FoonLudum Dare ExplorerLD34 → O3000

O3000

By farwyler

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CategoryRankScoreCount
Coolness1100
Graphics1074.27
Theme2184.02
Audio3363.33
Overall3373.51
Mood3783.38

Comments

gv1351 2015-12-15 18:32

Great graphics

ardent-skylight 2015-12-15 18:32

Great game! Only problem is that it seems to freeze on the web player when loading music.

blancohugo 2015-12-15 18:32

Cool game, reminds me Agario

bodsey 2015-12-15 18:33

It doesn't feel like it's a brand new concept, but it's gorgeous so congrats

exhidor 2015-12-15 18:33

The idea is not so original (i.e. Agar io) but the concept work well and the fact that you have to economized action is a great idea. Graphics are greats ! I like your game !

kaotiklabs 2015-12-15 18:34

great graphics and overall zen gameplay. Really liked it.

ladys 2015-12-15 18:37

Awesome Game.. Could be great on Android!
Its a little hard to see if you are bigger or smaller though..maybe vary the colors depending on if you can eat them or not

jofra 2015-12-15 18:37

Cool graphics i liked the mood a lot :D

gipzo 2015-12-15 18:37

Great realization. And really beautiful graphix. Well done.

cogcomp 2015-12-15 18:40

Remings of Osmos. But a very nice execution of a good idea!

vortex 2015-12-15 18:42

The Graphics are really nice.
One of the best looking games I've seen this far!

reccy 2015-12-15 18:43

Very fun little game.
It's like Agar.io but good! :)

kaa 2015-12-15 18:43

Nicely done! Aspecially liked graphics and animations.
I've seen this idea already in Osmos and Agar.io. It fits "Growing" perfectly.

chewie 2015-12-15 19:15

Visuals are great & fun to play! Similar to Osmos & Agario

bradur 2015-12-15 19:27

This game is looks very nice!
The controls are a little rough, and it wasn't always easy to know how much or why I lost mass. Otherwise, nice gameplay. I managed to finish all levels!

digi_killer 2015-12-16 14:20

Nice graphics, but repetitive gameplay style.

wdebowicz 2015-12-19 19:23

55,86 on lvl 4. That was enjoying! Not sure why you do not want to be rated in "fun" category. It's about "Fun – How much you enjoyed playing a game. "

ooku 2015-12-21 09:21

Very nice entry. With better sound I would have given a perfect score.

oberynmartell 2015-12-21 15:35

Nice graphics! Congrats.

xanjos 2015-12-24 02:48

This was a really fun entry to play. The gameplay reminds me of agar.io a lot but with a lot more depth and strategy as you kind of need to plan ahead very quickly as to which blobs to eat first.

dx0ne 2015-12-29 11:04

Looks great and surprisingly there's a challenge.

tselmek 2015-12-31 18:52

Very very challenging difficulty, the game is magnificently polished, the visuals are very nice. I wish the controls were a little less floaty but overall, great entry.

seconddimension 2016-01-02 15:27

A very well polished game with great style.

kanedaxiii 2016-01-02 15:31

Great game, not a new concept, but nicely done and even a bit challenging, with fitting graphics and audio. The sound effects of slurping and stuff are awesomely fun!! XD.
It's a good candidate for Android porting too ;)

stanov 2016-01-03 15:11

Loved it. Just loved it. Graphics, audio, mood - everything is perfect. Reminded me of Osmos :)

arcturusdeluxe 2016-01-03 20:16

Great presentation, very clean and pretty. A pretty good take on the Osmos/Agario formula, and fits the theme well. Nice work!

swipefaststudios 2016-01-03 23:56

Cool Game like the relation to the theme!

amras0000 2016-01-04 10:00

It seems like you're taking a lot of cues from Osmos here, and there's just a few annoyances based on the elements of that game you didn't port over:
-Most significantly, there's no way to tell which things will kill you and which won't. Their borders are just vague enough that on multiple occasions I got destroyed by things that definitely looked smaller. The ideal solution here is to color them, say, green when they're smaller than you, and blue/red when they're bigger.
-As another minor annoyance, though this is much more excusable in a LD entry, there's no real feedback as to how much mass things take. In Osmos specifically movement would result in a little blob of mass being spewn out in the direction opposite of movement, though I'd imagine there's other solutions to better signify how much mass I lose per click/second/boost at a given size.
-the hitboxes are also very unclear and don't match the graphics
-Finally, it seems to me like you applied the same force/cost the same mass regardless of the player's size. Or at least the increase didn't scale properly with the mass of the player. By the end of the last levels the game was a bit hard to control. Would've been nice to just spew out more mass per second in exchange for the same speed I had at the start.

Definitely enjoyed the game, save for the annoyances. Nice work.

haokarlos 2016-01-04 10:42

Great art and cool game similar to agar.io. Good job!