A Growing Prince by Sandcrawler 2015-12-22T21:56:00
I would of liked more variation. Having consequences to attacking something when you are not a high enough level and perhaps having attacking things gain you more levels than consuming things. There is no challenge or thought required to play it. If you want to do something similar again I recommend you check out some text adventure games.
LD35 — Shapeshift (14)
Shift & Persist by hazzahazzam 2016-05-08T08:37:00
I found the controls really frustrating. The jumping and dashing in particular really made the game unnecessarily difficult. Some decent ideas though.
Sideshift by Gyt 2016-05-08T08:28:00
I really liked it. Very creative and not something I think I've seen before. Would prefer it more if it had a smoother difficulty progression and every level was solvable. But that would of required more time. Good going.
Blobs by Liam :D 2016-05-04T11:56:00
Would of liked a couple more levels cause I liked the mechanic and could see it going places.
Disciple by Japes 2016-04-29T17:06:00
The idea is interesting and I can see the challenge of having to switch shapes and press the correct command key, kinda like patting your head and rubbing your belly. But I found the timing really frustrating. You have to be super precise on deflecting those balls, it could do with a bigger hit box. Also that music is seriously unpleasant, would of been better without it.
Element Smash by midgard 2016-04-29T16:59:00
Love it. Obviously would like to see more depth in the attacks you can do and the stage you fight on, but a great idea. I like the short rounds and the constant changing.
Look at your Feet by Verz 2016-04-19T12:02:00
Really cool. Is it possible to finish?
Tile Snake by ORECROS 2016-04-19T11:37:00
Really clever idea. Well done. You could of done with a tutorial though
Walking Simulator by Arskiainen 2016-04-19T11:24:00
Rather have jump mapped to up rather than space, using both hands to walk make it easier to play. And could of done with some obstacles or a challenges, the only thing that made it difficult was the pain I felt in my fingers. Good humour though, I did like it.
Stellar Pendulum by dwhiffing 2016-04-18T16:10:00
Cool game. Fun and innovative. Good job :)
Trinity - Descent to Ascend by Khaldrin 2016-04-18T16:06:00
Fair idea but just not really fun to play. I went into the fire level first and started taking down enemies and exploring, but there is nothing to explore. Plus the enemies are no threat at all. I just sat there and one walked at me and nothing happened. Plus the idea of getting to 10000 feels obnoxious. More interesting enemies, a genuine threat and an achievable goal would really help it.
SImple Shift by CasualCat 2016-04-18T15:52:00
Cool puzzle game. Only thing that frustrated me was I felt W/S and A/D should be reversed for the stretching. Might just be me though. But I like the idea and this could make a good addictive mobile game.
BirdBoy by Nintendo_obsessed (Obsessive Studios) 2016-04-18T15:48:00
A couple of programming bugs which made it awkward at times, but I do like the idea. Wish you took more advantage of it though and perhaps gave the boy an ability over the bird.
As a note, when exporting with GameMaker, if it is a small game like this just make it an standalone executable rather than an NSIS installer.
Shapeshift by coldman 2016-04-18T15:36:00
Looks interesting.
The Magnificent Lepus by bradur 2016-04-18T15:33:00
Did the S do anything? Anyway, I liked it. took a few levels to truly get to grips with each ability, but it was fun. Good job and good puzzles :)