FoonLudum Dare ExplorerLD35 → Kuru Myst

Kuru Myst

By teamkuru

View on Wayback Machine

CategoryRankScoreCount
Coolness354
Overall2163.62
Audio2463.42
Mood2533.50
Graphics2983.77
Innovation3023.35
Fun3143.38
Theme3383.60
Humor6812.14

Comments

seleb 2016-04-19 20:58

Cool idea; reminds me of Roundabout.

ppski 2016-04-19 23:07

Great concept, and well implemented! There are a couple of things which are frustrating:
- If you hit a wall twice in a row without time to move
- When you change form and it hits a wall because you can't see which orientation it'll come as.

Also good job on the level design

fakeyou 2016-04-20 19:49

Awesome concept and good execution. I agree with PPski that it's annoying when you hit a wall twice in a row. But overall a really solid game with solid mechanics.

lanestp 2016-04-20 20:01

Super fun! I got mildly addicted to this one. Very nice style as well with good camera work!

teamkuru 2016-04-21 00:29

Thank you very much! We are working on a post-ludum version right now, and will take your feedbacks into account!

dreschler 2016-04-21 19:45

Nice idea and graphics!

kappaix 2016-04-21 19:49

Strong entry, looks good and nicely designed progression.

Well done!

martinfernandez 2016-04-21 19:49

Great idea, really fun :).

bloodjohn 2016-04-22 21:23

interesting mechanics. music is mournful. =)

sararycow 2016-04-22 21:52

Great game! I enjoyed it a lot until I got stuck, (too much difficult to go forward and impossible to go back). Kudos for implementing Kururin mechanics, and adding an interesting twist to it.

tselmek 2016-04-23 13:35

As clever as hard of a gameplay, the level design is quite well handlded and the mood is on fleek. I wish it was a bit less of a die and retry type of game

endel 2016-04-23 14:45

Loved it. Theme is well applied on this game. Relaxing atmosphere, congratulations!

aaranos 2016-04-23 16:21

Well made. You have to plan how and when you move a lot. The corridors are a little unforgiving.

mechanicallife 2016-04-23 17:04

Okay, So this was very well put together and felt very complete. the music responding to the players movement was quite trippy and interesting :) I have a few criticism, First i found that the first puzzle involving the bouncers that allowed you to change spin direction to be a bit of a difficulty spike. I also found myself deliberately talking damage to solve the final puzzle with the yellow blocks and the two cannons because it was a bit too hard for me. might only be me being slow but hey. I also found I didn't have a good idea of when a yellow block I destroyed would come back, it felt a bit random and wasn't conveyed super well.
Ignoring my nitpicking i really enjoyed the game and manged to finish it having fun all the way trough! Sad that there weren't any real puzzles involving the final shape, but i guess there's only so much one can do in 72 hours.
Great job keep up the good work!
-sorry for the wall of text xD

kepamun 2016-04-23 21:27

Very well done!
With a ton more levels, a few more mechanics, and some polish, it has some real promise. Best of luck.

teamkuru 2016-04-23 22:34

I invite you to test the Post-Ludum version, which we are updating often! Big improvements have been made on the Level Design until now.

mayank-technical 2016-04-26 20:23

Well polished game, great concept and design

matlab 2016-04-27 12:30

Woaaaaw ! Not very new in the concept (Kururin) but so soomth and good in all domains! Arts, LD, Sound, Code, Tweak, everything is nice. GG! ;-P PS: need something useless but beautifull after credits (I finish in front of a simple wall again... the coolness is broken)