FoonLudum Dare ExplorerUsers → Jagang

Jagang

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponPlanet Crushcompo7043.002.833.073.482.583.002.222.7953
201429Beneath the SurfaceAntlingscompo11242.522.432.523.182.262.292.3239

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jagang

LD29 — Beneath the Surface

Trash Rolling Turtle by Tititesouris 2014-04-29T12:37:00

poor little turtle :(
nice relaxing game

console.enable(); by Knighty 2014-04-29T18:26:00

The dream of every player, cheating the world you're in :)

a Tree... by dsoft20 2014-04-29T17:06:00

Nice and relaxing :)
I like the root view

LD32 — An Unconventional Weapon

Ultra Hat Dimension by Crowbeak 2015-04-25T02:43:00

First game I finished this LD without noticing it :D
Puzzles were great and easy enough to pass for testers (and I think I noticed some alternative solutions, but could be my imagination)

art, sound and gameplay worked really well together, I have nothing bad to point out here and I think that has never happened before, GJ :)

10/10 would play again - IGN

The morning type by Liam :D 2015-04-21T10:23:00

wooops I suck at typing xD
I really like gimmiky games like this and the presentation was great. Do you know "Typing of the Dead"? Something like that would have been closer to the theme, but its enjoyable anyway :D

Hedgegeddon by Kinzata 2015-04-20T18:27:00

I also liked the cute little balls of death :)
Would be great if you could restock them somehow (recollect them, drops, crates,...) to prevent shortage of cuddle balls :D

World of Hammers by The4thCircle 2015-04-21T14:11:00

Nice work, have really enjoyed the "hammer management" aspect

Velo-City by TeamEagle 2015-04-21T16:23:00

Game feels a lot like "Race the Sun"
Great synergy of music and visuals. The world felt really organic! Why can't I vote for music? It was the best I heared so far!

Loli Mechaslayer by theholychicken 2015-04-20T18:17:00

the fighting is fun :)
some sounds would have increased the impact of the attacks drastically

Loli Mechaslayer by theholychicken 2015-04-20T18:19:00

Edit to previous: I also got negative Shield :P

Weapon Regulator by drludos 2015-04-20T15:22:00

I favored blue, down with the red scum!
Great idea and execution of gameplay and presentation.
Good job!

Garden Defender by RedTomato 2015-04-21T23:11:00

nice idea, just missed some variation. Also there are some clipping and physics errors

Love is a Weapon by MdotEdot 2015-04-20T11:54:00

Same problem for me. I guess I won my fight, but I have no idea why. First I thought I have to touch it with the sharp end of the hearth but it looks like it doesn't matter. I'm lost.

Fight Rabbits Online by woodenrabbit 2015-04-22T20:20:00

Great job with the networking! Just wished you would have had more time for actual content.

CMDer by deadarius 2015-04-20T11:46:00

I got the chance to play it while some other guys were here. If you are just 2 players it boils more down to "who walks first into the way of the other". But with more than 2 its a hell of fun :)

Planet Crush by Jagang 2015-04-22T19:11:00

Thanks for all the nice words and tipps, much appreciated :)

I also would have liked some fancy animations but sadly I'm really bad and visual stuff and sound effects. For this time, my goals were not eye burning graphics and something you could call sound effects. I'm proud of the outcome in these points at least for my standard :D
Next time I will also try to do some animations :)

For idea with the slowdown after picking up a planet: This would probably have made it in with a little more time for balancing and play testing.

For the idea with the mouse controll: Also a nice idea, but a whole new balancing approach. Would also have needed further testing to pinpoint the better solution in the long run.

For doing this whole thing physics based: I'm quite honest, that was my original plan but couldn't pull it off and had to switch to simpler mechanics :/

Thanks again for playing :)

Planet Crush by Jagang 2015-04-25T01:17:00

Yeah sorry, I had no time left to balance the difficulty curve :/

WEEABO QUEST by akios 2015-04-25T20:03:00

Missed some Power-Ups for variation, but all in all an..."interesting" concept :P

SUPER BRO THROW by SinclairStrange 2015-04-21T21:11:00

Great Art, great music and great concept :)

Get Them Fed! - by Effinjay Studios by Kassimkot 2015-04-20T15:01:00

The HTML version didn't load for me, the unity one worked fine but had some Nullpointer at the starting screen. I had a similar error. This could happen by refering some Objects not yet present in the menu screen.

Now for the game: I really liked the idea, but missed a bit of variation. Some could have been Power-Ups to spice things up. The visuals had a lot of charm, only the red balls sticking out oddly.

All in all: good job and keep up the good work :)

Cutest Weapon by rzfmzn 2015-04-22T20:38:00

I saw the thumbnail and new: I must play!
The idea and concept are great, but the game itself needs some polish. I also glitched out some teenagers and fire through them^^

Farm Fury by ironleonem 2015-04-20T12:06:00

Welp, shouldn't have spammed all my ammo into the box right before all the enemies spawn D: nice resource management game. great balance between extra points and ammo :D

Def(Comic)Con by novadream 2015-04-21T23:07:00

Yeah its really ambitious but that still happens to regular participants so don't worry too much about that^^
I can see the way it's supposed to be played later and I like the old active time battles of Final Fantasy :)

Magic Banana Breakout by dancar 2015-04-24T16:33:00

The slow bananas are like the name suggests really "slow". After killing the Melone-Robots I just watched my character slowly accending to the next platform and got bored real quick. Nice concept through.

While you don't care by bonus1up 2015-04-22T19:58:00

no scaling problems either. it was a bit sad for me that it ended as soon as the story started to suck me in, but at least the part that was there, was a good read

Berry | The Last Straw by yuigoto 2015-04-21T13:58:00

Really liked the concept of balancing health and enemies. Had some lagspikes after spawning a lot of enemies and then spawning a lot of bullets. The art was cute :)

Evil Cupido: Haters gonna hate by Pixel Heart 2015-04-22T19:40:00

Really nice interpretation of the theme, art and gameplay.
The puzzles are easy enough to complete and test the whole game, but hard enough to not just breeze through the whole thing. I also threw some Nullpointers at the second last stage after hitting first teh jung girl and the old man and then the old lady and the two fighting people.

Don't Choke! by Big Cow 2015-04-21T23:26:00

great idea for this theme! Just the choices disappeared a bit too quick for me

Sivo: Trial of the Lava God by rattower 2015-04-20T15:15:00

I really like the visuals :)
checkpoints were a bit harsh in my opinion and the jumping felt a bit clunky at times.

Zombinball by PanKamil 2015-04-25T16:41:00

The interpretation of the theme is brilliant, I must smile while playing it :)

Get back to work! by john wasteland 2015-04-24T16:22:00

the monsters were cute, at least as cute as a giant slime slug can be :)

The Awesome Jelly by fixitteam 2015-04-22T20:11:00

I really love platformers and the abilities let me create my own way, which i like because I'm not glued to tracks. The graphics were great as well. My main problems were that I didn't really needed most of the skills. This could also be because my second complain. I really couldn't tell I was hit by something other than my health running out and I don't want to always check there after every jump. Therefore I just couldn't tell if I need the skills to avoid the damage because I didn't realised I got damaged in the first place.
Great job anyway :)

Shape Blaster by phantomas 2015-04-21T16:35:00

Chain reactions are always addicting :)
but after some time I got a headdache from the explosion sound :/