volkoivan 2014-12-09 03:25
Cool, but very hard, guys
I don't really understand how to play at first
Foon → Ludum Dare Explorer → LD31 → Khattraction
By memilian
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 342 | 3.28 | ||
| Fun | 651 | 2.86 | ||
| Theme | 840 | 3.10 | ||
| Overall | 856 | 2.76 | ||
| Graphics | 863 | 2.41 | ||
| Mood | 906 | 2.32 | ||
| Coolness | 1500 | 46 |
Cool, but very hard, guys
I don't really understand how to play at first
Super interesting! I liked the effects on the attractors and repulsors.
Interesting concept. It doesn't do anything when I manage to hit the target though, but it's an LD; I can accept a "self-scoring" game. Really clean, simple concept, and intuitive controls, maybe a bit more feedback when changing the strength would be useful (currently you have to wait for ~1 animation loop to get a feel for the new strength)
The bottom bar was REALLY annoying whenever I had an acceptor/repulsor down there, which was any time after clicking the button to create one.
Really original game x) its hard like my project xD
if you have some time also check my project mate x) Good work :)
Really nice game, good job.
As others have said, could perhaps do with a slower build up in difficulty. Perhaps 1-2 easy levels in front of the ones you have would be sensible?
Nice idea.
Very fun to play :) apart from the annoying bottom bar, the concept was really fun. nice work.
Very nice idea. Only suggestion i have is that you should limit the number of atractors and repulsors.
Thanks for the feedbacks :), I plan to improve the game in the near future so they 'll be useful.
On the levels : I spent the last hours yesterday making a level editor and once it was done I had very little time to make the currents 5 levels and to test them, so the balance is clearly not that good...
@tobyp : I completely forgot to mention that the target have a life and that you need to hit it several times to destroy it. I'll add it in the description.
I really like the idea and what kind of projects could come out of it if you continue. It seems a bit buggy in that sometimes shots don't register when you hit the target. Other than that, it's solid.
It would be nice to change angle with A/S or S/D instead of W/S since it changes horizontally ;).
Great concept, absolutely love the particle effects.
One thing, the guide stated "around 10 bullets" but I had to pump it full of closer to 80?
I fixed the bad collision detection when hitting the target, and it's bad life value. Now the target needs 5 hits to die.
Took me some time to find out I could open the bottom menu...
Cool concept anyway!
Hard to play and somewhat too slow (maybe it's my computer).
Very nice concept. The interface could be better though.
This is extremely cool! Simple but elegant mechanic makes for some really fun puzzles, and the graphic effects are awesome (I especially like the level transitions). Well done!