FoonLudum Dare ExplorerLD31 → Khattraction

Khattraction

By memilian

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CategoryRankScoreCount
Innovation3423.28
Fun6512.86
Theme8403.10
Overall8562.76
Graphics8632.41
Mood9062.32
Coolness150046

Comments

volkoivan 2014-12-09 03:25

Cool, but very hard, guys
I don't really understand how to play at first

tcarter 2014-12-09 06:19

Super interesting! I liked the effects on the attractors and repulsors.

tobyp 2014-12-09 09:27

Interesting concept. It doesn't do anything when I manage to hit the target though, but it's an LD; I can accept a "self-scoring" game. Really clean, simple concept, and intuitive controls, maybe a bit more feedback when changing the strength would be useful (currently you have to wait for ~1 animation loop to get a feel for the new strength)
The bottom bar was REALLY annoying whenever I had an acceptor/repulsor down there, which was any time after clicking the button to create one.

domicuc 2014-12-09 09:32

Really original game x) its hard like my project xD
if you have some time also check my project mate x) Good work :)

jpmit 2014-12-09 11:50

Really nice game, good job.

As others have said, could perhaps do with a slower build up in difficulty. Perhaps 1-2 easy levels in front of the ones you have would be sensible?

dieblume86 2014-12-09 14:19

Nice idea.

robustinteractive 2014-12-09 14:47

Very fun to play :) apart from the annoying bottom bar, the concept was really fun. nice work.

vortex 2014-12-09 16:49

Very nice idea. Only suggestion i have is that you should limit the number of atractors and repulsors.

memilian 2014-12-09 17:50

Thanks for the feedbacks :), I plan to improve the game in the near future so they 'll be useful.
On the levels : I spent the last hours yesterday making a level editor and once it was done I had very little time to make the currents 5 levels and to test them, so the balance is clearly not that good...
@tobyp : I completely forgot to mention that the target have a life and that you need to hit it several times to destroy it. I'll add it in the description.

skipi 2014-12-09 18:14

I really like the idea and what kind of projects could come out of it if you continue. It seems a bit buggy in that sometimes shots don't register when you hit the target. Other than that, it's solid.

neithr 2014-12-09 19:33

It would be nice to change angle with A/S or S/D instead of W/S since it changes horizontally ;).

chrismingay 2014-12-09 23:55

Great concept, absolutely love the particle effects.

One thing, the guide stated "around 10 bullets" but I had to pump it full of closer to 80?

memilian 2014-12-13 13:05

I fixed the bad collision detection when hitting the target, and it's bad life value. Now the target needs 5 hits to die.

01101101 2014-12-14 16:59

Took me some time to find out I could open the bottom menu...
Cool concept anyway!

pht59x 2014-12-14 16:59

Hard to play and somewhat too slow (maybe it's my computer).

gwenn 2014-12-16 10:48

Very nice concept. The interface could be better though.

6downstudios 2014-12-19 23:47

This is extremely cool! Simple but elegant mechanic makes for some really fun puzzles, and the graphic effects are awesome (I especially like the level transitions). Well done!