FoonLudum Dare ExplorerLD35 → Disciple

Disciple

By japes

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CategoryRankScoreCount
Humor7661.89
Innovation8562.65
Theme9302.70
Mood10082.05
Graphics10542.10
Overall11152.50
Fun11242.10
Coolness166636

Comments

estrelsteel 2016-04-20 00:08

Wasn't sure how to play. It worked fine but could have used more explanation.

arvydas 2016-04-20 01:55

This is a good concept, just needs a bit more production to it :)

grimgary 2016-04-20 02:19

Eh...I don't know what was happening, though I wanted to know. It seems I could maybe try to deflect things that were thrown at me...sometimes. Maybe.

kairosxiii 2016-04-21 02:45

Really took a while for me to figure it out what was going on here. The you add some details to the instructions?

tibyte 2016-04-21 18:16

The game is working. The music is very annoying after a few seconds, maybe it could be a little more quiet.

lochmann-apps 2016-04-24 12:52

More explanation would be good. But when u get it it's fun to play. Good entry. Please have a look on my game, too.

tompudding 2016-04-27 18:39

That was brilliant. A very simple idea, but really crisp execution that meant it was addictive and fun. Great job! I felt very chuffed with myself after completing level 9 :)

venneque 2016-04-27 19:00

http://i1.kym-cdn.com/photos/images/facebook/000/234/765/b7e.jpg <-- me on this game
Honestly, I have no idea how I sometimes survive pressing I, O, S and D simultaneously.
A good thing I don't have to rate the audio xD
Anyway, I've found the game fun and graphics beautiful somehow. It could be really good if it wasn't for the painful game mechanics, I mean the kind of storyline is cool, theme's respected and the global concept is nice.

charzendat 2016-04-29 17:06

The idea is interesting and I can see the challenge of having to switch shapes and press the correct command key, kinda like patting your head and rubbing your belly. But I found the timing really frustrating. You have to be super precise on deflecting those balls, it could do with a bigger hit box. Also that music is seriously unpleasant, would of been better without it.

neondx 2016-05-04 09:09

even with the tutorial, i did not really understood how to play

abuzreq 2016-05-07 16:35

Good take on the theme.
The mechanic is good .I think I nailed the soft mode .But the controls for the hard mode were weird and I didn't understand when really should I press.
I liked the comments on the background wall.
Could have taken a more cooler setting (assuming you are not an art-less programmer like me) with a teaching master and cool animation for deflection :P