fuzzywuzzie 2015-12-14 03:54
Who knew I could be so in invested in the growth patterns of fish mold? Very cool and relaxing to just sit and watch - though I seemed to have trouble getting the mold to 'split' / branch?
Foon → Ludum Dare Explorer → LD34 → A Mold's Life
By vrld
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 43 | 4.04 | ||
| Theme | 161 | 4.09 | ||
| Audio | 191 | 3.32 | ||
| Graphics | 267 | 3.52 | ||
| Overall | 388 | 3.35 | ||
| Humor | 480 | 2.36 | ||
| Fun | 586 | 3.00 | ||
| Coolness | 1468 | 47 |
Who knew I could be so in invested in the growth patterns of fish mold? Very cool and relaxing to just sit and watch - though I seemed to have trouble getting the mold to 'split' / branch?
Interesting concept. Wish things moved a bit faster. Also, don't really understand what I'm supposed to do when the "enemy" mold shows up. You reach the limit of what you can cover it with when there is a sliver of mold left.
Cool effects for the mold. Runs a little slow though.
Surprisingly hypnotic. Love the music and the sound of the mold. I wish there were more indicators letting me know i was doing things correctly. Like the eye of the fish changing colors. I also couldn't get the mold to split.
very cool, could be expanded further
A very bizarre game, but I like it. Very unique.
I do wish the game ran faster, or if maybe there was a speed up option. Plus I gave up when the opposing mould appeared. At first I thought it was just who got the most but then I realised you could destroy them and waited for at least 5 minutes for this one little patch to just die but it wouldn't.
I barely understand what I'm doing or what's going on, but I just sat here, staring at it grow, for like 20 minutes :D
It looks very pretty. I wish I knew how I could solve the apple puzzle with the "enemy mold" though.
Amazing concept and well executed, I could play it for hours. I think I already have :P
A bit unclear goal of the game and slow pace made it a little boring for me. Stuck on the level with enemy,was not able to find the way to finish the level.
Visual are good, mold movement and "strings" looks nice.
Pretty weird, cool strategy game. I'm curious about how you did pathfinding, and what the lines between the mold dots represented. Also, fighting other mold is pretty tough (Especially that Turkey Level); I don't know if I gather strength by growing larger, or whether I'm supposed to just click on spots and hope I can overcome them by brute force. It seems like there's some neat stuff going on under the hood, but the game doesn't provide much feedback about it to let me choose my next move, other than watching my mold grow and some very pleasant sounds.
All in all, I had fun with this. Thanks for putting it together.
Very nice use of shaders. This was a really cool game, but it felt very slow gameplay-wise. Great job!
The concept sounds good on paper, but in practice it's quite boring. Most of the time I'm just staring at the screen not really being able to speed things up in any way.
Interesting concept (very well fit for the themes) and good graphics. Held my attention for quite a while.