become a game developer in 60 seconds by unprompted 2015-12-14T07:24:00
I wish I had more than 60 seconds to actually try and create something as it took me that long to figure out what was going on. But You get full marks for innovation
Foon → Ludum Dare Explorer → Users → Charzendat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Egyptians Vs Aliens | compo | |||||||||||
| 2016 | 35 | Shapeshift | The Tortoise and the Hare and the Snake | jam | 290 | 3.52 | 3.43 | 3.48 | 3.83 | 2.87 | 2.57 | 2.77 | 45 | ||
| 2015 | 34 | Two Button Controls / Growing | Stardust | jam | 919 | 2.83 | 2.55 | 3.72 | 3.79 | 2.86 | 3.00 | 2.76 | 56 |
I wish I had more than 60 seconds to actually try and create something as it took me that long to figure out what was going on. But You get full marks for innovation
Idea is solid but could do with the option of having more men. Fell out of game world by the swinging axes.
I enjoyed that very much. It was very challenging having to keep an eye on the bottles, the ingredients and the balance all at the same time. It could easily become frustrating but you made it fun.
Really cool. Love the idea and the implememntation, wish it had some sound though.
I give you full points for innovation and using different space objects to have varying gravitational effects. Sadly though it feels exhausting at times as you try for the dozenth time to get the planet into the pixel perfect spot it needs to be.
Overall I do like this game, but I wish there was an endgame. To finish it all I did was mine enough resources and sacrificed al 51 peons at once. All that happened was I got 99 more peons.
The best kind of annoying. When I finally figured out how to slowly crawl across the flat platform on the first level, and then saw the ramp on the second I just stopped then.
I think I know what you were going for, I just can't see the game aspect of it.
I do wish the game ran faster, or if maybe there was a speed up option. Plus I gave up when the opposing mould appeared. At first I thought it was just who got the most but then I realised you could destroy them and waited for at least 5 minutes for this one little patch to just die but it wouldn't.
I really liked this run. A fun puzzle platformer. Only thing I would change is the size, seems strangely long distances you have to walk or jump sometimes. That aside, great job.
I couldn't get to the end but I want to know whats there!! Good job.
I would of liked more variation. Having consequences to attacking something when you are not a high enough level and perhaps having attacking things gain you more levels than consuming things. There is no challenge or thought required to play it. If you want to do something similar again I recommend you check out some text adventure games.
There are so many things wrong with this game, but I think thats why I love it.
I appreciate having the fire button tied to the movement controls, I don't like it when a game which requires you to fire constantly has you needing to push a button to do so.
Played it on my Macbook and clicking the two boxes was annoying, wish I could just use arrow keys. Also felt like I would get to a point where it would be impossible not to get hit by water. I like the look though.
A little short and simple but a good idea and fun non the less.
Couldn't get it to go either. Downloaded whole thing and extracted them but when I could clicked the index file nothing opened. I am on a Mac though, does that matter?
Love it. Obviously would like to see more depth in the attacks you can do and the stage you fight on, but a great idea. I like the short rounds and the constant changing.
Really cool. Is it possible to finish?
And where can I get that song?
Fair idea but just not really fun to play. I went into the fire level first and started taking down enemies and exploring, but there is nothing to explore. Plus the enemies are no threat at all. I just sat there and one walked at me and nothing happened. Plus the idea of getting to 10000 feels obnoxious. More interesting enemies, a genuine threat and an achievable goal would really help it.
The idea is interesting and I can see the challenge of having to switch shapes and press the correct command key, kinda like patting your head and rubbing your belly. But I found the timing really frustrating. You have to be super precise on deflecting those balls, it could do with a bigger hit box. Also that music is seriously unpleasant, would of been better without it.
Did the S do anything? Anyway, I liked it. took a few levels to truly get to grips with each ability, but it was fun. Good job and good puzzles :)
I found the controls really frustrating. The jumping and dashing in particular really made the game unnecessarily difficult. Some decent ideas though.
Rather have jump mapped to up rather than space, using both hands to walk make it easier to play. And could of done with some obstacles or a challenges, the only thing that made it difficult was the pain I felt in my fingers. Good humour though, I did like it.
Cool game. Fun and innovative. Good job :)
Really clever idea. Well done. You could of done with a tutorial though
A couple of programming bugs which made it awkward at times, but I do like the idea. Wish you took more advantage of it though and perhaps gave the boy an ability over the bird.
As a note, when exporting with GameMaker, if it is a small game like this just make it an standalone executable rather than an NSIS installer.
Cool puzzle game. Only thing that frustrated me was I felt W/S and A/D should be reversed for the stretching. Might just be me though. But I like the idea and this could make a good addictive mobile game.
Looks interesting.