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Om
Om
By oxysoft
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.88 | 11 | |
| Fun | | 3.27 | 11 | |
| Innovation | | 3.94 | 11 | |
| Theme | | 3.38 | 11 | |
| Graphics | | 4.27 | 11 | |
| Audio | | 4.37 | 10 | |
| Mood | | 4.06 | 10 | |
Comments
The intro sequence is amazing. I spent a good few minutes just listening to the music and watching the animation before I even started playing.
The gameplay itself isn't particularly compelling. I didn't feel like I had a lot of control over what was happening, and because the bombs would always go off after the pluses the randomness was always working against me. If I tried to strategise and avoided activating a side with a lot of bombs on, eventually the bombs would just agglomerate there and I'd have to set off a huge chunk of my map. There was a bit of a balance there, where the bombs would create a lot of small islands which the pluses could really easily populate, then the pluses would create big chunks of land that the bombs could easily destroy. So there were definitely some interesting emergent mechanics at play, I just didn't feel in control of any of them, and wasn't able to leverage them to get the 100 tiles.
But I still played this game for a good part of an hour. In part for the stunning graphics, but for the most part just for the music. As I mentioned earlier, I liked the intro sequence the most (and wish it was in the game proper) but the entire soundtrack is amazing and I'm in awe you got it done in 72h, even with a dedicated composer.
Thank you so much for the experience, and keep up the good work.
2017-12-06 01:42
Like you mentioned in the instructions, we can rotate the cubes at the same time we activate the green tiles to control the flow. People kind of missed this aspect. It offers a lot of potential for speedrunning and understanding the board before making a action. It only seemed like people didn't understood the mechanics of the game. :/
ryusui
2017-12-06 04:39
Beautiful, frustrating, amazing. I don't know how long it took me before I cleared. XD
I might've cleared sooner, though, if I'd known I could rotate the cubes before the bombs went off. Whoops!
oxysoft
2017-12-06 11:47
It's funny you say this @amras0000 because Kyle actually only worked a few hours on the soundtrack, it was pretty much done in one night! It will be available for download soon so check back if you're interested in grabbing it.
I cannot believe you've only had 1 rating so far. This is the best I've played yet. Perhaps a little imbalanced toward the side of being too difficult but that makes it even more relavant to the theme. the more boxes the more bombs... f'n bombs F'N BOMBS!! I'll be playing that again. You should tweak it up and publish it for the phone. get paid for a couple ads, 1 buck for ad free. Just sayin this is good and good job on the music too and sound fx!
acr515
2017-12-09 04:42
The graphics are stunning. I'll just say that right now. @amras0000 hit on everything I would've thought to say; it feels like I don't have a whole lot of control over the game. There isn't much in terms of strategy besides waiting for there to be more green bricks than red bricks. Still, this game is really nice! Good job!
Easily the best logic/puzzle game ive played so far. Good Work :)
zax
2017-12-09 20:20
Great Game 4/5 keep it up! don't forget to check out my game too :)
Nice game and general atmosphere created with the art and music. However the mechanic needs an improvement, it's basically deciding what movement will generate more squares or remove the least.
alexrose
2017-12-28 03:50
Style is super sick. (and slick). Nice. Like we talked about on stream, it'd be nice if you could shift up, maybe if their were more functions etc.
Like there isn't any danger posed other than one's own stupidity, in games like this (and things like Hexic), sometimes it helps to have a mechanic where it's like "here is a black hole that is going to count down in 8 turns and makes you instantly lose, it is static regardless of when you rotate, so you have to destroy it by bombing that tile away before then). Just to feel more like there are stakes and there's some kind of strategy more than just "go for the most greens at the edge, switch to the one with the least bombs". It was a bit like following an algorithm rather than doing clever strategies.
But still, looks nice, sounds great, core mechanic is cool. Good job.