Lumberjack vs. Ancient Druid's Cybertree by anv 2015-12-24T22:19:00
I want a flamethrower , I mean lumberjacks have some,right ?
at the start I tried cutting the seeds but soon it became impractical and I just looked for trees to cut.
I liked the strength given to me in after the selfie .
graphics are good .
again can't I have a dragon breath :P
LD35 — Shapeshift (30)
Wizard of Shapes by puppetmaster 2016-05-09T16:28:00
Impressive graphics , the game had a balanced difficulty and were easy to learn .The main mechanic is solid and the idea that shapes regenerate again and that you lose some of the shapes you need to open the door created a good tension.
Well done!
MODE_SHIFT by RyanNielson 2016-05-09T16:15:00
Awesome game.. I loved the visual effects .
The shape shift weren't much beneficial though
The game was fun and had a cool mood .
SHAPE.SHIFT() by Xanjos 2016-05-09T14:22:00
The music,the font and the graphics were good and well suited
There was a problem in the flow..generally for games that requires multiple repeats\trials there should be a minimal barrier\clicks between one play and the other, so things like waiting for a time T before screen transition and having to press on one button out of two (Restart and MainMenu) should be avoided.
(so reduce time of transition and allow player to restart if he pressed anywhere on screen or if he pressed SPACE for example)
I am not sure if the distance between one wall and the other where always well chosen , sometimes it appeared to be impossible (like in cases as these Top-Bottom-Top)
The game could be made easier and more forgiving (but perhaps less visually pleasing ) if the player moves in a discrete way.
so rather than moving slightly up or down as long as the button is pressed ,move the player by a distance D where the holes in wall lies in one of those discrete places .
I hope that was helpful :)
Shift! by StrayCat 2016-05-08T21:12:00
Good work !, The game had a nice flow and I really like the graphics and the animation.
(I also learned a thing or two from your time-lapses :))
but in many times changing the shape was not clearly needed
and I didn't get when do I lose .The level seemed to be over populated with animals sometimes .
and just an idea that could take the game in a different direction:
you might consider trying to make the shape shifting controlled through a button press while introducing new challenges that require using the different shapes smartly.
This give the opportunity for more animal shapes and a wider variety of challenges (Jumping , Attacking,Camouflage,..etc )
Sergei's Virus by avinashd 2016-05-08T20:46:00
That's amazing !
I haven't coded in python for long but got until removing the conditionals (and for some reason lambdas are not working :P)
I didn't play a game like this before and would love having a one for Java :P
(psst.. yes you! , do it if you know Java,please..!)
Agent Shift by jollyserpent 2016-05-07T18:49:00
Amazing!
I loved it so much that I am blinded to what could be added but would give it a try.
There are aspect that is hard to rate based on one game play like how the cards are generated and how much interesting are they when combined,how helpful should the clues be.
If you want the audience to get wider,the map could be redrawn and the text conveying the information about each province could be supplemented or replaced with images.
I also saw the post-compo version and although having the polygons as hexagons might have gave you as easy way to increase\decrease difficulty as measured by number of provinces but it lacks the aesthetics of a map with more smother edges.(Which could be procedurally generated)
Hope that helped :)
Would be glad if you can give my game a try
(Double Army)
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=17923
Henkan Pachinko by AnaGF 2016-05-07T18:07:00
Nice game,you need to add more levels though !
Also could add things like two balls from multiple sources,
and a bonus if the player managed to win a level while saving some of the shape shifts.
The music was good and so was the art.
Silver Bullet by pavel_insight 2016-05-07T17:51:00
Nice work..
Could have used more questions and maybe a backstory that can hint to the player the real Marry.
Also the questions can be put in a way that leads the shape-shifter to a trap if asked in the right sequence
I didn't like the ending much .. the tension built through out the game(of not killing your beloved) ended being unjustified and unworthy when the man turned out to be a shape-shifter.
Aether Crypt by Tselmek 2016-05-07T17:21:00
Other than it was very dark to an annoying level sometimes,the game is really cool.
It was hard to get to the keys in the dark even after having all the shapes in my arsenal.
The game was short so that didn't allow the utilization of all the shapes (many were used to open the gate only and didn't and any particular trait)
hopefully in a longer game ,an interesting game play can emerge out of their different abilities.
Good Work!
A Story of Hatred by fragileannihilator 2016-05-07T16:54:00
I am amazed that this music is procedurally generated.Didn't though these are this mature yet.
The humor ,hmmmm,well at first it was cool but then it got repetitive(one don't simply "bat-boo" on everyone to solve his problems) which could be then the humorous part in the game after all ,so... never mind.
Oooh I liked the narration too :)
Disciple by Japes 2016-05-07T16:35:00
Good take on the theme.
The mechanic is good .I think I nailed the soft mode .But the controls for the hard mode were weird and I didn't understand when really should I press.
I liked the comments on the background wall.
Could have taken a more cooler setting (assuming you are not an art-less programmer like me) with a teaching master and cool animation for deflection :P
Geometer's Folly by SpareWizard 2016-05-03T21:33:00
I loved the story.
The idea of drawing the shapes on the ground and that every shape represent a spell were great.
The game could have been more "active" though
like more active enemies , more destructive and visually cool spells and a level designed to aid this
the right click teleport although cool , didn't fit much in my opinion and found it unnecessary
The game has good potential but requires better using the game mechanic.
Helium-4 by mountainstorm 2016-05-03T21:18:00
Hmm, nice visuals and music.
But couldn't get what exactly happens when I press.
things seemed to be very fast for a well timed reaction.
Liked the simplicity .
Getting shifty by Ithildin 2016-05-03T21:10:00
So colorful, so Particles-Full!!
I loved the arcade-ness in the game :)
playing it in the browser suffered from some lags especially when blasting.
Great Work !
Transform! The Three Natures by cudabear 2016-05-03T20:57:00
I loved the bouncing look of the shapes.Using the circle and the triangle in combination where cool too.
The buttons function were not clear at the beginning.
graphical tutorials could help a lot.
Nice game !
Run Baby Run by omidprosper 2016-05-03T20:45:00
The animations and the music were good.
Cool game mechanics.
The platforms and mines placement were done well.
There isn't much relation though between the art of the environment , the background , the man ,the flying thing :P and the game name as well.
It's basically an infinite runner with no clear context or a background story(which isn't to say that this is bad)
it's just my personal preference (especially when there are many infinite runners out there)
Good Job !
Boolean Differences by ruchirbapat 2016-05-03T20:33:00
The idea is good and could be extended with even more interesting shapes .
the controls though are a bit hard to master.
some times the ball would drift to the edge and fall even if I am not pressing any thing (a result of physically simulating everything , instead some hard coded rules can prevent this)
Could have helped a lot if a shadow of the shape(or any other indicator) was drawn on the place where I will fall
as it was hard sometimes to predict that.
Loathsome Shifter by bigmangames 2016-05-03T20:25:00
Hmmm,nice narratives but only thing I did was to slam the object into the wall :P and see them being disappointed in me.
The game size is large btw ..
Zen and the Art of Transhumanism by GreyShock 2016-04-23T22:19:00
That needed a lot of patience :P
I liked the back stories and graphics.I found my self (while crafting) sometimes pressing rapidly on arrow to move the head just because I am pressing on the action button rapidly.
Liborio the Shapemancer by MightyToastStudio 2016-04-21T10:24:00
Impressive ,Pretty much a good amount of content even for 3 day!
The physics were a bit strange
when I shifted to a dog the first time I found my self flying up then fell back again
also when I made a woman unconscious she moved "while laying on the ground" to the door , moved the guards away and opens the door :P
The level design was really cool.
Shadow of the Red Hand by andyman404 2016-04-21T08:57:00
WOW!
That's creative !
Having Looked into other games I must thank you for a checkpoint
ooh and also thanks for allowing me to get a new life by jumping
ooh and thanks for the time-laps :)
Jack Shift by Marjie62 2016-04-21T08:41:00
That's a smart mechanic !
Would imagine how it would expand to more decors
although I see a challenge in the possible confusion
so maybe moving into other environments than houses
(where it's perfectly suitable for most cases to be either a chair or a sink)
and if you decided to stick with houses then then the decor style can be included (you can't put an aluminium chair in a Victorian classic study room)
but then again that might cause confusion (except for interior designers maybe )
Good game overall, it was short though .
Give me Six by SpiritJZL 2016-04-21T08:27:00
The game mechanics is really interesting , has some similarities with GO .
Hmmm for some reason I chose after playing normally for a couple of times to try and color all the dots without any one winning .
I did it , but I weren't told it's a draw :P
(A more interesting challenge would have been to color all the board in yellow :) )
Nice game for sure , I liked the symmetrical patterns that results too.
Disarranged by Sheep 2016-04-21T08:05:00
Hilarious lol !
I couldn't punch everything twice so I dunno how it ends but hopefully the man won't suicide thinking that even his apartment is against him now :P because that would make me (even as a couch) feel extremely sorry
The Night Shift by silkworm_sweatshop 2016-04-20T19:43:00
Amazing !
I really liked the cut scene, reminded me of Flatland :)
The mechanics are interesting and the music is suitable .
Well made..
Gallery by ToadieTechnika 2016-04-20T06:18:00
Now that's a memorization game dressed up in graph theory and modern art :P
Nice animation . The game is small though.
I liked the idea of the gallery and naming my shapes :D
where do those paintings go anyway ?
Mission: Decomposition by MurderPunch 2016-04-20T06:09:00
Good graphics, it was hard to kill the parsites though
The sounds were ..weird :P
Shamanic Panic by panurge 2016-04-20T06:04:00
That was very enlightening lol .
In the last level though you didn't need to combine everything A flying eagle is basically all you need to win any level.(maybe you might want to add a wall with a whole in the bottom that the hare only can pass through it ,Alice style :) )
another thing is if in the last level I kept firing mystical balls, I have the chance of killing quiet a lot of them even before I meet them .
is the random animal I got is really random I got a Cautious Eagle?
Eggplant’s Dynamic Chimerization by DAT.NOT.MY.GAME! 2016-04-19T18:38:00
Great graphics , I liked the interaction between the other creatures in the island (How Eggplants duplicate and how wolves feed on goats)
Took me sometime to realize who beats what .
Story wise, I didn't get the reason of finding "the door" each time.
Tito's Revenge by brinkhousegames 2016-04-19T17:26:00
Wow ! that's a good one .
The art and graphics are definitely cool.
I liked the blending between scifi and the westeren theme.
Your take on the theme,though, is somehow lacking
maybe it could have been that you use the souls you collect and shift their shapes to bullets
(like collectible ammo)