Trash Rolling Turtle by Tititesouris 2014-04-29T12:37:00
poor little turtle :(
nice relaxing game
Foon → Ludum Dare Explorer → Users → Jagang
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Planet Crush | compo | 704 | 3.00 | 2.83 | 3.07 | 3.48 | 2.58 | 3.00 | 2.22 | 2.79 | 53 | |
| 2014 | 29 | Beneath the Surface | Antlings | compo | 1124 | 2.52 | 2.43 | 2.52 | 3.18 | 2.26 | 2.29 | 2.32 | 39 |
poor little turtle :(
nice relaxing game
The dream of every player, cheating the world you're in :)
First game I finished this LD without noticing it :D
Puzzles were great and easy enough to pass for testers (and I think I noticed some alternative solutions, but could be my imagination)
art, sound and gameplay worked really well together, I have nothing bad to point out here and I think that has never happened before, GJ :)
10/10 would play again - IGN
wooops I suck at typing xD
I really like gimmiky games like this and the presentation was great. Do you know "Typing of the Dead"? Something like that would have been closer to the theme, but its enjoyable anyway :D
I also liked the cute little balls of death :)
Would be great if you could restock them somehow (recollect them, drops, crates,...) to prevent shortage of cuddle balls :D
Nice work, have really enjoyed the "hammer management" aspect
the fighting is fun :)
some sounds would have increased the impact of the attacks drastically
Edit to previous: I also got negative Shield :P
I favored blue, down with the red scum!
Great idea and execution of gameplay and presentation.
Good job!
nice idea, just missed some variation. Also there are some clipping and physics errors
Same problem for me. I guess I won my fight, but I have no idea why. First I thought I have to touch it with the sharp end of the hearth but it looks like it doesn't matter. I'm lost.
Great job with the networking! Just wished you would have had more time for actual content.
Thanks for all the nice words and tipps, much appreciated :)
I also would have liked some fancy animations but sadly I'm really bad and visual stuff and sound effects. For this time, my goals were not eye burning graphics and something you could call sound effects. I'm proud of the outcome in these points at least for my standard :D
Next time I will also try to do some animations :)
For idea with the slowdown after picking up a planet: This would probably have made it in with a little more time for balancing and play testing.
For the idea with the mouse controll: Also a nice idea, but a whole new balancing approach. Would also have needed further testing to pinpoint the better solution in the long run.
For doing this whole thing physics based: I'm quite honest, that was my original plan but couldn't pull it off and had to switch to simpler mechanics :/
Thanks again for playing :)
Yeah sorry, I had no time left to balance the difficulty curve :/
Missed some Power-Ups for variation, but all in all an..."interesting" concept :P
Great Art, great music and great concept :)
The HTML version didn't load for me, the unity one worked fine but had some Nullpointer at the starting screen. I had a similar error. This could happen by refering some Objects not yet present in the menu screen.
Now for the game: I really liked the idea, but missed a bit of variation. Some could have been Power-Ups to spice things up. The visuals had a lot of charm, only the red balls sticking out oddly.
All in all: good job and keep up the good work :)
I saw the thumbnail and new: I must play!
The idea and concept are great, but the game itself needs some polish. I also glitched out some teenagers and fire through them^^
Welp, shouldn't have spammed all my ammo into the box right before all the enemies spawn D: nice resource management game. great balance between extra points and ammo :D
Yeah its really ambitious but that still happens to regular participants so don't worry too much about that^^
I can see the way it's supposed to be played later and I like the old active time battles of Final Fantasy :)
The slow bananas are like the name suggests really "slow". After killing the Melone-Robots I just watched my character slowly accending to the next platform and got bored real quick. Nice concept through.
no scaling problems either. it was a bit sad for me that it ended as soon as the story started to suck me in, but at least the part that was there, was a good read
Really liked the concept of balancing health and enemies. Had some lagspikes after spawning a lot of enemies and then spawning a lot of bullets. The art was cute :)
Really nice interpretation of the theme, art and gameplay.
The puzzles are easy enough to complete and test the whole game, but hard enough to not just breeze through the whole thing. I also threw some Nullpointers at the second last stage after hitting first teh jung girl and the old man and then the old lady and the two fighting people.
great idea for this theme! Just the choices disappeared a bit too quick for me
I really like the visuals :)
checkpoints were a bit harsh in my opinion and the jumping felt a bit clunky at times.
The interpretation of the theme is brilliant, I must smile while playing it :)
the monsters were cute, at least as cute as a giant slime slug can be :)
I really love platformers and the abilities let me create my own way, which i like because I'm not glued to tracks. The graphics were great as well. My main problems were that I didn't really needed most of the skills. This could also be because my second complain. I really couldn't tell I was hit by something other than my health running out and I don't want to always check there after every jump. Therefore I just couldn't tell if I need the skills to avoid the damage because I didn't realised I got damaged in the first place.
Great job anyway :)
Chain reactions are always addicting :)
but after some time I got a headdache from the explosion sound :/