Dawn of Dimension by jplur 2012-09-14T10:56:00
I really liked the concept, the movement was a little off, and it's quite interesting!
Foon → Ludum Dare Explorer → Users → munchor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | a choice of weapon | compo | 742 | 2.93 | 3.07 | 2.75 | 3.68 | 2.12 | 3.96 | 2.06 | 2.74 | 50 | |
| 2014 | 31 | Entire Game on One Screen | Level Designer | compo | 644 | 3.12 | 3.00 | 3.44 | 3.46 | 2.56 | 1.91 | 2.71 | 2.55 | 41 | |
| 2013 | 27 | 10 Seconds | Multitaskor | compo | 112 | 3.63 | 3.61 | 3.46 | 3.76 | 2.61 | 2.22 | 2.38 | 3.04 | 64 | |
| 2012 | 25 | You are the Villain | Not Space Invaders | compo | 406 | 2.90 | 2.53 | 3.00 | 3.57 | 2.63 | 2.14 | 2.36 | 2.73 | 56 | |
| 2012 | 24 | Evolution | Angry Fish | compo | 665 | 2.34 | 2.56 | 1.84 | 2.63 | 2.22 | 1.08 | 2.05 | 2.55 | 63 |
I really liked the concept, the movement was a little off, and it's quite interesting!
Also, the source can't be found!!!!!!!!!!!!!!!!!!!!!!!
Er, what does this have to do with evolution?
Only providing Mac OS X builds will kind of make nobody vote for you. Provide GNU/Linux and Windows too? ^^
Best game I played of all. THIS SHOULD REALLY WIN!
Nice game, worked perfectly on Web for me (Firefox 16 on Linux)!
Nice entry man :)
Space scrolls down the page too, so it was a bit hard to play, I had to refocus all the time (Chromium 21 here). Either way, it's probably too hard :P
Very nicely put game, perhaps a bit too easy?
I got the first person shooter, and I think you did a bad job on this last one, it's just too hard to beat it.
Either way, I loved the way you thought of Evolution, great job :)
I also can't unrar on GNU/Linux, since rar is a proprietary file archiver and I'd rather not install proprietary software.
Quite confusing at first, but when you get it, it's pretty fun!
I liked the game, but it could be more fun...
Great to see an entry by other Portuguese people, and I really liked it :)
This is one great entry, was tempted to five it, but foured it, great job man!
I liked the concept very much, but it's very hard to get the trick ;)
Exception in thread "main" java.lang.RuntimeException: Resource not found: res/sounds/stage4/saltar.ogg
Running on Linux, can't really play it. "java -jar meatify-crossplatform.jar" is what I did.
This is one hell of an entry, awesome music, awesome graphics, awesome game. 5/5 on theme too, it's EXACTLY what evolving is all about.
Great entry :)
~> java -jar Downloads/pixels\ through\ time.jar
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.Error: Unresolved compilation problems:
g cannot be resolved to a variable
Syntax error, insert "}" to complete Block
at pixels.ac.<init>(ac.java:25)
at pixels.ab.<init>(ab.java:11)
at pixels.aa.main(aa.java:11)
... 5 more
exit 1
~>
I can't really play...
Nice entry man!
Very good game, the combat is great, but I don't think it really lives up to the theme, though.
I really liked this concept, definitely one of the best concepts of this Ludum Dare. Nice job, just too bad no sounds and moving the player is a bit hard.
Really really great time, loved the controls :)
The graphics are amazing, it's a simple game type, but it was greatly adapted to the theme "Evolution", nice job :)
As @Materie said, make levels shorter, the graphics and audio are brilliant.
Very, very great game, short and fun :)
It's not broken for me. However, here are new links:
http://uploading.com/files/get/956df963/angryfish.love
http://uploading.com/files/get/138b96ca/angryfish_windows.zip
http://uploading.com/files/get/1m2991be/angryfish.bin (Linux Binary)
Ragzouken, I'm sorry, I made the game while I was streaming, so I put the velocities based on my frames per second while streaming (20 FPS). Either way, what you're saying is right, I didn't use dt and I'm not cappint frame rate.
@RawBits, I couldn't agree more! I always have a Game class, a State class and a PlayState class. Then I have the Object class, and the Player, the Enemy and other things inherit that class.
For this Ludum Dare I used Lua, with the which I don't have much experience, so I didn't know how to structure my game like I usually did. I already found out, but only after Ludum Dare.
@rhaasken: Is it too fast or too slow? Please describe. However, I'm pretty sure it's too fast since I also didn't use delta time for movement calculations.
Everything was working fine until all the goblins just froze and I couldn't get any more stone to spawn new goblins. They all just stopped on the middle of my map.
Nice game, though...
Doesn't detect flash...
Very good game designing skills, well-drawn levels, the standing back is a great features, it's also super fun (5/5 fun).
Charging on birds is so fun!
I love the controls, super-cat!
C++ and SFML are cross-platform, I'll try to make a GNU/Linux binary. Providing cross-platform binaries is very good...
Quite hard, but fun!
jerrre, you have to install pygame to play it.
Too hard IMHO, I couldn't kill the knight once.
The collision is really off. Sometimes the bullets pass miles away from the invaders and still kill them. The song is quite annoying after a while. Because of the collision, it's very hard to get far when it comes to levels.
I like the idea (very similar to mine actually).
Nothing really happens. I refreshed it a bunch of times, then I get the "It's not a bug, it's a feature sign". I hit it with my mouse and then I get a little square and music, but nothing else.
Nice entry, it's quite hard to follow the crime-mate, but just staying away from the police was fun.
Interesting game, the .love worked fine on GNU/Linux.
Love everything about it. Reminds me of Deathrun Mod from Counter Strike 1.6, but applied to a 2D Platformer. Timing is tough to get right, what a brilliant entry!
Great entry, I loved the mouse gestures thing!
Amazing entry, cool concept, great physics, phenomenal graphics and cool audio too. I loved Psy-Bagger.
Nice game, stealing candy from a children!
Too bad the sound gets in my nerves. Otherwise, nice entry, very similar to mine.
>(since when they're selected they look exactly the same)
Well, the death ones are pink and the alive ones are red, but thank you for the feedback!
Yeah... So far some people say it's too easy and others say it's too hard, it really depends on your general arrow-keys-based games.
Great, great game! Excellent take on the theme, good physics + interesting art.
Perhaps when you drop a piece outside the placing zone it should go back to inventory instead of trashing it?
Interesting new concept, didn't fully get it, you need to explain it better, but still 5/5 Innovation.
The .love 404s, I can't play this on Linux then.
The .love 404s, I can't play this on Linux then.
>It is noticeable though that you ran out of time, for one, it is very hard to move around (the air lasts for 1/3 of a screen, because shaking the plants takes so long) and there's not much to do (or I didn't find it due to problem 1).
I had that problem, making an air trap takes too long, so I couldn't really do anything.
Publishing a .rar is not a very good idea, use a more widespread non-proprietary form of encryption please.
1/5 on the theme. No crashes, ran just fine on Linux though.
Great game, decent use of the theme, I like the gravity changes and other mechanics. (too many lives though and hard to see that those things on top were lives).
Nice game I love the mechanics and the level design, rated 1/5 on theme because I don't see any reference to 10 Seconds here.
Where's the source code?
I implemented and pushed A and D to move right and left (this is the kind of thing I can do post-submission).
I agree with you guys that you shouldn't have to repeat the beginning levels, they should only be played once, but it's too late now I guess, thank you all for the great feedback so far.
@dekart, which is your browser?
@teamenschede, yeah after releasing a friend sent me that game, I had never heard about it though, looks pretty neat.
Closing my eyes really is a scary experience, well done on the audio!
Possibly one of your best so far! Really really loved the implementation, it was just brilliant, once again!
Really amazing concept, loved everything about it.
I got 171 on my first try, I really loved this game, reminded me of a Minecraft mod that had similar mechanics (but 3D).
I tested it with OS X, and it works! Great entry, great humor, great graphics as well.
Love the zooming mechanic, great great work for 3 days!
Oh Man, what a game x)
Nice new approach on a well-known and simple concept ;)
Everyone, I changed it so that you can play with Mac Mouses or touchpads now :D