batmanasb 2015-12-14 04:13
Make the download public!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Foon → Ludum Dare Explorer → LD34 → Aggravation Cubes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 52 | ||
| Innovation | 557 | 3.04 | ||
| Overall | 805 | 2.81 | ||
| Fun | 806 | 2.62 | ||
| Theme | 829 | 3.19 |
Make the download public!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It's a crazy fast-paced experimental game.
Fun little game. You'll die a lot, but the game restarts right away without having to go through a menu. Definitely do play at 16:9 resolution to give yourself more time to react to enemies.
I died a lot. 9/10 would play again.
I couldn't get to the end but I want to know whats there!! Good job.
interesting concept, but I think there was lack some kind of sound rhythm, because as is it's pretty hard to time hits.
Yeah dvdking, this was actually something I wanted to implement.
Thanks everyone for the reviews so far.
Please don't make the music reset every time you die.
That was quite a nice game. However, I feel it was slightly too difficult. Despite this, I did really enjoy the music.
Dissapointed by the ending :( I thought there will be some reward for such effort! :P Nice game :)
Crashes to desktop when I hit "Play Game" from the menu. :-( Will try again later.
Vertigon, what OS are you on?
cool very frustrating (in a good way) when you think the ball is in the right place and it quickly moves away
SOO HARD! But innovative! No growing?
SpecialChef, nope just two button controls.
Really neat concept. Fun and unique gameplay!
I do wish I could see further so I'd have more time to react.
Also, I want to hear the rest of the song! You should keep it playing after you die.
Nice concept, but the learning curve is too steep. It took me +/-25 tries to beat the first level, I gave up on the second level.
It would be nice if the attack-ball moved at a constant tempo, or if the ball just spun around you at a steady speed.
Good job!
p.s. if you don't want the music to restart every time you reload the level, look up "static methods", and "DontDestroyOnLoad" ;)
The game is crazy difficult. But because you are instantly thrown back into the fray this is not as frustrating. Good simple concept with solid execution. The argument is already made for a continuous soundtrack (I second that)
Must say a neat concept!!
Super fast paced...
I could not get past 4th guy...
lol!! fun game!
Mechanics felt more frustrating than fun to play.
Hilarious little game. I thought you got the dynamic of hitting things with your ball to kill them really right. Its soooo hard and frustrating! Enemy background was hilariously detailed for the amount of graphics detail. Reminded me of games on the Atari 2600 ahhh memories.
Timing the music with the orb would be a great addition. I also found the Toad enemy to be not very interesting, since you can hit him in 2 orb position. He's very easy to defeat. Good idea to improve on.
Bobsleigh yeah part of what makes him easy to difficult is he jumps at the orb/responds to it as if it was a player increasing the pause, it's a glitch I intend to fix it in the future, he's also very punishing if you don't kill him at first. But thanks for your suggestion.
I give it points for the overall concept but it's just way too finicky and frustrating. :(
Nice game, however its quite too hard (or I'm noobish :D). I think the ball should move faster or back wall slower. Or camera should see more, but still it's nice concept :)
waay too random spawns of the enemies. you can't master it
Devjo, could you clarify by random? The enemy spawn points are pre-determined
The second level is far harder than any other. Even having completed the game, I'm still not sure how to deal with the green folks.
The music restarts when you die. Not a great choice, that.