thristhart 2014-12-08 15:37
Played this with my friend. Surprisingly fun! I only wish bullets had more recoil, so you could zoom around by shooting. We enjoyed ourselves quite a bit screwing around in the lowgrav and dying by standing on bullets.
Foon → Ludum Dare Explorer → LD31 → Space Battle - Multiplayer
By vortex
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Fun | 500 | 3.14 | ||
| Overall | 673 | 3.09 | ||
| Innovation | 735 | 2.89 | ||
| Graphics | 816 | 2.69 | ||
| Theme | 816 | 3.39 |
Played this with my friend. Surprisingly fun! I only wish bullets had more recoil, so you could zoom around by shooting. We enjoyed ourselves quite a bit screwing around in the lowgrav and dying by standing on bullets.
Nice idea, but it's hard to control(or i'm just dumb...)
Froze and crashed in my browser but hey nice job
Multiplayer in 48 hr! :o
love game that include multiplayer. Good job !
Multiplayer is an awesome feature for this game!
Man this game was awesome! Seriously, really fun! You should expand this game with more weapons and maps after the Compo, really a great idea! ^^
Suprisingly fun! but hard to control at first (not a bad thing)
Oops, I did not read about the boxes and spent some seconds shooting them :D Nice work, I like the gravity, reminds me of my last game here on LD30.
Mmm I'd prefer the jetpack to impulse the player up, not forward, but it's original and useful to orbit. Nice work.
Fun! It reminds me Space Wars on Vectrex !
Nice, don't see multiplayer often! Was lucky enough to encounter a few other players and battled it out for a few minutes. Fun game! It seemed like missiles weren't very useful because everyone just spammed bullets all the time, but it's very cool that you were able to implement all this in the compo.
Aw man, I really wish there were other people to play with. The in-flight controls felt really nice. I liked the randomly spawning crates with upgrades in them - feels like playing Worms again :)
For some feedback on the controls, I would suggest that when the player hits the planet, they sort of snap to it and don't have to rely on the rotate keys to make them stand upright. It felt a little weird to me.
Other than that minor gripe, I liked the game! I'm going to keep checking back to see if more players are on so that I can actually give it a rating.
Seems cool ! So bad that I can't get that damn unity plugin to work on linux, I'm missing a lots of games :(
nice idea to have the shots orbiting the planet.
Hi there. Looks nice. Found controlling the movement very tricky.
This looks like it was a lot of work, and it is challenging to play so for that it deserves kudos. Would have loved to hear some sounds and have some interactions that felt like I was progressing or failing throughout the different phases. Great start!