake added yet :( )

Dreaming of Revenge by oxysoft 2014-08-26T19:43:00

And yeah, I did have a feeling the walking would be a bit too much. The initial idea was to have kind of like a survival game outside of the dream world. The thing is that you would die and lose the game if you were not back to your hut by night, so powers farther away from home such as the one on the mountain would have been harder to get. Definitely making a post compo of this game though!

Dreaming of Revenge by oxysoft 2014-09-15T22:54:00

I probably should have removed the W key when you are on the island. It was a debug tool to immediatly switch to the dream world and since the W key is also assigned to waking up in the dream world, the result is quite broken

Sneaky Nessie by barryrowe 2014-08-27T01:47:00

That was way too funny

Salvation by 43iscoding 2014-09-13T17:46:00

Very nice take on the idea, this stood out from the rest

Bond by MagnesiumNinja 2014-08-27T01:39:00

A bit boring. The text annoyed me to death and the ending was overly dramatic. Cool interpretation of the theme though.

DINO BOLT by GeorgeBroussard 2014-08-30T17:12:00

Very polished, I could see this being a success on a mobile platform. (confirmed working on linux mint, 64 bit)

LD31 — Entire Game on One Screen

Alfred Bonzo by oxysoft 2014-12-20T23:57:00

Dang, that is pretty in-depth. As you may have noticed, the game is not very cooperative under firefox. It wasn't tested in that browser to begin with. Not much I can do anyway since the code is compiled Dart to javascript, so it's partly up to Dart2js to make code that works everywhere.

The music was indeed played on an electric organ. He couldn't be in his studio however so the song was recorded with his phone, so you can kind of hear his little brothers in the background from time to time. It was all played in one go as well, so no input quantize or anything.

p.s: I knew I had seen the name "Nick Weihs" somewhere; MegaPunch from Ludum Dare 27 was really a cool game for something made in a game jam, especially since it's multiplayer. I even watched the artist's stream a bit the hour before the jam began.

Animal Roar by gillenew 2014-12-25T22:44:00

jesus christ this game has a creepy atmosphere. the music certainly isn't helping

Pavarocket by GentlyPub 2014-12-09T21:24:00

Excellent game, it was a bit confusing however

Hunt The Yeti by Elisée and friends 2014-12-10T15:12:00

I found the gameplay to be boring a bit but the graphics are absolutely amazing

LD33 — You are the Monster

Primer by alvivar 2015-08-26T03:38:00

Very cool mechanic, I feel like there would be a large potential for secrets and easter eggs with areas that you wouldn't normally think about trying to reach

Up & Away! by bytegrove 2015-08-24T17:51:00

Very difficult, controls aren't tight enough imo. Also the camera was pointing too much down all the time, a bit annoying

Cyber Butcher by AODQ 2015-08-25T16:36:00

Insane graphics, but the gameplay was missing a bit :/

Power Went Out At The Dinner Party by fepark 2015-08-24T06:18:00

very funny audio and dialogue, also the way they move when they talk... just great

Lurking Within by AnnaGavaldaKedavra 2015-08-24T18:03:00

Not sure what was the significance of this game but i feel like there is a deep meaning that I totally missed

Test by PoV 2015-08-24T22:03:00

free coolness!!!

Employee of the Month: A Binary Story by dcolgan 2015-08-30T05:17:00

The graphics are that of exquisite unprecedented craftsmanship, and the story of course was a roller coaster of inspiring emotions. I love how the story unraveled and revealed different information about the world depending on the choices you made. I only wish that you got to make more choices though

Crepuscule by oxysoft 2015-08-24T17:03:00

You can release souls at any time. Eating kids gives you souls and if you look carefully, you'll notice the eyes will light up the more you have! Just a small detail :p

Crepuscule by oxysoft 2015-08-24T17:03:00

Also, there is a bug that causes scores to drop to 0 if you go over 30 seconds ...

Crepuscule by oxysoft 2015-08-24T19:21:00

Initially, they weren't pooled so I spent about an hour adding phaser groups to recycle all of my game objects but it doesn't seem to have helped :/ I feel like it might be some of my code that is bottlenecking somewhere but I'm not entirely sure

Delicious Cortex by deepnight 2015-08-24T02:19:00

Very well made game, once again

Mobs, Inc. by Pietro Ferrantelli 2015-08-26T03:30:00

5/5, most fun I've had with a ludum dare game in this one. Please make this into a full game with more mobs and stuff

Death from above by Delicious Code 2015-08-26T18:23:00

very funny outcome, I saw it coming a bit with the theme in mind and all but it was still pretty funny. A solid entry

Death of a Lich by managore 2015-08-24T05:14:00

insanely hard but this game is nothing short of perfection

The Most Boring Game Ever by Romixal 2015-08-24T18:34:00

just excellent, nothing else to say hahaha. not very innovative seeing as there are dozens of flash games in this online (many of which are classics) but it was a good take on the idea

Eurthamon by ursagames 2015-08-24T02:13:00

totally did not expect the end, the feels man...

The little illustrations were fun to look at and the scenery was nice. The color choice was especially good I think.

Not a super fun game as it stands but I think it was very worth it just for the end

Monstre de Coiffure by Patacorow 2015-08-24T22:02:00

gg

Collateral by mklee 2015-08-24T19:03:00

Cool game, I made it to 175

LD34 — Two Button Controls / Growing

Full Metal Democracy by deepnight 2015-12-14T20:58:00

Not as good as your usual entries but still very nice graphics, sounds etc. It was kinda annoying switching between the 2 robots all the time.

Dead Man's Volley by DragonXVI 2015-12-14T19:56:00

Way too hard, I couldn't even beat the first boss. I believe that this is because

1. the movement is sluggish
2. it's hard to tell whether my deflect/absorb will work. A lot of the time deflected but it didn't work for some reasons

other than that, the art direction is amazing

Enliven by Patacorow 2015-12-15T02:05:00

very peaceful game, makes me feel serene. graphics reminded me of Mother 3, very colorful and simple. could have been a very solid entry if you had started in time!

also I found a secret lonebot!!! http://i.imgur.com/DOwa3xF.png

Puff Enuff? by bitslap 2015-12-14T21:03:00

very nice graphics but it's hard to follow what's happening on the screen. Shooting with both buttons isn't too too good either

Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-15T02:39:00

404 error :/

Unknown by Eshford 2015-12-14T19:46:00

very cool entry, the spaceship with the effects looked great which is a shame because you don't really have the time to look at it when playing

Space Baddie by oxysoft 2015-12-14T19:34:00

Unfortunately, there is indeed a crash that happens most of the time after killing the monster; And it only happens when deploying to production... It's something to do with sound and I think it might occur when trying to play the victory jingle (which is a damn shame because it sounds pretty cool, almost Metroid-ish)

INFERNO by Lukbebalduke 2015-12-14T22:27:00

very slow and boring, but damn the graphics are a treat to the eye. Also, I was about to stop playing but then I got notified that I had leveled up, so an indication that something else is going to happen later would be a good idea

Longbeard by Joe Williamson 2015-12-15T02:33:00

very good pixel art as always, would be a cool game if it were to be finished

Legacy of Flower by qbicfeet 2015-12-15T02:46:00

cool game, nothing very innovative but it was still entertaining for a bit. If only I didn't have to restart all over again after I died in the lava/fire level.

A Mold's Life by vrld 2015-12-14T20:09:00

very cool, could be expanded further

Exttach by VascoF 2015-12-14T20:01:00

Very innovative, could be expanded to something bigger

Bitrun by Devark 2015-12-14T03:42:00

very efficient and cute pixel art. the game suddenly gets a lot harder past a certain point

Croc Climber by thegypsyknight 2015-12-15T04:34:00

Should have made it so that there was an alternate, much more intricate way of beating the game and keeping one fertilizer for the trophy on the title screen rather than give it to the player at the end.

Might not have been hard to pull off in 48 hours of course.

2 buttons, thats all by tozzi_a 2015-12-14T20:45:00

10/10

U.G.O by aamatniekss 2015-12-14T21:08:00

cute pixel art. I will have to play some more to try and reach the other levels. It's a bit hard but I think if you work on this a couple more days and refine it a bit, you could have a pretty cool little game that could entertain anyone for 1-2 dollars on an app store etc.

LD35 — Shapeshift

windowframe by managore 2016-04-20T05:35:00

Really good game with a unique mechanic but I think it would have worked better with a smaller set of levels that were more polished.

Rayshifting by ponk 2016-04-26T05:38:00

fucking brillant use of raymarching shaders. they are still a mystery to me and this feels like black magic but damn I loved this. to make this even more perfect, have different shapes rather than just a box that we're looking for.

Glyph Morpheus by Ted Brown 2016-04-22T23:55:00

We actually had this exact same idea at the start of the dare but settled on something else! I think you did it better than we would have however, well done

MODE_SHIFT by RyanNielson 2016-05-06T23:16:00

the player spaceship moves a bit slow but a fun shmup nonetheless, music was great also

Cyan by rxi 2016-04-19T05:59:00

This game would benefit a lot from dropping the slow recharge for flying, it should recharge as soon as you land. Better controls would help a huge deal as well, and I don't see why you did XCV when it could just have been ZXC.

an example of better controls would be hitting the jump button while in midair should just transform you to the bat directly. That would make it a lot more fluid already.

The Quest for the Lindworm by ZYXer 2016-05-09T16:46:00

fucking cool, reminded me of RotMG a bit which I loved

Lux Anima by Broxxar 2016-04-21T03:44:00

really bad controls but damn that was good looking either way. I'll never understand people who don't put controls on the bottom row of the keyboard, anywhere else and you are alienating colemak users

Mortal Ro-Sham-Bo! by dcolgan 2016-04-26T05:19:00

this is a work of art, that's all I'll say

Xenosphere by oxysoft 2016-04-19T04:43:00

Thanks. Initially it was just regular painted textures and then on saturday I found this on the Unity asset store https://www.assetstore.unity3d.com/en/#!/content/16314 and realized that this is what I needed to make this a memorable experience! Played with the colors a bit and got a style I really liked. I wanted more colors but didn't want to spend the time to modify the shaders to allow any number of colors. The author of has a "pro" version of his plugin that has this functionality so if you don't mind shelling out $10 instead of modifying the shaders you can get that.

Sub Dragon by deepnight 2016-04-21T11:15:00

just excellent, all I can say

Prince Charmless by Pietro Ferrantelli 2016-05-08T14:22:00

excellent entry. it had the perfect difficulty, excellent art and sound design, etc. just a great entry all around

You Are What You Eat by MagnesiumNinja 2016-05-08T15:07:00

Great game, played it for 27 minutes actually, but you NEED alternate controls other than WASD. If you can't remap the controls in your game, you need to offer arrow keys or something else because you basically deny all colemak/dvorak users from having a smooth game experience. I'm a colemak user and I had to play with what would be WADG on a qwerty keyboard, and where R is in place of the S, meaning that I accidentally restarted more than once

Fugitive Shift by PowerSpark 2016-04-23T17:04:00

I couldn't figure out how to beat the level where Mirage says "Getting dark isn't it?" at the start so I feel like I kinda missed out not being able to see the third character and all but good mood you achieved either way. The little loop song thing is pretty relaxing and puts some nice tension

Wizard of Shapes by puppetmaster 2016-05-08T13:24:00

relies too much on rng. imo, for all that rng, you should have been able to do more precise aiming rather than just all 4 orthogonal directions. music was very good too

Reconfigure by wg_phancock 2016-04-20T17:51:00

Simple game that packs a lot of fun. It's important for these types of game to separate really well enemy shots from your, the different layers and everything, so that's the only thing I think could have been done a bit better

Basebird by dvdfu 2016-04-20T05:44:00

fairly easy and simple gameplay, beat it in about 35 seconds, but it was a pleasant and relaxing experience!

ShmupShifter by TerraCottaFrog 2016-04-19T05:45:00

Cool idea but would be a lot better if it

1. particles didn't make it so hard to see everything
and
2. having more accurate hitboxes. I wasn't even sure where I was supposed to be exactly to stay alive, there were multiple times that I went over enemy shots that I thought would kill me but ended up doing nothing instead, making the whole thing feel less tight as a result

JaJa's Bizarre Transformer by reckhou 2016-04-20T01:27:00

LMFAO

QUACKTRIS by ronniepedra 2016-04-20T00:09:00

Kind of repetitive but the graphics are pretty cute!

Party at the Knightclub by Elisée and friends 2016-04-20T06:03:00

Excellent is all I can say about this entry.

Infinite shifter by Martins 2016-04-19T04:10:00

I love incremental games so naturally I liked this game. Well done!

SUPER SHIFTER by Ellian 2016-04-23T17:45:00

Solid entry but unless I missed something, it seems like all you could do is just build stuff in a row to the left or right which is kind of boring, you should remedy to that if you ever work on this again! Sometime I couldn't pick pieces for some reasons also

AACTMPAAMF (An Alien came to my party and ate my friends) by NuberuGames 2016-04-27T19:40:00

Does the artist work at nickelodeon or something? I swear those characters feel like they could be in an animated cartoon serie for children, they're really good

LD39 — Running out of Power

Trials of the Vapor Lattice by oxysoft 2017-08-01T16:37:54Z

@Dege you can in fact bind controller inputs if you press F1. The lines on the ground is all done in shader with maths and it draws on a plane, that's all there is to it. :P

Trials of the Vapor Lattice by oxysoft 2017-08-03T15:24:30Z

Thanks for playing. I agree, combat was a mistake. I think the heads work since they are stationary but the hands were too much.

Plagued Station by Mr_Field 2017-08-02T17:42:38Z

Very clean little game. Doesn't try to be too ambitious and succeeds at what it sets out to be. Unfortunately, I feel like too many mechanics were quickly introduced and never used in conjunction. For example, combat is barely used throughout, the moving platforms are only ever used in one area, blocks you can break are only seen in one area as well. The air vents were ok, sprinkled throughout forcing you to backtrack a bit once you've enabled them. The power/electricity mechanic was cool at first but became old rather quickly when I had to keep going back to step on the pressure pad. Graphics were very nice and the color palette sets the mood really well.

Behind Enemy Lines by tgiant 2017-08-01T06:29:24Z

The soldiers are really funny to me (not in a bad way) due to the way they are modeled and coupled with the wacky physics. Stiff control that aren't very satisfying, could have been a nice little game with just more polish in general in all areas. Cool use of the theme. Needs more juicing as presented in this talk

[](https://www.youtube.com/watch?v=Fy0aCDmgnxg)

Plasma Arena by red-fan-games 2017-08-01T18:36:04Z

2 things kept me from playing it unfortunately..

- Crashes not long after I start shooting - Mouse movement is very very slow

Shame because I'm a BIG Devil Daggers fan with a 700+ seconds pb! Also I instantly recognized you since you showed your grappling hook thing on /r/devildaggers :P

edit: I'm on windows

Zero Volt X by deepnight 2017-08-01T20:24:15Z

A resource management shmup, very clever and fun. Graphics are top notch as always. Music didn't fit too much compared to your other games, and more sound effects would have been nice.

Everust by boaheck-artgent 2017-08-01T18:27:53Z

The pixel art textures and the meshes are quite nice, I've always loved 3D with pixel art textures. The mood is quite nice and it has a really bleak desolate feel to it. Not much direction unfortunately to point you in the right direction, and it's difficult to orient yourself because everything looks pretty much the same.

Salvage! by frankiesmileshow 2017-08-01T05:52:20Z

Good potential but some glaring balance issues, e.g. weapons deplete too quickly for how uncommon they are. Picking up ship parts makes you slightly too heavy I feel like. I can see what you were going for but I think it shouldn't change gravity as much and instead change the player's mass so that your thruster have less of an effect.

Mountaintop Groovy Robot Laser Battle by Jeremy Ryan 2017-08-01T05:04:37Z

Good points for innovation, but not very intuitive unfortunately. I didn't have much of a clue what the "beat" was and couldn't get a good rhythm going, and I beat Thumper so rhythm games aren't new to me. In games like this, you need strong visual cues to create anticipation, e.g. have certain visual elements react to the beat or in sync to increase the density of information communicated to the player, since audio cues are often hard to recognize if they are not distinct, like a drum you can easily pick out of the song. The art is nice but you could done something more interesting with the palette imo, looks a bit washed out and bland!

Wayside : A world awaits you by TheCodeFactory 2017-08-02T17:20:46Z

Physics felt really weird for this type of game, the character and its hitbox were far too big as well. Music was very repetitive, I think it would have been more worth your time to make and polish really nice sound effects. Levels were too drawn out with no new gameplay elemens to spice it up. also the whole thing appears to be pixel art but the player character doesn't look like it so there's a clash between the two styles there.

Deep Space Burrito by Shamuel 2017-08-01T18:15:46Z

Not much to play here but the graphics are insane and very intricate. I enjoyed microwaving some burritos. Some sound effects would have made it quite a bit more interesting I think.

Walking out of Power by notke 2017-08-02T21:14:30Z

If you are planning on playing this game, it will be a productive use of your time to learn how to use Cheat Engine to freeze your power meter to max. Sorry but there was no way in hell I was going to spend 40 minutes of stop and go gameplay to reach some toilet. Even with a frozen meter, it still took a damn long time. I was hoping for a big payoff at the end but I can only imagine that the developers expected that anyone would be crazy enough to play for long enough reach the damn toilet considering it doesn't even have collisions enabled.

Big shame because the art, mood, and music is all incredible. I was hoping for a very cool psychological and mind bending game at the start based on those elements, but instead all I got was a walking simulator and disappointment.

I guess the game is a metaphor to how I feel every morning waking up and having to reach the bathroom before leaving for school...

LD40 — The more you have, the worse it is

Cool Hat Mr. Hat by bitslap 2017-12-09T02:22:43Z

quite addictive, simple yet effective design. Very lazy with the sound effects I must say however, no identity whatsoever. There was bad contrast a lot of the time too, making it hard to see where I was and what I was doing.

Om by oxysoft 2017-12-06T11:47:44Z

It's funny you say this @amras0000 because Kyle actually only worked a few hours on the soundtrack, it was pretty much done in one night! It will be available for download soon so check back if you're interested in grabbing it.

Bum Bag Bangin' by DuzzOnDrums 2017-12-08T22:49:24Z

Holy shit the voice acting at the start had me in tears, I wasn't ready for that. Gameplay could have been stronger but I doubt that's the point of a game like this. By far the funniest game I've seen in the 4 years I've participated in Ludum Dares.

Radioactive Rumble by weeping-rupee 2017-12-28T02:23:29Z

Funny game, HIGHLY innovative, but unfortunately not executed very well. The controls were awkward and the mouse cursor was very difficult to see. Actually, at first I didn't know I had to aim with the mouse so I was trying to figure out how to hit the bad guy. I thought I had to time my punches or something.

Demon Hunt by AViTT 2017-12-27T20:01:49Z

I don't have much to say other than the jump animation is EPIC. You could have made a rad vaporwave game with these plastic men models!

Bugburgh by frankiesmileshow 2017-12-09T03:24:43Z

Unfinished art as far as the eye can see! Totally forgivable for the amount of content however. Extremely cute and heartwarming, but I wish we could do stuff faster, the pacing is pretty slow in general. Having to move back and forth across the map multiple time to move people around, feed em, etc. got old really quickly. Would be better if you could

1. Make multiple people follow you (ability to interact with multiple actors at once, starts with 1 max and goes up progressively as you play?) 2. Get running shoes early on or something that lets you move faster... Roller blades or a bicycle would be cooler. 3. More ways to get food, or more ingredients at least to create soups. 4. Smarter AIs, although it's fair considering it was made during a game jam.

Music was very serene and a big part in setting the gentle mood of gathering cute insects to interact together and be happy.

ImmuneControl by jkniest 2017-12-05T15:28:05Z

I can always get down with a tower defense game. The first 2-3 waves are probably the hardest although I didn't know you could upgrade towers at first. Hitboxes are a bit too aggressive, I found myself frustrated trying to place some towers. Graphics are REALLY nice, I love this style of graphics which looks almost like old prerendered 3D games.

ImmuneControl by jkniest 2017-12-08T21:30:04Z

@TurbulentWinds the more disease you have, the worse it is bro (apparently)

SpaceBadies by Mr.McGibblets 2017-12-27T19:39:54Z

Enjoyable shmup, not much content unfortunately. Acceleration on the player's ship makes it hard to navigate, shmup controls need to be extremely tight. Music was rad, although it was a bit in the background. Funny remark, I actually entered a LD game a year or two ago with the exact same name "Space Baddies". Thus, fate has led me to your game!

CTRL FRK by slovnoslomo 2017-12-09T14:36:03Z

Not a very fun game to play, but the meaning it has is important and accurate.

Junk by jjjjason 2017-12-11T05:22:45Z

Funny little concept, but I think the execution could have been better. No sounds whatsover, boring intro that was drawn out a bit, and controls that didn't feel right like the original tetris. (making it hard to make fun patterns with the blocks)

Yuri's Planties by yuripiano 2017-12-27T19:44:00Z

dangerously close to "Yuri Panties"!!

Heartless Jump by Nanda 2017-12-27T19:51:33Z

Decent game, the art was obviously programmer art but it actually worked quite well, reminds me Thomas Was Alone. Sounds were a bit generic. The gameplay was an interesting take on the puzzle/platformer genre.

Mother Earth's blues by louckousse 2017-12-27T19:55:55Z

Genius take on the theme that left me thinking, it's too bad there wasn't much to do.

Yellow Beans by Jecr 2017-12-27T20:57:26Z

Horrible control scheme that made it impossible to play for colemak users. This is going to sound harsh, but please study for your future games the following lesson on key mapping that I'm going to lay down here. At the end, I will tell you how you should have arranged your keys instead.

Your action inputs mapped to WE make no goddamn sense, let me explain why. If you have movement on arrows along with auxiliary action inputs, start at Z for the action inputs, because there is a reference key right next to it, which is SHIFT. **It is a reference key because it's sized differently from all other keys surrounding it.** You brain can feel that size difference at any point during gameplay, without you even noticing it, it's instinctual and it happens very quickly. (This is why it's **IMPOSSIBLE** to hit Home/End/Pg.Up/Pg.Down and Delete consistently on a modern laptop: they have no reference key, the entire top row is all sized the same, i.e. no key is different from the rest. The old series of Thinkpad was the only laptop afaik that kept the same format from standard keyboards, and people who used it report never mistyping one of these keys. With modern laptop keyboards, I hit any of the aforementioned keys at random at least 5-6 times a day and it is infuriating as FUCK. Modern laptop manufacturers need to get a grip and realize why this is bullshit.) From Z, you go forward until you've mapped all your action inputs.

As an aside, this doesn't apply to you OP, but I need to say it because there are A LOT of hipsters on this site who seem to think XCV is acceptable. Let me say it right now, if you start at X instead of Z, you are a *dumbass*. I've heard the argument that oh, it's done to accommodate the German qwerty variant since they flip Z and Y. Fair enough, then why not lay it down on ZXC and also map Y to the same action as Z? At that point, you've successfully kept it consistent on the 3 keys next to shift for both German qwerty and other qwerty variants. Wow, wasn't so hard was it? That's why I don't buy this bullshit German qwerty argument for a second. If you genuinely didn't think of that and you only picked XCV because you got infatuated by someone arguments for XCV then fair enough, but I expect your next game to have Z/Y mapped to the same input, because now you know why ZXC is far superior to XCV.

Now back to the lessons. You may offer WASD as an alternative to ARROWS, (WASD is shit for anything that doesn't require the mouse, at least imo) but if you do that, you must distribute the load by also assigning Z/X/C alternatives to the right hand.

If you have more than 3-4 auxiliary inputs, you may switch row after ZXC or ZXCV, but be very wise with where you're going to pick the next keys as there needs to be a flow. Analyze the motion and placement of your hands during gameplay to evaluate if the placement is good.

If you only have ARROWS/WASD for movement along with a single action key, then PUT IT ON SPACE ALONG WITH Z.

Now back to your game Yellow Beans, W and E were picked out of nowhere for seemingly no good reason. They are surrounded by non-reference keys. I suggest the follow scheme which is far better:

Left/Right/A/D: Move left and right UP/W: Jump DOWN/S: Protect NOTE: would usually be an action key, but your character conveys the down-arrow protect quite well since he seems to duck. Therefore, it is intuitive.

And now our action key: Z/SPACE: Attack.

What happened to the text advancing key? **You don't need it.** You want to optimize your scheme in a way that is intuitive. This won't work for all games, but in your case, put it on Z along with attack. Therefore, there is no switching around. There is only a single action key along with arrows. We offer an alternative with space since, again, there is only one main action key.

I hope this was helpful to you, and happy holidays!

LD45 — Start with nothing

Witches Beware by Mads 2019-10-24T15:22:50Z

I enjoyed my first couple of minutes, I liked the puzzle side of the game but I eventually grew tired of walking back and forth between places, couldn't get myself to complete the game unfortunately. I liked the way the game looked. the music was repetitive but did get the ambiance across.

and wow is the game dark

good work!

KOLENdor by MaxKlimenok 2019-10-24T15:25:17Z

This kind of game isn't really my cup of tea but I can appreciate all the lore you put in, I was surprised with the amount of lines written for the game. Visually it looks pretty polished too! The addition of a starting class was nice too, made my first and second run different.

What Is Halloween? by Lexyvil 2019-10-22T14:45:42Z

most fun I've had with a ludum gare yet

VoidTech by loganthemanster 2019-10-24T15:36:29Z

That was really nice! I was expecting more lore like, finding out where I am and who put me there. the ambiance was top notch, I was pretty immersed. I could see this being a polished little game if you refined it! Great work.

EVOL by hiroboto 2019-10-24T15:29:32Z

I like some good platforming but the version I played was a bit lack luster. The jumping felt pretty awkward and no air control made it pretty frustrating. The other thing is that getting good at jumping becomes pretty useless because I can stand still and teleport myself around using the stand ability, but it's not as fun as jumping but certainly is the better option. The music wasn't bad, I just don't think it was super fitting for the game.

Not a bad first jam entry though!