ranmara 2015-04-21 20:36
Great work getting the networking set up in such a short space of time. I was playing and another random player turned up to help me fight!
Foon → Ludum Dare Explorer → LD32 → Fight Rabbits Online
By woodenrabbit
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 620 | 2.94 | ||
| Humor | 743 | 2.40 | ||
| Mood | 987 | 2.00 | ||
| Overall | 1018 | 2.47 | ||
| Fun | 1047 | 1.94 | ||
| Coolness | 2090 | 26 |
Great work getting the networking set up in such a short space of time. I was playing and another random player turned up to help me fight!
Worked well in Chrome but not IE for me. Ran into another player and we fought together. Cool.
Great job with the networking! Just wished you would have had more time for actual content.
Nice concept! I like the multiplayer features.
Cool to see a networked game. Did you use WebRTC for the networking?
@jmborden I didn't actually. Just plain websockets. Part of why I went with the classic rpg tile movement is it meant that very little information needed to be sent (rather than sending the player's input 20 times a second). I plan on trying out WebRTC sometime, but I haven't quite bumped into the need yet.
Idea looks cool. But there is no content as you mentioned. If you add some stuff people we can have a little LD rabbit hunt party there :).
Works fine ... but how theme fits into game ?
Great job on the networking :), but I think the fighting system could use some work.
Cute game but pretty boring if no one is playing it the same time as you.