So there is a lot for me to say
(first of all you should have said 'right' click on territory to conquer)
so..
at first the colors were confusing but then slowly I understood , ooh each turn I get one soldier
then different buildings produce different number soldiers
then i realized that I pay for the building using soldiers
hen i realized that there is a sort of dominance and places I come across takes my color
slowly then I starting thinking of stratagies
build as much castles as possible and by that I built 2000 soldiers and was to lazy to accumulate more
one because it was enough to defeat everyone and another because time isn't enough to do much clicks around
So I really loved the game and found out much about the game by playing it which is positive , I my self are working on a strategy game in my free time and find that good because it means your game is intuitive and people can grasp it easily.
Now I looked into your website , and man I saw many manifestations of the same game with different design decisions ,story and graphics.
decisions and balancing in stratagy games are really hard and I symphazie with you , especcially that you need to have an A.I in your case .
there is diffenetly much to improve and I am looking forward for advances in your game.
I made this stratagy game for LD32 and maybe you can take a look at it
http://gamejolt.com/games/nero-s-last-campaign/61915