Yalg'th, the Meta-Demon by Jezzamon 2015-04-23T11:44:00
This was fun, took me a while to figure it out.
Foon → Ludum Dare Explorer → Users → Tselmek
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | 👥 | C_NFINEMENT R__M | jam | 342 | 3.44 | 3.12 | 3.40 | 3.08 | 3.04 | 3.43 | 2.75 | 3.54 | |
| 2016 | 36 | Ancient Technology | Apalis | jam | |||||||||||
| 2016 | 35 | Shapeshift | Aether Crypt | jam | 33 | 4.06 | 3.96 | 3.57 | 4.15 | 4.04 | 3.96 | 4.31 | 84 | ||
| 2015 | 34 | Two Button Controls / Growing | Dizzy Dazzle | jam | 266 | 3.59 | 3.51 | 3.09 | 3.71 | 3.65 | 4.36 | 2.62 | 3.48 | 72 | |
| 2015 | 33 | You are the Monster | Oko Furia | jam | 83 | 3.88 | 4.09 | 2.97 | 3.78 | 3.95 | 4.09 | 2.89 | 3.50 | 81 | |
| 2015 | 32 | An Unconventional Weapon | Diȼe | jam | 968 | 2.61 | 2.27 | 2.71 | 3.11 | 2.63 | 2.36 | 2.28 | 100 |
This was fun, took me a while to figure it out.
Nice experience, the graphics are good and the sounds are as much. Noticed we could place more than one card onto the darker ones. Swet game either way!
Very polished game with awesome gameplay and mechanics. The controls are very easy, the graphics are incredibly clean and the sounds and music are great.
I think this game has the potential to be the new Super Hexagon-like game. As a personal taste, I'd prefer a more kickass soundtrack over a soothing one and make the whole game go a little bit faster, in order to make the player feel more stressed about the "situation". But that doesn't affect the awesomeness of what it is now.
Amazingly well done, I hope to see more of it!
Mechanic simple to understand yet hard to master, pretty nice graphics and cool soundtrack. Good job!
Very nice game, the graphics are very nice and fit very well with the music. I found a bug where when I was pushing a stone that was in a pile of stones, I moved in the pile and got stuck here, too bad, I was really enjoying the game but having to start everything all over is a bummer. Very polished game, good job!
Probably and by far one of the best games I played during this Ludum Dare, the juiciness is great and it just felt amazing to go through the levels. The jump was a bit tough but didn't get too much in the way of playing.
Awesome work, good luck!
Pretty cool game, the controls are very easy to use and the challenge is here. I wish it had a lot more levels, why not in a full version of the game?
Very hard controls and too many glitches/bugs present in the game. The art style is very nice and I love that hardcore music when you pick up the monster.
Neat game overall but definitely needs better controls in order to be enjoyable.
Sweet graphics and a nice base for something great, good job.
Pretty interesting mechanics, yet some passages are really hard and I got stuck fairly quickly. Tweaking the difficulty, level design, might make the game more enjoyable to play. The graphics are very nice and the sounds are great. Good job.
Nice graphics and cool mechanic idea yet I was not able to find any skeleton after some intense digging.
Amazing game! Cute graphics and soundtrack. A very interesting gameplay that could well be way more explored. The camera movements are a bit annoying at times and they make some of the puzzles harder.
I really wish you'll work on this game in the future, good job!
Interesting gameplay and nice unconventional weapon. Graphics are very nice.
The controls are very hard and the lag didn't make it any easier. The sounds and graphics are nice, a bit more explanations on how the levels work, what the goal is and what we can encounter would be nice.
What to say except this is one of the best thing I've ever played. Amazing job!
Very nice game, the mechanics are very interesting and the switch between platformer and arena fight is very nice. Some enemies were really tough and I couldn't win against Axel. Btw, during the fight against Axel, the axe and my weapon got stuck together for a little while and it happened a few times.
Nice graphics and it would feel a lot more satisfying with some music and badass sound effects.
Interesting gameplay, chill soundtrack and artstyle. Controls are a bit clunky at times but it still feels nice to play. Good job!
Great game, perfect school atmosphere and awesome concept. Congrats!
Nice gameplay even if it gets a bit too hard when a turret is here. Great graphics.
Lovely graphics and sweet sounds and music. The spaceship is really hard to control and everything bounces around so fast that I sometimes lose sight of my ship. Nice game nonetheless!
Quite addictive game. Missing some way to end/lose the game. The mechanics are great and trying to keep them running at the same time is very challenging. Pretty soothing atmosphere with the art and sounds. Good job.
Very sweet game, I like the concept. The controls feel very nice to use and the graphics as well as the sounds are very clean and soothing. Good job!
Nice game, the idea of carrots as a weapon is pretty cool yet the game is very difficult, after a few attempts I couldn't get pass the first round, some situations don't allow strategy and only lead to death. A higher jump, to get back up, may have been something to add. Nice looking art.
Good luck!
Pretty enjoyable game despite some intense lag at some points, but that might just be my internet. The mechanic could be a lot more explored with puzzles and new abilities. Clean graphics and great soundtrack.
Very great entry, the mechanic is innovative and easy to use, the graphics and music are gorgeous. Nice level design and I wish to see more of it, it has a lot of potential as a full game. Goob job!
Very nice art style and funky sountrack. Controls were a bit difficult and I couldn't jump over the first hole.
Nice game, nothing to say about the graphics and sounds. Nice take on the theme and interesting mechanics. It feels a bit too overwelming to fight against this many opponents but the controls are great. The "game over" screen was not very clear and there could be a way out of the game, using the gamepad I assume start or select would do the trick. Nice game!
An original word game yet very hard for non-english speakers but the concept is very nice. Graphics are clean and sounds do their job.
69 words with 630 letters. ^^
Very nice game. The art syle is pretty cool even fs I sometimes can't recognize if the tiles are platformes or background elements. The music is very soothing and the sounds are fine. Nice checkpoint system.
One of the best games I've played! Nothing to say about the graphics, the sounds, the gameplay and it is a lot of fun! Congratulations!
The theme is fully respected and the gameplay is great. The graphics are good but the music is way too loud. Good job!
The idea is pretty cool. I think a light battery indicator could make the atmosphere more tense. Also either a goal, a score disclaimer or both would make the player more involved in the game. Nice to play nonetheless.
Good luck! ^^
It probably only does it to me, but the game spaz out around every 3 launches, some of the tiles glitches when the game begins and I often loose life for reasons I ignore.
Apart from these little things, cute game and interesting "weapon".
Gorgeous graphics and nice gameplay idea yet the controls are very slidy and it takes a lot of time to figure out what to do.
Random-ish controls over the shooting cube and it's too bad there's only 2 levels. The mechanic is interesting and could be explored in more developed levels. Looking forward more of it!
Very challenging game, the time restriction is a bit tough sometimes. Interesting mechanics, I didn't know I could defeat monsters with my balls ;)
Pretty nice game for such a short development time, deep and detailed yet a bit hard to get the hand off of it. A little tutorial could be a pluvalue. Good luck!
Very very interesting mechanics, I was hoping for more levels but I'm not blaming considering the time restriction. The controls are a bit wonky at times but overall it is very enjoyable.
I wish for a more in depth puzzle game in the future.
Very very nice game, lovely graphics and funny sound effects.
Also, BRUTUS WAS HERE :)
Great game! The mechanics are pretty unique and the controls are easy to use, the level design is more than amazing and the progressive tutorial is really well handled. Sounds and graphics create a nice atmosphere and the color swipe is a neat touch.
I really wish for a full version of this game, it has a lot of potential. Congratulations!
I love the mechanics even though it gets a little clunky at times, this could leads to great level design in the future. The puzzle are good even if I felt the time passing. The movements are a tad inprecise and some rooms may need some fixes (thinking of a room with a too steep slope).
Good job and good luck!
Nice game, a coin mechanic that could be more explored in the future. The abusive spawn of blobs and those giant bankrupt balls made the game far more difficult. Collisions might be to polish.
Sweet mechanics even if the controls are a bit tough to master. The level design is interesting and the art might need some upgrades but overall nice entry!
Nice graphics and music. The concept is pretty fun but we can only wish not to jump on a rabbit or into a hole. And despite some unfortunate intense lag, due to the game being available on browser, it was pretty fun, good job!
Controls clunky at times and unfortunately not playable without someone else. A 1-player mode could be of great value.
Nice art, sweet soundtrack even though it doesn't fit that much with the game I think. A bit slow-paced, a tutorial could have been nice as well. Bonus point for using the 2 themes Harvest and Unconventional Weapon.
Good luck!
Definitely good graphics, nice music and a general nice atmosphere. The controls are a bit hard and we're kinda lost, not really knowing what to do and where to go. Nice game nonetheless.
The mechanics are nice yet a bit clunky. The permanent death is quite unforgiving considering the floaty controls, especially the lava's collision box in the 3rd level, which I couldn't pass. May need a little effort in level design and logically a checkpoint. Controlling the Rubik's Cube might feel very satisfying if it was possible. Great entry nonetheless!
I apparently can't run the game because my "videocard is too old", too bad, it looked very nice.
Awesome! What else to say. In more details, I particularly love the menu system and the mechanics feel really great to play. I know the game is meant to be hard but I sometimes feel like it is a bit more unfair than difficult. The graphics and animations are amazing yet the shadows foten are a bit off. Amazing job.
Good luck!
Awesome graphics, amazing soundtrack, finding out what each part does is pretty fun and the game is very polished. You guys did a fantastic job, congratulations and thanks for making this game!
First, congratulations for making very interesting graphics only using 2 colours. Second, pretty nice game even though the combat mechanic is hard to get used to, I couldn't handle more than one enemy at a time and accidentally killed some people (sorry shaman guy).
Great job and good luck!
Nice concept and very very hard game, a tutorial or some levels to slowly learn the mechanics would have been nice. Nice sounds and music.
Might wanna change the collision boxes but overall a pretty nice. Special mention for the art and the intro.
Too bad the game isn't always on, and it must very rare to have 6 players playing it at the same time. A stand-alone/1 player version could have been nice.
It looked very nice, too bad we don't really have access to it.
Nice simple game. I think there should be some feedback saying when something is growing or when it will reach the next "stage" of growing, as the time they take to grow might be a bit long. Some instructions on what the upgrades do could be nice, and it seems like we can pay for the fence repair even it is already is repaired.
Either way, not blaming you for that since you ran out of time but those are just ideas. Good job!
Love the concept, kickass soundtrack, clean graphics, prefect!
Very nice concept, simple yet addictive game. Congrats!
Nice gameplay. I think there should be a bit more levels for the player to get more familiarised with the controls and mechanics before heading to the boss fight, which by the way pretty intense. Nice art and kickass music.
Awesome graphics, so awesome that it cause the game to have a really low framerate. My pc being a not-so-powerful machine, it was impossible for me to properly enjoy the game, yet it was playable and you did a good job and the audio and the graphics!
A bit confusing game yet it was fun playing it. We don't really know how and when we kill enemies. Nice!
Great gameplay but it took me a lot of times to figure out how it all worked. Good job!
I would have prefered Up to jump, the controls would have been a bit more comfortable. The concept is really great, it has a lot of potential. With some feedbacks, sounds, stressful soundtrack and a big timer, it could be a very fun hardcore game. The sive of the window was a bit uncomfortable as I couldn't see a part of the bottom.
I really hope that you will develop the idea postcompo. Good job!
Somehow plays in semi-fullscreen which causes to cut the down and upper parts of the game, but it was still playable. Nice weapon and challenging gameplay, cute art and music. Congrats!
Neat concept, very hard to master. Gorgeous graphics and kickass music and sounds. Good job!
Cool concept, kinda misses an intro/tutorial/menu or something that'd teach the controls to the player(s) and explain what is the goal. The music is epic and the art is nice. There also needs a way out of the game.
Great mechanics, you might wanna change the frequence the light changes place and give it a little more time in between. Good job!
Great concept, as well as graphics and sounds. The controls were not quite responsive and it made the game a step closer to frustrating and further from fair difficult. Was fun to play nonetheless!
I love the mechanics and the graphics. It took me a little time to figure out the controls as I'm using an azerty but it was very nice to play. Great game!
Nice concept, some bugs here and there but overall a nice game. The idea could be explored further and make a neat puzzle game. Good job!
@MGhareeb32 There's no way to change the output, it is all random. As for the bonuses of the colored dice, you either gain Atk, Def, Exp, Life or Score.
@Andrea Some kind of timer is planned to be added yet I'm thinking of a good way to implement it.
@Psyho I was thinking of letting the player choose the kind of attack they want to perform, but I'm scared it will slow the pace of the game even if it adds more interactivity. Have any suggestion?
@BIZM I was surprised that noone has made that pun till now xD
@all Thanks for all the feedbacks, interactivity is what seems to be lacking the most so stay tuned for the upcoming updates!
Great graphics, so flashy that I sometimes mistake ammos, enemies and background elements. The music sometimes stopped and started again a moment later. Cool game.
Nice game, the music and art are good. The game would need more feedbacks so that it feels more satisfying to throw 8 damages at Mordrak than 3 damages, this also applies when we lose or win. Also, I don't know if it is because of the resolution i choose, but the left and right were cropped and thus I couldn't see the damages I was taking or the life I had left. Good job nonetheless!
Interesting gameplay but controls are a bit hard to use.
The mechanic is simple and it makes the game easy to understand. The graphics are nice and I'll only echo other comments mentioning the lack of sounds that could have added a lot to the ambience. Maybe an indicator on how much time is left for a customer to finish the food ther're currently eating would be nice.
Some issues with the music and with the firing. The idea is great but could be a bit more developed.
Very nice concept yet 2 big issues with the game: first, the very uneasy and clunky camera movement between the different levels, second, getting back at the first level after a death (often because of the camera) is a bit frustrating.
Other than that, the minimalistic art style and sounds are very nice and it plays a lot on the atmosphere. Maybe a room-by-room system of levels would have worked greatly. Hope to see more of it!
Nice idea and pretty good graphics. The controls are a bit wonky and I had to restart the game a few times to get it working, for some reasons I could only see a black bacjground with the cutable tree on front. Also there seems to be a bug with the beavers counter, I sometimes had scores like 8 or 14, when I repectively hit 0 and 2 beavers. Good job!
Multiple amazing mechanics. Check!
Kickass soundtrack. Check!
Breath-taking art. Check!
Flawless controls. Check!
Great story. Check!
Theme fully respected. Check!
Thanks a lot for making this game, you guys did a fantastic job. I really hope to see more of it as it could absolutely become a full game. Congrats!
The mechanics are nice yet there's no real instruction on how to play. A tutorial or a bit of explanation could have been great and the player would take less time figuring them out, if he didn't quit in between. The sounds are very nice. Also the little bar going down which I guess indicates the order in which the circles are picked, should be a bit more exposed for the player to notice it. I don't really feel a growing difficulty as I complete the levels and this could have make the experience a whole bunch better, for example adding more circles and more colours, it is one of the multiple ways to do that.
Great game nonetheless and it has some potential.
Purely gorgeous, the art is amazing, the music and sounds are amazing, it feels really great to play and the theme is fully respected.
A very polished game, congratulations!
Gorgeous graphics and flawless controls. A music a bit too loud but man it was awesome.
Nice concept. Cute art and very fun sounds, an interesting mechanic that could be more explored. Some polishes would be welcome. Congrats!
Cute graphics and easy controls. Some script errors about an .ini file appear everytime i begin the game or loose.
Very solid entry and interesting gameplay. The graphics and sounds are really nice.
Sounds, graphics and story are very well handled. I was lost at some point but it felt pretty nice to play. Good job!
Love the concept yet some indications would be nice and a restart button as well. A soothing background music would have fit pefectly. I couldn't figure out what to do at level 3. A mechanic that has a lot of potential.
Very pretty art and nice gameplay. A little too bad that there's only 2 levels and the controls scheme is a bit unusual.
Interesting gameplay but the asteroid felt too out-of-control, I know it's supposed to be a drunk one but it could be a drunk not out-of-control way to control it. Nice game nonetheless!
Very hard game, the enemies are too overpowered and there's too many of them. It took me some time to figure out that the paint buckets were representing my health and the brushes my ammo. Some feedbacks regarding the enemies would be nice as well as some indicators of how many enemies were killed or how many are left. It doesn't seem to have a goal or an end, if it has then I couldn't reach it. Graphics are okay but the bullets could be more highlit.
Great first entry nonetheless!
Nice gameplay, it was pretty fun. I'd suggest to balance the difficulty a bit more so that we can survive longer and not run out of money so easily. Also it would be nice if we were able to run several steps of the chain at the same, but that's just my point of view. Good job!
Nice concept yet the pace is very very slow.
Awesome game, it is very polished and the gameplay is very innovative. The time restriction makes the game way too hard for me, I didn't have much time to try out different combinations or read what was being said in the meantime. The mouse control was tough. Nothing to say about the graphics and sounds. Good job!
Interesting mechanics and I have nothing to say about the art and music, good job on those.
However I started the game directly at the boss battle, that might need to be fixed.
Challenging gameplay and very very nice graphics. The sounds are nice as well. A mobile release is hugely suggested.
Very polished and fun, what else to say, good job!
Juiciness at its best, great graphics as well as music. I didn't quite get the goal of the game as I was apparently alone in the game but it still was a lot of fun.
Sweet gameplay, also the fight window appeared in the lower part of my browser and thus a part of the fight window wasn't visible, but it wasn't a big obstacle.
A slower version, maybe with no timer at all, could be a great game for kids and if you ever make a version for kids, i'll make sure to make my little sister play ^^
Good job!
Fun game and nice idea, the controls feel a bit stiff but it's not bugging. Maybe have a little longer time of gameplay could have been nice, adding enemies or the "destroy the line" tetris mechanic for example. Good job!
Nice graphics and sounds. Great gameplay idea yet the controls are very difficult to use.
The idea for the weapon is pretty cool and fits well the story. The game itself is pretty challenging yet sometimes a little too slow. Sounds are nice and graphics is not much of a difference as the game is great already, but they're nice as well.
Good job and good luck!
Really nice little game, good job on the atmosphere. I wish there was a bit more to it but it's great for being made in 72 hours. I think it's also a bit unfair that the humans could detect you even if they were facing in the opposite direction, fixing this could add a little more stealth to the game. Good entry either way :)
Amazing graphcis and audio, the mechanics weren't as good. We can easily get stuck and have to restart the whole level. Good job on the cute aesthetics nonehtless.
Really interesting mechanics, nice graphics and audio too. The level design is really great.
Loved this game, the story and the graphics are really charming. The puzzle mechanics are well found and they have a bit of Sokobond feels to them. The levels became insanely hard very fast, I had to search some hints in the timelapse in order to progress in the story. Nice take on the theme. The 2 endings were very funny, congrats!
Really amazing and well polished game. The graphics are fantastic and the gameplay is really nice. My two only complaints would be about the pace that is very slow and the lack of quality audio. Other than that, you did an excellent job for a compo entry, congratulations!
Really innovative mechanics and the game is chalenging as hell, great job!
Really polished entry, the graphics are amazing. Although the spam-click gets reptitive really fast, the game is still fun for its fast pace and the cute art.
Amazing pixelart, the combat system with the minigames is really nice. Very polished entry!
Great atmosphere, the graphics are really nice.
Really nice concept and nice music. It looks like the levels are randomly generated, I wish the whole thing was designed to give us some mini panic attacks and intensify the needs of keeping an eye on the bar. In the same idea, some obstacles, spikes or something of the likes would have been nice and spicy. Great game nonetheless that I'm eager to see further development of.
If we could vote 6 for Humour, you would have easily got it. Amazing job, the rythm is amazing, the music and voice acting are hilariously fun. Congratulations!
Really nice mechanics, really nice graphics, really nice audio, really nice everything. The level design is great, the learning curve slowly grows in difficulty, that's great. I came across 2 bugs during the game: one when the devil would just walk left at random and one when the burgerbaby would be stuck in a block on the way to the candy. Really great game either way.
The pixelart is gorgeous and the mechanics are well done. Good job with the level design even though the hitboxes feel a little too unforgiving. Definitely needs some music. Good job!
Really great and polished game. I don't know what else to say but congratulations for the exceptionnal job you've done. The humour is great, the art is awesome, the sounds superb, everything is perfect. Might have liked something like a stamp thing when a case was done and this'll get you only 1/5.. Just kidding ;) here's your A+ sirs.
Good take on the classic DK, nice graphics.
Really nice concept, wish there was more levels (in the original version). Needs some music but good job nonetheless!
Really nice narration, the mechanics works very well and the graphics are super duper cool. I wish there was a bit more sounds during the fights.
Nice game, the rythm is well visually represented. We don't have much control over the coconut's trajectory and we don't really have to throw them in rythm as our input seems to automatically triggers the throwing in rythm. Great game nonetheles.
Awesome game, the mechanics work very well, the graphics are out-standing, the atmosphere is well done and the dialogues are great. It's very hard to understand which enemy does which damage etc at the beginning. Great job with the generation and the AI.
Really hard game, the mechanics feel very nice and the artstyle is gorgeous. The camera movement feels a little clunky but it wasn't a big deal gameplay wise. Really nice entry.
Really nice graphics and nice old-english narrative!
Good job on the atmosphere, the simplistic graphics and soothing audio goes well together. I would say that using the mouse makes the movement a bit clunky.
These names sound like it was made by a french team :P
Joke aside, this is perfect in every aspect, the sounds, the music, the graphics, the mechanics, the story, the humour, everything is perfect! Congratulations!
Nice take on the theme and hilarious dialogs, and the sounds that were with them, I laughed a lot.
Breathtaking graphics and cool audio. The controls were extremely stiff and it was hard to judge where or when we would get hit as the hitbox is not obvious. The animations kick asses but I'll admit are a little too slow, along with the attacks. Great game either way!
Amazing pixelart, as always. The mechanics feel really great and the challenge is here even though the big dudes are very OP. Great entry.
Lots of "aaw noo", poor little monster dude. The graphics are nice and the platforming feels good. The level design reinforces the "aaw noo" part, good job with that. Nice use of the theme, great entry!
Really nice rythm game, the graphics are really nice and the animations pretty spot on. I can't help myself but compare it to Crypt of the Necrodancer with the movement of the enemies. The difficulty goes out of control in the last levels but it doesn't feel punishing. Great game!
First, good job on making a twitch game in 48 hours as well as taking the risk to make one. Twitch restrictions (such as spamming) also makes it hard to play, and the spam makes it hard to communicate, 2 seperate logs would be nice (for a future possible game).
I think this game would really work as 2 or 4 players standalone game. The fact that you can mess with the opponent's commands is a pretty funny mechanic, as well as getting to choose the side we're gonna fight along with. And these 2 mechanics could be explored in a more complete game.
As it is now, it is clearly unfinished but it would be really nice to see some future updates.
Overall, good job!
Nice game, the music is cool too. Needs some more feedbacks here and there but overall nice entry.
Too bad it doesn't show the score we've got at the end of the game, would have loved to screenshot and tweet about my 370 score :)
Nice game, the music is great and the mechanics interesting. The screen shake might be a bit too intense and repetitive after a certain time but it works, even though a diversity in the visual effects is more than welcome. Great game nontheless, good job!
Really nice graphics and cool music. The mechanics are interesting but the content needs a little bit of work. Good job!
Really hard game but with a lot of depth. The mechanics feel nice and the weapons are really great. Won't talk bout the graphics, they're awesome.
Great antbox sandbox, good job with the AI.
Nice infinite-runner game, the art is great as always. Definitely needs some sounds and music. May have been even better if we could crouch or something, since these crows are really annoying.
Nice entry, the graphics aren't that great and the platforming is a little clunky and slow but the mechanics are really interesting and the puzzles well designed. Also liked how you used the theme. I would play such a puzzle game if it was expanded in the future. Great job for a first entry.
The concept of the mechanic is really great but it neds some tweaking execution wise. The wall jump in order to change directions feels a bit off. The graphics are nice and it definitely needs some music. Great entry nontheless, I'd like to see it more developed in the future.
Really fun game. The graphics aren't the best but the controls feel nice. I really wanna know where you've got this funky chiptune. I had an audio bug at some point, a sound effect that would, I'm guessing, either loop infinitely or be played in a step event that wouldn't stop. Cool game!
Indeed my graphics card is a potato and the lag was pretty intense at some points. Nonetheless, the graphics and atmosphere are lovely. I feel like there was not enough feedbacks when we hit a monster with an arrow, I didn't feel like I was doing any damage. The sound is great too, overall nice game.
Sweet game, would work really well on mobile. It's got a bit of Dumb ways to die feels to it but it definitely needs some sounds.
Really well-crafted and polished game. The graphics and audio forms altogether a really unique atmosphere. Felt like there was no win condition, but Kudos for making such a nice game!
This game is really great, the graphics are nice, the atmosphere is well done, the audio is fantastic. The platforming sometimes feel a bit clunky though and the constant gamepad vibrating gets a little annoying. Great game nontheless
Really nice concept, very hard controls when playing on 1player mode. Ufortunately didn't have someone to play with but this looks like a lot of fun when playing with 4 players. Nice animations and music.
Pretty solid puzzle mechanics that would need some tweaking here and there. After playing I still didn't quite get how the monsters affect the kids' paths. Great entry nonehteless.
Funny little game. I first was very confused on what I was supposed to do but realised after a few plays. The length of the game-over-then-go-back-to-the-menu part was a bit too long to me though. Nice one.
Neat game, the mechanics are great and the ambience is really well done.
Very charming little game. The graphics are nice and the gameplay is quite nice yet it gets a bit repetitive after a while, but not that much. Could have a bit more feedbakcs and some visual indications on the timing. Nice game nonetheless!
Fun concept but the difficulty grows way too fast.
Nice low poly graphics and great music. I wish there was more to the gameplay, like upgrades (would have loved to upgrade my speed or damage range for example) or different mechanics between each level but it's great as it is now. The camera movement is a little wonky but it does its purpose. Overall, needs some tweaking here and there but it's a really solid entry.
Really nice mechanics, the dialogs are fun and great job with the AI. The mechanic gets a little repetitive over time and I wish we could interact with more of the furniture. Great job nonetheless.
Great mechanic that yet needs some tweaking. The game is great but there is not much of a challenge, accelerating the pace for example could help a lot but not only. I know the window size is fit formobiles but it is a bit unfair to see the balls coming from the left or right only at the last moment, a square would have been a better choice of size. Great game nonetheless with a nice minimalistic feel.
Really funny arcade game, the mechanics feel nice, I love the picturation of the Americans with guns pointed in the air and the Weight restaurant xD The graphics aren't the best but it is a very polished entry, well done.
Great turn on the riddles and nice music.
Haha, I love this game, really nice take on the theme, good job!
Amazing graphics and superb audio. the mechanics are really fun but platforming doesn't feel as smooth as the atmosphere. The collision and/or the enemies feel a bit unfair to me. Great base for what could be a really nice game in the future.
Really nice atmosphere. I think it could have been really nice without the creepy images in the background, which unfortunately made me stop playing the game. The controls feel a bit off as there is a little delay between the input and the action. Really nice artstyle and great audio, good job.
Really nice little turn-based RPG, I feel like the combats went on for a bit too long but it has a lot of great content, good job!
This game is awesome! Here are the few flaws I cam across: it is really hard to play when there's a tiny bit of lag, the game stays in rythm but it seems that the inputs are not, the game should feel less punishing when you miss a step. Other wise, you did an amazing job, the graphics are nice, even though I wish there was a bit more picturation of the rythm in the background for example, and the tracks are top notch. I greatly encourage you to make this a full game with lots of tracks and worlds and different mechanics and why not a custom Music mode.. *cough* seriously though, you have an awesome base for what could be an awesome full game. Congrats!
Unfortunately the windows version started with a huge window size and resizing it wouldn't help so I sadly had to play the laggy web version. Despite the lag the game is awesomely polished, the graphcis are amazing, the music is fucking epic, pardon my french here and it feels really great to play. I think this is one of the entries that deserves the most to win this edition of LD.
Amazing graphics and audio. The jump mechanic feels a little clunky at times. Great job nonetheless.
Awesomely polished entry, I love puzzle games with a minimalistic style so you got me there. Great mobile game material as well. The level design is well done and the feedbacks are really cool. The easy and quick undo makes the game way more enjoyable. Good job.
Very nice experience, the idea is splendid and it is superbly executed. Nice atmosphere and great mechanics, really good job.
Nice audio and graphics. The extreme lag made playing the game almost impossible but the few gameplay I could taste felt really great.
This game is damn polished, I just wish there was more sound effects and maybe some music. The idea is really cool.
Cool sandbox game. The graphics are cool but the interaction with the plant feels a little clunky.
Fun concept but the gameplay quickly feels a little repetitive, especially when you know you've gotta find 64 crystals. Could definitely benefit from audio feedbacks.
One of my favorites for this edition of Ludum Dare. I love the puzzles, the idea is very simple but it is done so well, everything is awesomely polished, the minimalistic visuals are greatly done. Congratulations.
Wow, just wow. The graphics are splendid, the gameplay is really smooth, nice calming mood. Awesome take on the theme. Nothing else to say, this entry is perfect.
Really fun entry. Nice take on the theme but the window would just grow bigger than my screen size but it was not that bothersome. Good job.
Fun concept. I couldn't always undertand the loosing conditions and the enzymes sometimes were out of the camera's field.
I couldn't quite figure out how the gameplay worked. I seemed to sometimes kill on enemy but I would almost always die before that happens. Overall the idea sounds nice but the actual gameplay is very confusing.
Nice board generation, I love the way you took on the theme. It seemeds that my dice rolls were all different but it always displayed a 6. Graphics served their purpose and no sound effects sadly.
Nice experience, I don't if there was a good ending but I could never reach it. Definitely missing some sfx for a best experience. Nice take on the theme.
I'm in love with the mechanics. I couldn't handle all the cheesy puns :P Great pixelart, just wish there was a little music. Awesome entry nonetheless.
Very fun idea. I didn't have a second player to play with but the game is very simplistic and polished. Good job.
Fun little game, the randomness of it made some situations impossible to survive but overall pretty cool.
I can't seem to download this game, it keeps telling me the archive is damaged. Too bad, it looked very nice.
ciaodavinci, I downloaded both the win32 and win64 versions but downloading the JAM:Windows version seemed to work.
Very soothing experience, it was really satisfying to try and work against the planet's gravity in order to collect the sparkles. The artstyle is fantastic and tha audio very fitting. Good work.
Very nice idea but the randomness feels way too punishing, especially the teleportation. Pretty polished entry nonetheless.
Nice idea yet very badly executed. The camera control with the mouse easily goes nuts, expecially when you want to select a material to expand your castle, the gameplay itself is nicely done but the camera movement really made it impossible to upgrade the castle, I'd get defeated before I could place a block. Overall, some work to the main gameplay and some obvious camera fixing would greatly benefit the game.
I feel like I could play this all day. Very cute and soothing game. I love how the melody evolves the further you keep playing. The randomness of the new tile types and their placement sometimes feel a little too punishing. It seems like you applied some sort of pixel anti-aliasing for the resolution of the game, which was a bit hard and the eye, I feel we would have appreciated the minimalistic graphcis better if there wasn't any. Some animals/tiles interactions sometimes felt a little too abstract.
Definitely my coup de coeur for this Ludum Dare. Good job!
Cool visuals and nice audio but the gameplay itself was either or both buggy and confusing.
Pretty tough controls, I couldn't get past the second house. The bells chiming could use a sound effect and music would be nice. The graphics were nice. Overall needs work on the difficulty.
The idea is fantastic but unfortunately, the lack of feedbacks made it enormously confusing. The graphics are really nice despite some huge visual glitches. Keep it up, you're onto something.
Had a lot of fun despite the dozen pairs of hands I'd lost.
Addictive gameplay but needs a lot of polishing and balancing. Could never reach my third evolution.
Pretty funny idea. The cards' text was blurry and I couldn't read what their effects were, thus I was a little confused about how the cards worked. Other than that, it was pretty enjoyable.
Very enjoyable graphics and nice audio. The gameplay was very confusing on the other hand. You might want to export your project as a singletime executable or a zip file, having to go through the GameMaker installer can be annoying to a lot of players.
Really fun game, nice use of the themes. Could definitely use some audio feedbacks.
Fun game, this is the idea I wih I had gotten, really cool concept. I like how you added bits of story in an endless runner. Graphics could use some work. Good job.
This game gives a very beautiful experience. The soothing atmosphere is very well-built. Good job on the level design. The blue and yellow bars didn't seem to make any damage on my health and the two button controls felt a little clunky and out of place but it was manageable. But apart from a few little polishes here and there, this game is close to perfect. Good job!
Really fun concept, gets a little repetitive over time. Could definitely benefit from some music.
Adorable yet very difficult game, everything is polished as one could wish, kudos for that.
Pretty addictive gameplay, more visual feedbacks and a few polishes could make a cool mobile game out of this.
Nice idea, unfortunately didn't have a second player at hand.
Very cool mechanics and nice pixelart. Some situations get a little overwhelming once you get hit once. Love the UGO acronym, that's clever.
Really nice game, had a lot of fun. The idea is really cool and well executed. The hitboxes could use a little work but apart from that, great entry.
Really nice game, the controls feel smooth and the challenge is there. I just find that having the whole vine as hitbox is a little harsh. Great entry.
Wow, what an experience. What an excessive amount of blood as well. The video-like UI is pretty nice. Very professionnal work, I don't know what to say after that.
Really fun game, the graphics are pretty cool looking and the music kicks asses. The moving obstacles are a bit too intense but overall the gameplay feels nice. Love the idea of the tomatoes as enemies during game jams, nicely thought.
Nice graphics. The music loop gets too repetitive very fast. The actions sometimes failed for no apparent reason. Nice game.
Cool idea, level design and graphics could use some work and the controls as well but overall, great entry.
Didn't have a second player to play with but from what I can judge, the best strategy seems to be spamming the place a trap key during the first part of the game. Good graphics and nice music.
I love the concept and the graphics are very qualitative. The mish-mash of perspectives made the immersion almost impossible. The enemies' attacks need a little more balance. Overall, it's a very nice game but it needs a little more consistency, especially with the perspectives.
Everything is so perfect, I have nothing to say except that I personally think you should be the winner of this Ludum Dare. Congratulations for what you've made and good luck!
Yet another amazingly creative entry of yours, nice job!
Really nice and juicy shooter, the beginning feels a little too grindy after as we keep on trying btu other than that I have no complaint. The experience is very polished. I could reach 59.26s on the second try but couldn't go over 30s after that. On a side note, the game works really well with the gamepad controls.
Really awesome graphics and music but the controls feel pretty clunky. I couldn't figure out what to do or what the controls were, pressing Space made the screen shake but I had no idea what effect it had. Also, while pushing random buttons I found that you must have left some debug shortcuts :P
Awesomely polished experience from A to Z, well done tutorial phase and nice work on the juice.
I love this game, the mechanic is really interesting. I wish there was more levels to chew on but it's a jam after all. The resizing of the shapeshifting region sometimes felt a little clunky but overall the game feels pretty nice. There's potential for an amazing postjam game!
Pretty interesting concept, the control scheme is a tad bit junky and the game was sadly playing very slow.
Really nice game, the gameplay is addictive, fun and stressfull at times. The generation sometimes feel a bit ruthless but overall it feels really nice.
Nice concept, can't wait to see what the postjam version will become.
While being a very great idea, the game was sadly too short. I hope you get to work more on it.
Very polished entry even though the physics feel a little odd. Too bad the mechanic is not exploited more, great job nonetheless.
Fun little game, doesn't get repetitive thanks to the new types of mushroom coming in but some time constraints might help enhance the gameplay. My best go was 200 sharp.
Awesomely polished game, unfortunately there were a huge load of visual glitches, I wonder if it is because of the resolution. Nonetheless I had fun and I really hope to see further development of it, it is very promising. The clean graphics make out a nice atmosphere.
That was a really fun little story game, the experience is pretty polished and the cheesines at its fullest, loved it!
Really nice mechanics, the paper graphics are quite charming and fits well altogether. For some reason the camera movement was behaving really weirdly as in I had to be on the extreme right of the screen in order to move the camera to the right, thus I couldn't see what was ahead. Nice game overall!
Pretty cool, awesomely polished and the sound effects are hilarious, great entry!
Really cool mechanic, I feel the pace for Level 1 was pretty fast which made me unable to pass this one (yea i suck at it a lot). Would definitely benefit from some upbeat music.
Nice animations. The gameplay quickly becomes repetitive and the music is slightly disturbing :P
Really fun runner, there should be a way to lock the game on the page so that pressing on up and down doesn't scroll the page at the same time.
The mechanics work nicely but an objective goal might have helped keeping the gameplay interesting.
Surely one of my favorite game of this Ludum Dare, I'm quite impressed at how ploished and complex the game is, it looks very proffesionnal, good job on the graphics and level design. I wish I could have gotten to the end of what seemed to be the final race, but it was extremey hard and no checkpoint made it a bit tougher. One suggestion that I may give is that it would be great if the ship went from "rail to rail" instead of floating, this would have made the precision much better. Still, congratulations!
Couldn't figure out how to pass the big box but I had fun playing around with the balls' physics. Cool graphics.
Nice shmup, orienting the ship with the mouse can feel a little uneasy at times. The design of the enemies was clever although the triangle ship seemed like an optimal strategy.
I was really eager to play this as I saw it played on a couple of streams, unfortunately here the error message I get when I try to launch the game: https://i.gyazo.com/4b1226f74c648ce3d1e01c18cbd3af16.png
I'm on a Windows 7 laptop that apparently has no graphics card, that might be the source of the problems.
Really polished entry, the Nuclear Throne kinda formula works really well. Amazing job, I don't have much to say.
Nice take on the theme, the graphics are lovely but there seems to be a huge UI issue that made shapeshifting our monsters a tad hard.
Really cute artstyle and some well though mechanics and level design. The pace of the levels felt a little too slow and sometimes a bit grindy when the level had to be restarted. I think it would have been nice to have a faster transform animation (don't worry I was blamed for the same thing :P) and maybe either a timer to know when we're going to transform back or a way to manually transform back. Great entry nonetheless, those are just minor suggestions.
A minor bug I forgot to mention in my last comment: there was a way to die by transforming back too close to a wall or solid surface.
Simple mechanic but works well. The speed of the shapes quickly became out of control after a couple of combos. Would have been marvelous if the "kill a shape" actions made out some actual beatbox ;) 850 is the highest I could reach.
Really short but nice game, for some reasons the graphics were very blurry and pixelly compared to the screenshot, that didn't keep me from enjoying the game but I sure would have liked to ejoy the graphics as well. Good job!
Really cool idea and very lovely graphics and animations. A bit of sky variation may have helped not being disoriented with the high jumps. The platform physics seemed a little clunky and there was no "death" after falling out of the world. Confusing pink sqaure was a thing as well. Really cool concept, good job!
Thanks for the bug report Falak, fixed version will be uploaded soon. At least you didn't miss much because of it :P
The topdown perspective of the gameplay felt weird compared to the perspective of the background images. Really cool dark atmosphere although I'd have hoped for less flashing images, which to me didn't really fit the game.
Nice entry, the level design was actually really pleasing but the platformer physics somestimes felt a little unfair (expecially starting the 3th level), I enjoyed it nonetheless. Also the jump sound felt really delayed.
Very addictive one, the use of the theme makes a great challenge as well as a neat turn on this genre. Good job on the funky beat too.
It seemed I found the optimal strategy by opting for the square because not a single square opponent spawned. Nice music and tight gameplay, my highest score was 124.
Pretty cool mechanic, the level design is well done. Cool graphics and sounds as well.
Very funny and quirky little investigation, I loved it. I'll admit the controls are all over the place and there are glitched every now and then but it didn't restrain from enjoying the little story and the cutesy art. Good job!
Nice game, the story is quirky and well done, good job on the dialogues. I wish there were more levels to explore the mechanics but fair enough for a jam entry.
Really cool mechanic although it sometimes felt a little clunky, it opens for some nice level design. Funny ending.
Really cool idea. The controls scheme coupled with the control of the jet feel a little junky but that might be intentional design. The music loop feels a little repetitive over time.
Nice graphics, the controls were a bit confusing as well as what we're supposed to do.
Really well made game, the gameplay gets a tad bit reptitive but the challenge stays, there's not much going but it feels really satisfying to keep playing, you nailed the RPG feel for sure. Good job!
Nice concept yet quickly repetitive.
Immensely polished entry, the graphics are pretty good. Nice work the UI. Mechanics are very easy to grasp and the level design is really satisfying without being too easy nor too hard. Good job!
The graphics are outstanding and the main mechanic pretty well done although it is repetitive very fast, maybe different shapes each time we complete one might help a bit.
Nice game, wish there was a way to zoom in and out as well as a less brutal view panning, it's quite frustrating to lose your progression because you can't find the land after a glitchy view panning. Nice game nonetheless.
Really fun little game, really polished and lovely pixelart. It felt weird that some of the GUI would go over the God Anger bar and in general I think there could be improvements with the camera, I don't know how a zoom would work. But I'm just nitpicking, the game is really good.
Amazingly polished entry. The gameplay is simple but very well executed.
Ran into a bug when starting a new game:
FATAL ERROR in
action number 1
of Step Event0
for object oBlock:
Unable to find any instance for object index '101037' name '<undefined>'
at gml_Object_oBlock_Step_0
Really great puzzle game, good job on the procedural generation although it sometimes felt really difficult.
Very nice game, the effect of the shapes closing in is very pleasing. I find it too bad there is no way to resize the window, the bottom of the game was cut off because of it. Very tight arcade game, my highscore was 52.
From what I was able to play, fantastic game. The level design is well done, the graphics and soundtrack are marvelous and it all fits well together with the good ol' traditional matroidvania gameplay. Sadly, the web version is immensely laggy for me and it was almost impossible to keep on playing (there was nothing I could do with the quickly appearing blocks)
Any chance I could get my hands on a downloadable version? If so, message on me on twitter (@tselmek) or something so that i'm notified. Thanks a lot in advance.
I have nothing to say, this is too perfect to be commented. Each space is a new and unique little world with gorgeous graphics and astounding audio. The mechanics are diverse and the level design is unreproachable. Everything is as polished as one could wish, really congratulations. I got to the end and the only thing I'll report is a little bug: when saving a game and launching the game again, the already collected items were back and collectable again.
Interesting mechanics sadly not used to the fullest, the art and the music are quite good but the game could use some extra polish but it is pretty impressive for a first LD so congrats on that!
Side note: some people are uneasy downloading .exe's and the GameMaker NSIS installer makes it quite a pain, I would suggest exporting to either a .exe or a .zip file
I played the initial release for better fairness in the rating so the ships sadly stopped spawning after a while. The game is not immensely original but it is really juicy, the player feedbacks is really nicely done and I'll admit I was a bit addicted. Nice game!
Really cool rythm game, I liked how the music evolved as I kept on playing. It was hard to figure out the controls at first but it felt better once I've got the hang of it. There was no way to stop us from spamming which is a bummer. 139 is the highest I could reach without spamming.
Nice and polished platformer, funky music.
Awesome idea, the difficulty curve might be a bit intense and the controls make the gameplay a bit clunky and confusing but overall it's a pretty good game. Couldn't get my highscore higher than 950.
Pretty sweet graphics and sound effects, however the latter and the interactions are very confusing. Nice idea, it was funny to discover what hellish creation we'd baked, a little work on the interface would be appreciated.
Really nice arcade game! I beat the highscore but it was a bit frustating because I died being stuck in a platform. One of my main complaints would be the camera movement which could be improved so that wa can see more ahead than behind. I like that you used the werewolf theme in a japanese samurai setting. Nice graphics and audio as well.
Here's a screenshot of my 63500 score https://gyazo.com/d5b2f2c4dac428cbf7e98659575e2e4f
Saw it played on stream and it was pretty cool, sadly it is immensely laggy on my craptop and is completely unplayable :/
Very nice graphics and audio, the atmosphere was lovely. Sadly for me, the game was immensely laggy, it was quite charming nonetheless.
Really addictive infinite runner, I would suggest a quicker way to replay (such as a simple space press) as well as an indicator as to where the mines are. I couldn't manage to get past 72 but I'm happy with that.
Nice little game. Great job on the level design, I managed to find the 3 golden folds without much struggle yet with enough challenge. Definitely needs some work on the speed of the controls and of the camera. Controls are a bit confusing, it took me a while to figure out that you had to click on the elefant to transform into it. Graphics are amazing despite some blurry terrain textures. Awesome job!
Really cool twist on the metroidvania genre, the level design is really nice. Graphics and especially music are pretty on point. Would have benifited from a couple of sound effects.
Really nice puzzle game, the levels were really tough to dig through, maybe too steep of a difficulty curve?
Really nice concept, the intentions are great and it sadly lacks some key polishes. The pieces of pixelart were really cute and cohesive altogether. The experience is rather short so it's fine but some checkpoints would have definitely been needed otherwise. The platforming physics were kinda weird, some collisions felt a bit off. Loved the story though, I didn't expect to end up at the olympics, it really felt satisfying :D
Really cute and awesomely polished entry. I experienced a weird bug in the up are after unlocking the triple jump where going onto the firts moving platform there I would automatically teleport onto the platform on the up right. The platformer physics were really tight and it was sometimes hard to evaluate if we could make a jump or not but the gear mechanics were nicely done. Really unique artstyle and atmosphere.
I love the community aspoect to this concept, it's really cool. The gameplay gets repetitive rather fast though and the use of hints is not avoidable.
Really clever mechanics coupled with a fantastic artstyle. The level design was outstanding although I raged quite a bit at some of them. Sometimes making a platform "roll" against a wall would make it impossible to "roll" it again as the area left is too little for a collision to happen with the conveyer.
Thanks for playing @Jupiter_Hadley, too bad you got stuck on the 5th level, the trick was to jump on that platform on the far left then make your way up. All levels are unlocked by default so that if you are stuck on one level you can try your hand at the other ones. I hope you get the chance to at least get a look at the other levels and mechanics in there if you don't have the time to play it again, but it does get tougher the further you go :P
The game had a lot of premises, I was really hyped when I saw the development posts during the Jam cause I'm a sucker for this kind of nerdy stuff. The puzzle mechanic is really nice and the atmosphere is nicely built but there some big flaws. The game would just close itself sometimes when I click while being in a level, the window resolution seemed to cut parts of the levels, I wouldn't figure out when and why a fusion was possible or not. Overall the concept is really nice but the game feels all too clunky compared to the flowey soothing atmosphere.
The puzzle mechanic is really nice but the platforming physics make the character's jumps hard to control, and it's particularly frustrating when you're running against the clock. Same goes with the collision detection of the hourglasses when you press X, it can take a couple of tries before a success. The graphics are really nice but it was sometimes hard to distinguish the foreground and background elements. Some assets appeared oddly blurred on my end., I suppose it is caused by the window resolution.
The game surely has some cute pixelart and some clean interface but the controls are hellishly unresponsive. I wouldn't mind a little delay on the input/output but when the gameplay relies on precise jumps it's really frustrating and feels unfair. I didn't count how many times I died drowned falling off a platform becuase of the huge delay.
The graphics are outstandingly amazing, the pixelart, the shaders and the whole graphcis ambiance is really nice. I love the dimension switching mechanic and I feel like there was more potential to squeeze more puzzles or little mechanics out of it but jam time etc...
On the other hand, I didn't to the end (if there was one) because the experience started getting really frustrating, le me explain. First the platformer physics were very sensitive, I stopped counting how many times I failed the "staircase" puzzle. Second the enemies' hitbox are really messed up, those bats and those high speed snails coupled with the checkpoint popping you way back. And third the radius of the view, because of it bat and snails were a huge nuisance, even while taking my time.
All in all this is an amazing product, and despite my growing frustration as I kept playing, I still enjoyed it very much :D
@yirggzmb That's a really weird bug and I can't seem to be able to reproduce it :/
@sachos345 @yirggzmb Wow guys thanks a lot for sharing that bug, I'm uploading a new build right now. Thanks a ton for pointing it out!
Thanks for the kind comments and the useful feedback everyone! <3
@zorg @juju-adams Would you happen to remember what level preceeded that bug?
@terrabalt Can't seem to have access to your screenshot sadly :/
You built a really unique universe with that game. The combination of the graphics, the audio, the gameplay, the gong transition, the death animation, the title screen, everything ties really smoothly together and I just love it! It was rather challenging without being unfairly frustrating. The bosses were very innovative, but I would argue that the movement of the fireball (2nd boss) was a bit too random and unpredictable to be fair.
It's awesome to see such an amount of polish in an entry. I must admit this is my coup de coeur of this Ludum Dare <3
Pretty unique and graphically pleasing game but damn does that boss have a lot of health. Could be nice to have a clue on how much health we have too. And it's really too bad there isn't any sound feedback.
Very fun entry! Sometimes felt a bit unfair to have enemies spawn right on us, and I felt like the control scheme didn't feel very natural, I found myself not shooting (using the spacebar) that much. Complaints aside this is a very cool entry, lovely tiny pixelart and rather smooth gameplay. The game is short and well executed, perfct for a jam!
I was and still am confused about the controls despite having read the description multiplie times. As a comment above mentioned, it would have been better if we were introduced to the mechanics in-game as we progressed. I didn't pass the first obstacle so I won't be able to judge the mechanics fairly. But what I can say is that the atmosphere of the game is really well built, cute little graphics (although a bit too dark to my tastes even if it's supposed to have a cave feel) and nice background sound. I also wish we could resize the window of the game.
The concept is really fun and the graphics looked very promising but the game got repetitive really fast, drawing the same couple of cards over and over. Also I'm not sure I quite understood what I was supposed to do apart from activating cards and see the effects. It was incredibly slow but I couldn't run the windoww version and had to play the web version but I won't blame you on that.
I ended up with a hollow planet fully made of water with volcanoes erupting which made a really nice result, I regret not taking a screenshot. Overall good job!
My highest score was 1474 but the game, even on its lowest level, is too unfair. We can't predict where the swatter is gonna come from or how many there's gonna be. Moreover it seemed like the speed of the swatter was greater than our own speed which made avoiding plain impossible at some points. Despite that the idea is pretty cool and I think an improved version could make its way to mobiles :)
The game is really fun and very well polished. I'm a doofus so I didn't read the description and jumped right into it and I admit it was not clear at first how I could gain energy back. Then I read the description and realised how it works. The thing is that these grey pellets blend really well with the background and I didn't hear any sound or see any effect that signaled the action "me ate pellet". As to the "attack", even after playing I'm still not very sure how it exactly works, all I did was mash the A button and it worked out okay.
I've said a lot about my complaints but this game is legitimately good, nice job on pumping that out during the jam :D
Really nice puzzle game. I was first scared to just see a plain The Witness ripoff but the puzzle mechanics were quite neat. The level design and difficulty curve were nicely built. The graphics did their job. My only complaint would be the very very *very* sensitive controls both movement and mouse direction. I'm looking forward to seeing more of this!
I litterally played this game for hours and I just can't get anough of it. The winner in my heart!
The game showcases very few levels but the mechanics you've got going laid down a base for promising expansions.
ps. It seems the second build is missing the music.
Really sweet puzzle game. I thought it would be way easier than it actually is. I definitely see myself play that on my phone during my interclass pauses.
Awesomely made game, the retro aesthetics are very well handled and the game is hard as shit. I'm really really bad at it but I still love it, didn't even manage to beat the first level xD
That's the great start of a game. Didn't hear the music at first because it was so low. Good job on your first LD, I hope to see you particpate in the future :)
I only reached Level 6. The mechanics that I was introduced to (till level 6) are very good but the controls are hellishly tight, you really to be on the edge of a cube in order to reach one that is 1 cube away from you. On top of that it is pretty hard to guess the perspective when the cubes are not directly overlapping each other. I'm also not sure what the purpose of collecting the red gems was.
Other than that the graphics are really neat and coupled with the music, make a great ambience for the game.