seleb 2016-04-19 20:58
Cool idea; reminds me of Roundabout.
Foon → Ludum Dare Explorer → LD35 → Kuru Myst
By teamkuru
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Overall | 216 | 3.62 | ||
| Audio | 246 | 3.42 | ||
| Mood | 253 | 3.50 | ||
| Graphics | 298 | 3.77 | ||
| Innovation | 302 | 3.35 | ||
| Fun | 314 | 3.38 | ||
| Theme | 338 | 3.60 | ||
| Humor | 681 | 2.14 |
Cool idea; reminds me of Roundabout.
Great concept, and well implemented! There are a couple of things which are frustrating:
- If you hit a wall twice in a row without time to move
- When you change form and it hits a wall because you can't see which orientation it'll come as.
Also good job on the level design
Awesome concept and good execution. I agree with PPski that it's annoying when you hit a wall twice in a row. But overall a really solid game with solid mechanics.
Super fun! I got mildly addicted to this one. Very nice style as well with good camera work!
Thank you very much! We are working on a post-ludum version right now, and will take your feedbacks into account!
Nice idea and graphics!
Strong entry, looks good and nicely designed progression.
Well done!
Great idea, really fun :).
interesting mechanics. music is mournful. =)
Great game! I enjoyed it a lot until I got stuck, (too much difficult to go forward and impossible to go back). Kudos for implementing Kururin mechanics, and adding an interesting twist to it.
As clever as hard of a gameplay, the level design is quite well handlded and the mood is on fleek. I wish it was a bit less of a die and retry type of game
Loved it. Theme is well applied on this game. Relaxing atmosphere, congratulations!
Well made. You have to plan how and when you move a lot. The corridors are a little unforgiving.
Okay, So this was very well put together and felt very complete. the music responding to the players movement was quite trippy and interesting :) I have a few criticism, First i found that the first puzzle involving the bouncers that allowed you to change spin direction to be a bit of a difficulty spike. I also found myself deliberately talking damage to solve the final puzzle with the yellow blocks and the two cannons because it was a bit too hard for me. might only be me being slow but hey. I also found I didn't have a good idea of when a yellow block I destroyed would come back, it felt a bit random and wasn't conveyed super well.
Ignoring my nitpicking i really enjoyed the game and manged to finish it having fun all the way trough! Sad that there weren't any real puzzles involving the final shape, but i guess there's only so much one can do in 72 hours.
Great job keep up the good work!
-sorry for the wall of text xD
Very well done!
With a ton more levels, a few more mechanics, and some polish, it has some real promise. Best of luck.
I invite you to test the Post-Ludum version, which we are updating often! Big improvements have been made on the Level Design until now.
Well polished game, great concept and design
Woaaaaw ! Not very new in the concept (Kururin) but so soomth and good in all domains! Arts, LD, Sound, Code, Tweak, everything is nice. GG! ;-P PS: need something useless but beautifull after credits (I finish in front of a simple wall again... the coolness is broken)