Lunch Money by drstik 2014-12-09T19:03:00
just love how the fat guys drop pork. very nice that you can throw everything
Foon → Ludum Dare Explorer → Users → vortex
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Hard Decisions | compo | 192 | 3.64 | 3.25 | 3.45 | 4.23 | 3.28 | 3.74 | 84 | ||
| 2015 | 32 | An Unconventional Weapon | Spoon-Fu | compo | 504 | 3.22 | 3.32 | 2.91 | 3.66 | 3.16 | 2.77 | 2.73 | 85 | |
| 2014 | 31 | Entire Game on One Screen | Space Battle - Multiplayer | compo | 673 | 3.09 | 3.14 | 2.89 | 3.39 | 2.69 | 57 |
just love how the fat guys drop pork. very nice that you can throw everything
very fast controls... and very hard...
Best game I played so far... key locations helped...
Really nice game... I died though, not knowing that you actually could :( please tell me that in the description. It is a bit easy
Amazing idea... Perfect use of the theme...
Amazing concept, but very hard to controll... You did not get a real sense of motion, but I know that a sonar doesn't update instantly, so it was not really avoidable
Nice Idea, but I am really missing a score... you should have just added like scanned per second or unscanned as mistakes...
nice idea, nice graphics, but i am missing a score/ health or somethin
Nice game, I really like the concept, but make it clear that it is you finished the last level... last one was just evil :)
The only other i would like is to be able to change the luminousity with keys
Very nice idea. Only suggestion i have is that you should limit the number of atractors and repulsors.
Amaizing idea, but really confusing...
Graphics are really good too. I think you should increas the walking speed.
Nice idea, but I think that lifetime should be included in the score. Controls are nice, but the moving wall in the background was confusing
Very nice Game, good graphics, nice effects, lots of content, but HARD!
screenshots look nice, but oh well, no one online ever...
The player should be able to move faster. It was really annoying having to wait for the rocks to bob up and down in order to jump up, but the (sadly short) story made up for that. I would have liked to have some voice acting for the player. It seemed a bit odd just hearing the robot and having to read the player
I killed all those people... on a Friday!
Best game I played so far!
I really which there was more conten. Apart from that really nice game concept
Like the graphics but the cars controls were a bit slippery
The Graphics are amaizing, but the gameplay not so much. It was too hard to aim, and despite not really hitting many I still won
Nice art style and idea. It was very hard to hit something with a plane first try, but apart from that great game
Really nice game. Only problem I have with it is that the respawn didn't always work(for example the very beginning and once later on in the game were teleporting was introduced)
Love the art style and the intro...
Your art style is awesome... would have loved to see some more after getting to the bar
At first I thought I would die of boredom if I would play this for more than ten minutes but when I did... I loved it... Amaizing game even thought there is no goal
At first I thought I would die of boredom if I would play this for more than ten minutes but when I did... I loved it... Amaizing game even though there is no goal
One of the best I played so far
Such an awesome game... great idea... Take all the weapons from red!!!
It took a while to get harder, but when it did it did...
Nice idea, but I didn't like having to watch through the beginning every time when I restart the game
The Controls need a tutorial, but apart from that it is a very creative and fun game
So much Fun... and so hard... the thing I love most about the game is the tutorial... without it I would have given up after 10 seconds max and missed out on this game
I really liked the music... very creative idea
I was squinting so hard to read the text...
But all in all it's a nice game that could do with some polishing the collisions
Love your art style. The puzzles were well designed, but I walked into the walls and got caught all the time which was annoying
I really liked the game except for the brakes between the waves that felt slow. I would have liked a speed up time button
I can see this game doing well on mobile...
Great work, love the art style
Really nice game, but I didn't really find a use for the barricades.
Good message, but you should only be able to shoot one shot at the time because it was easy to just mash all the buttons
Really fun game... Audio fitted in very nicely
This game needs more explaining...
You HAVE to add "Love me"!!!
Great Concept
The controls feel so smooth! Loved it
It was really hard to controll and the keys in the tutorial didn't do anything. The key i could figure out was space to shoot
It would have been easier if you could use the mouse to throw boxes. Just dropping them makes building stuff really tedious
I would have prefered to play against a bot or something...
I also didn't like that you could reuse words.
it became Type in : red,green,yellow,blue,red,...
Nice Idea, but the Window in which the game was presented really bothered me... I didn't know how to close the game or what the flag and stop sign did. The vanishing zombies were really confusing too.
Nice game, theme buddy!
But please don't use Z and X as keys for those of us with a qwertz keyboard...
Nice idea, but the particles that went after the ball stayed relative to the camera, which was really confusing... You sadly can't die, which is making the game not challenging
20 hit combo... aww yeah... sadly can't vote this year; would be 5/5
After trying to finish this game for ages I can say, you are the real monster!
Nice game... really frustrating
Found someone else who had a similar idea to me :)
I really liked your game, and how it looks and sounds.
The first time I played, I only had my left earphone in my ear, so I didn't get what was going on.
I replayed the game while writing this comment, because it bugged me, that I only found two endings...
Guess whose Humor score just went up to 5 stars!!!!
Really great game
This is wonderful... My game really sucked, but I'm so happy this exists
Your game is just plain evil...
Babysitting is so hard!
Really fun game with great graphics...
Keep up the good work
Very nice idea, and graphics, but your game was kind of hard, because it was difficult to get your teleport target to the correct place, before a slime hit you...
Aiming with the mouse would have been better in my opinion
Checkpoints would have been nice too
Also, I have no clue on how to beat the slime at the end.
The part I really liked about your game was the almost puzzle, where you had to jump twice, in order to avoid the spikes...
like jcmonkey I also struggeled with the jumping and double jumping. It took me two runs to fully understand my purpose of the game. I think your game needs some more description like collect all the blobs, and you have a double jump...
That kind of thing.
I really liked your art style, and the character animations.
It took me longer than I want to admit, but I did it...
Loved the comment about the last item not doing anything new XD.
Your game looks really nice, but the game took a little long to complete
Your game looks really nice, and bonus points for a good in game tutorial
Very nice game! Looking around feels really nice.
Got to level 5 easily, but then just got eaten...
Listened to the entire song too... XD
The game was almost a bit too easy... I easily mangaed to grow all of the corn. Maybe the laser should speed up, so you had to choose which ones to grow, and which to leave behind
Your game is really fun and I like the graphics. A slight improvement in my opinion would be if you had some sort time pressure, but apart from that, great game!
I get an error when I try to start the web version:
lust/statemanager.lua:54: attempt to index field'?' (a nil value)
You say multiplayer in the description... Are those actual other players... Am I stealing their numbers?XD
It was a really nice twist on the whole 2048 games... It had nice graphics and was fun to play, but I think the other high numbers just laying around is making the game almost too easy...
What? I lost even though I had like all of the map? Screw the American election system!
Amaizing game... Took a bit of time to get the hang of, but really fun
Great Game, really fun to go back and join ISIS instead of studying html, but the not working buttons confused me...
I tried pressing a few times... You could have added some feedback, that the button is not meant to be pressed
I really liked the look, and the game was kind of fun to play.
I would have loved it if there had been a way to go up, so you wouldn't have to wait
@Falkreon Thanks for your feedback :). The problems didn't occur to me, because the background is 16:9, and I wanted to lock your Window only to be 16:9 too. That's where your first problems came from. Since I opened it in windowed mode, I didn't need a quit button, since I just used the red X.
These small bugs are now fixed! :)
@Si1ver No... It isn't.
I didn't want you to be able to win because that would result in there being a definitive "correct" path, that would be a weird combination of choices...
@thedashdude right now the data is just sitting in an xml file... I will probably post it somewhere once I got the time to actually put it into some nice diagrams
Really funny...
The graphics were really nice and smooth and the clicking sound was really statisfying.
The red button was just too tempting to me...
You got fired...
Was really fun, but I'm bad at reading things quickly, so I didn't get past Nicol...
I didn't like that you have to start all the way at the beginning again...
The first time the death sound came I really jumped...
Nice game... I found the debug mode btw XD
Great mechanics, gameplay and graphics.
Only negative points are the number of levels and that I didn't notice when I finished them all and just pressed restart...
I really liked your game. The artstyle is really nice.
One thing I didn't like, is that my village died of venom suddenly, without me even expecting it, or being able to do anything about it...
Very fun game, although I have some slight issues with it...
In the beginning I found it very confusing, that you can't move your cannon, after releasing the button. An order would have been nice too, so aim first, strength afterwards. You also don't have a single artstyle (The cannon and target for example could be from very different games).
Apart from that, you really made a fun game
Wow... Those were some fancy transitions for a ludum dare game!!! Really liked the weird effects...
Very interesting and fun game, but I got stuck on the part where you have to jump up three blocks, because my player kept getting stuck on the side of blocks... have you tried making a slidy physics material to prevent this?
Very nice game, but I am really bad at it... it took me way too long to figure out what I was supposed to be doing and by the time I did, the timer already ran out. You could add some difficulty setting, so that people who can't read quickly can win something too.
Another design flaw I found was the minigame where you had to press a specific button and it said fast, would lead me too pressing the first button quickly over and over again, and causing in my hands getting guilloutined!
Apart from that solid game, with lots of content!
I don't know if the weird jumping is a design choice, but if it isn't, next time try storing your vertical speed in a variable, and subtract [insert gravity value] from it every frame or something... then if you jump, set it to [insert jump value]
This looks so nice... Which you could have completed the game...
The graphics and audio were great and you had some interesting gameplay, but the thing I disliked, is that it took so long to restart...
It took me a while to figure out how to pass through enemies, and how you get over edges...
I also found a glitch, where you can get a sort of infinite score if you have a thing that pushes you up and you go around in circles.
Other than that it was a really nice idea, and very nice graphics
After getting close to rage quitting, I finally managed to get poor Kevin to the top of the tree.
Great game. Made me really happy. It would have been better if you could jump quicker(like it would remember that you pressed jump just before getting on the next bulb)
It says "This game is still In Development and is not currently playable" on the site...
Man I hate reading... You'll realize how ironic that statement once you look at my game :)
I'm looking forward to looking through your sorce code to see how you made your game...
I didn't really like the story, because it's so unclear what's going on... What the hell are those creatures? I want to know!
I liked the little pictures that went with the stories. nice artwork
Very nice pixel art, but it is a bit odd that the plant isn't continuous(just goes into another direction without smoothing)...
Great and fun game... I really liked it, but it got slow at some points... Maybe a speed up time button would have helped
Great sound design, and nice graphics...
The only thing that didn't really match the artstyle were the explosions...
Great game with a beautiful artstyle and nice sound.
I found your game extremely hard and didn't manage to get past the first level...
Wow! That game was great! I just kept smiling playing this game! :)
When I first saw the game on the games page, I thought that I would spend the next five minutes reading an instructions guide on how you play. What I got was two button controls. I am in love with the theme!
The graphics are really great, and the animations and pop sounds are really statisfying. Sadly the framerate started going down when my city grew.
What I really loved is that you made a game for the audience it is targeted at. The level of complexity fits the five minute play sessions, that people are going to spend on your game perfectly.
A little negative point is that I didn't feel an immediate response to the changes that I made. You could possibly have indicated the actual amount of red/blue relation somehow...
It took me a while to realize, that i could controll where the wale was moving instead of just controll the rotation. A background with more going on would help...
Great audio, and nice gameplay, but the thing I find odd about your game is the loosing condition...
I think it would have been better if you lost when too many blobs left the screen instead of running out of ammo. Because of that you can use the sniper 1000 times, which makes the machine gun pointless.