ogniok 2016-04-19 01:40
I found this game by writing "sex" in search box and I'm not dissapointed :D
Foon → Ludum Dare Explorer → LD35 → ShapeOut 2016: Extreme Fast Forward
By draklaw
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 85 | ||
| Humor | 302 | 2.97 | ||
| Innovation | 455 | 3.17 | ||
| Fun | 474 | 3.21 | ||
| Mood | 477 | 3.18 | ||
| Audio | 478 | 2.98 | ||
| Overall | 598 | 3.19 | ||
| Graphics | 615 | 3.19 | ||
| Theme | 649 | 3.21 |
I found this game by writing "sex" in search box and I'm not dissapointed :D
Truly awesome game ! The feeling of speed is great, and the gameplay (with the different warning signals) is working neat !!! Like a "memory" game, or a Simon, you have to remember the order of appearance. This is fun, full of energy, and more-ish ! Well done !
So this is kind of a neat concept, but the focus on speed doesn't let the strategic elements of shrinking and growing be a factor, since when you're going so fast you just want to be as narrow as possible. I would eliminate the speed focus altogether and just have interesting puzzles.
Also your dialog and character focus is annoying. Dying so much results in me abusing my poor space bar to skip all the dialog again. And you have like a novel in your description that I didn't bother to read because this is a game jam entry with like ten minutes of play, why do I need to spend the same amount of time digesting backstory? Just focus on the mechanics.
Nice entry!
The stretching/shrinking felt great, but unfortunately the speed-aspect worked against it. Maybe you could add bullettime-events, where the player would have to take specific shapes.
All in all great work
That got tough quick
Ogniok me tooo :)
I like the idea and the funny scenario
Nice :D
Surely one of my favorite game of this Ludum Dare, I'm quite impressed at how ploished and complex the game is, it looks very proffesionnal, good job on the graphics and level design. I wish I could have gotten to the end of what seemed to be the final race, but it was extremey hard and no checkpoint made it a bit tougher. One suggestion that I may give is that it would be great if the ship went from "rail to rail" instead of floating, this would have made the precision much better. Still, congratulations!
This did a great job of helping the player understand where bits of his ship were, and when they might hit something. Nicely done.
It felt a bit punishing but I liked going really fast after playing through the level a few times. I think i would have preferred focusing on how to pick up more rather than avoiding obstacles.
also because I didn't mention: great job! i had a lot of fun.
Game looped on me the first time, nice shot at implementing a story under such a short amount of time (I never am able to to so props for that) the gameplay was fun and the controls were okay
Really great work here - excellent presentation and loads of fun to play. Telegraphing enemies well in advance was a great idea too.
haha, awesome! :D
Came just for the cover.... Just kidding xp Great concept! I really liked it! I especially liked the sensor! Graphics and audio are very cool too! Story is very fun too xp Only thing is that I always tried to press X to shrink and Z to stretch, not sure why, but that felt more natural to me, but maybe I'm just strange... Anyways, great entry!
I love some racing games and while repetitive I actually liked the music. Would be better to give it a bit of a glide from side to side instead of what felt like as if our ship had no inertia.
the transformation of the ship was really neat but I was unable to clear the first level where I could see if it was relevant past that. I also could not collapse/shrink my ship with the W key.
The expanding ship was pretty neat though.
I thought you made something really great here. Things zoom by quicker and quicker and the warning system is really cleverly done. Nice addition of graphics for the characters and a back story to give each level meaning. Well done! -R