Foon → Ludum Dare Explorer → Users → decodersmith
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Drunk Asteroid | compo | 680 | 3.04 | 3.11 | 3.37 | 3.48 | 2.93 | 2.57 | 2.64 | 2.92 | 49 |
A really fun game! Reminded me of Zork Grand Inquisitor. Very polished.
The music was amazing. The game was very hard. I was laughing within seconds.
Very well executed. The art and music is spot on. With 99 more levels, 25 years ago this would've been a huge hit.
Good music, and I liked the shaders.
I think the mechanic of having them hit each other when you teleport is very well thought out, as evidenced by your inclusion of a nice slow tell before their attack.
However, I found it frustrating that I was able to effectively get myself trapped within the corner areas once I was teleported inside of them after disposing of the nearby enemies.
Great game!
Great music and graphics! A very impressive entry. All of the animal animations are really smooth. Feels like a long lost Gameboy game.
Best game of the Compo yet!
That was a pretty great concept. I could see this being a weapon in a game, for sure. And I liked the level and enemy character graphics.
You can jump when you've walked off a platform, so you need some concept of falling that disallows jumping (same way you prevent double jumping).
That aside, the character design is good, and there is a lot of character variety. Throwing coffee on people was rewarding, and it was impressive that was unlocked during the game. I liked the pixelated scene transitions.
I'd love to be able to do something with the noisemaker that the player character has in their mouth.
Loading time was pretty long, but the game was fun. Good title, and a good amount of work done for a team of two.
The movement and undulation of the creatures while in the paintings was very creepy! Impressive game for 48 hours, with a lot of style. I was not expecting the swarm, and double not expecting it to contain Mona Lisa!
Wow, I really liked it more than I expected. I thought I was smart bringing the fight to them and going out of the house, but I soon learned the error of my ways.
I like the music! This game is weird.
Wow, great art and great music. Best I've seen yet.
Crap! Sorry it didn't load correctly for you. Someone else said the same thing, I'll see if I can troubleshoot it and upload a new version...
I like the mechanic used to control the cloud and the tracking as well. I'm interested in checking out the source code!