seitnerk 2016-04-18 18:56
great pixelart and cool charakters!
But the switching animation takes too long.
Foon → Ludum Dare Explorer → LD35 → Monstershifter
By diel-mormac
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 13 | 4.50 | ||
| Audio | 22 | 4.06 | ||
| Theme | 39 | 4.17 | ||
| Mood | 99 | 3.65 | ||
| Overall | 126 | 3.72 | ||
| Humor | 216 | 2.93 | ||
| Fun | 282 | 3.39 | ||
| Innovation | 459 | 3.12 | ||
| Coolness | 1934 | 26 |
great pixelart and cool charakters!
But the switching animation takes too long.
Awesome art and music. I agree that the shifting animation takes too long. Also I seem to die when standing next to a wall and shifting back.
Was it on purpose that I trap myself by destroying the block in the first goat level?
Overall a great puzzler and I am amazed that you created this in 48 hours. Kudos!
Awesome! I like the take on shapeshifting. There was a texturing bug when the level was completed, and the door flickered blue. Also, I noticed that I could not get past the level where the purple monster was introduced. Other than these, nice job!
really like the monster designs and artwork. The music is great too - I had the blob jump to the beat
Double jumping with the action button felt a little weird.
I wish there was a way to switch back to the blob before the timer ran out. I also sort of wish the timer wasn't there at all, but waiting to un-transform just so you can transform was frustrating.
Great little game!
Vovely pixel art, great music. The sound fx could be more suitable. Spike could be more narrow.
Congrats for your cool entry!
Very cute game! The pixel art made me smile and the sfx fit the game very well. Awesome job!!
Sweet game ! I especially loved the aesthetics : the funny character designs and animations are cute (the big eyes inspired me for pixel art : I find your characters super expressive which is rare for such a low resolution) and the music fits the game well. The game itself was also pretty engaging and some puzzles (don't remember which one exactly) were really fun to solve and smartly design. I remember playing your last LD entry and find this one even better I think.
Very nice entry! Really loved the pixel art and the characters!
Nice visuals!
Great art style. Solid entry overall.
@seitnerk, @Cerno_b, @geekguy100, @juxipolo, @puppetmaster
Thanks for your feedback, It's very important to me! I'm already taking your advices in the post compo version, you will see it soon! :D
@fin_nolimit, @Riftpoint, @ranmaru90
Thank you all for your comments!
@Pietro Ferrantelli
Dude I really want to thank you! Making art is being a "pixeltherapy" to me, I'm really glad to see that you like my game because your work is a great inspiration for me! I agreed this entry is much better than the last one, I'm anxious to play your game too!
@all
Friends that commented here, I will play all your games as soon as possible. I'm very stuck in my work and I didn't played anything yet, but soon you will read my comments in your games too! Thanks for your comments, I appreciate so much reading what you all are saying about my game!
There are plenty of little things that could be fixed or improved (I am sure you are aware about most of them) but this is a game made during 48h of course and you did a great job! The game looks very nice (I like especcialy colors and monster design), sounds very nice and I enjoyed playing it!
Hey, thanks for the patience after my game didn't run for you. It seems that you need a newer version of vc_redist.x86.exe. You can find the installer next to the game's download page on itch.io.
Sorry for the inconvenience :(
Really cute artstyle and some well though mechanics and level design. The pace of the levels felt a little too slow and sometimes a bit grindy when the level had to be restarted. I think it would have been nice to have a faster transform animation (don't worry I was blamed for the same thing :P) and maybe either a timer to know when we're going to transform back or a way to manually transform back. Great entry nonetheless, those are just minor suggestions.
A minor bug I forgot to mention in my last comment: there was a way to die by transforming back too close to a wall or solid surface.