Ah, great to see that you fixed the problem with capitalization. The graphics are really great! I wish the swords didn't block the character's helmets because the details are really nice.
Yeah, always great to see a twist on an old classic. The one thing that makes it a bit easy is that the player doesn't move very often, and the offset is somewhat predictable.
Of course, if the player moved too much, it would be impossible. Maybe it would help if you could somehow fire from more than one invader at once?
As others have said, the stand-back mechanic is really nifty. But since it was too easy to stand in one place and mow the guards down, I didn't really get to use it.
I think some improved guard AI could go a long way toward forcing me to use it -- but of course there ought to be some cost to it, as well.
Also, this must be a pretty nasty prison if every room has a bottomless pit! I kid, I kid. ;)
Interesting idea. It seems as though the levels can be rigged from the start; either you'll beat Tombo or you won't because you move at the same rate.
In some cases I decided just to dash for the exit because I couldn't beat him to the valve ... I couldn't tell if there was a consequence to this, but it could make for an interesting gameplay idea: "do you go for the prize, or the exit?"
I also ran into a level where the exit couldn't be reached, though -- it was completely enclosed by walls.
Hi there, your download links for Win/Mac/Linux are the same ... looks like the Windows version. Or are there other instructions for launching the game?
Sweet dnb background music! Nice touch having the upgradeable weapons.
I would suggest making the player's hitbox smaller, though -- you want it very tight to, or slightly smaller than, the actual sprite. I felt like it was too easy to bump into a projectile or enemy when it didn't feel very close. Nice job!
Funny, although it's not much of a game yet. But it's a good start. I find myself wishing there were people to set on fire ... you truly have made me the villain. :D
Haha, I actually kind of like the drunken ship effect. It seems oddly appropriate for an alien ship that spends its time abducting goats in the middle of nowhere ... :)
Haha, great artwork. Love the dual-handed petting. The game itself is a bit too easy, though -- would've loved a bit of a challenge. Literal, but clever take on the theme.
Haha. I played for a LOT longer than I expected. I also love that you make me work to get my next anvil ... really makes me think twice before dropping each one.
Also, nice logo! (Reminds me of the Airwolf logo ... ahh, my childhood)
Nice job! Clever progressive level design, and great all-around package. I love the over-the-top character animation.
I agree that the screen transitions added some difficulty to otherwise simple moves -- if this was intentional, then it worked. :) If not, scrolling or a larger viewable area would help.
LD25 — You are the Villain (24)
None Shall Pass by cardboard 2012-12-22T05:15:00
Ah, great to see that you fixed the problem with capitalization. The graphics are really great! I wish the swords didn't block the character's helmets because the details are really nice.
Not Space Invaders by munchor 2012-12-17T11:22:00
Yeah, always great to see a twist on an old classic. The one thing that makes it a bit easy is that the player doesn't move very often, and the offset is somewhat predictable.
Of course, if the player moved too much, it would be impossible. Maybe it would help if you could somehow fire from more than one invader at once?
Anyway, nice job!
Prison Break! by clueless 2012-12-17T11:13:00
As others have said, the stand-back mechanic is really nifty. But since it was too easy to stand in one place and mow the guards down, I didn't really get to use it.
I think some improved guard AI could go a long way toward forcing me to use it -- but of course there ought to be some cost to it, as well.
Also, this must be a pretty nasty prison if every room has a bottomless pit! I kid, I kid. ;)
Trolls: Where the Sun Don't Shine by Starspell 2012-12-17T11:03:00
Nice! Great animation and motion, really solid control feel. Catchy music, too.
After a while, I really started to enjoy stomping on flowers ... :O
Kollum: The Pressure Valve by ananasblau 2012-12-17T10:59:00
Interesting idea. It seems as though the levels can be rigged from the start; either you'll beat Tombo or you won't because you move at the same rate.
In some cases I decided just to dash for the exit because I couldn't beat him to the valve ... I couldn't tell if there was a consequence to this, but it could make for an interesting gameplay idea: "do you go for the prize, or the exit?"
I also ran into a level where the exit couldn't be reached, though -- it was completely enclosed by walls.
Escape by mokujin 2012-12-17T10:52:00
Hi there, your download links for Win/Mac/Linux are the same ... looks like the Windows version. Or are there other instructions for launching the game?
Globe Hacker by rasmusrn 2012-12-17T10:44:00
Very unique idea! Took me a little while to understand, but it was fun once I understood the strategy. Nicely polished music/graphics!
Dream Chamber by headchant 2012-12-17T10:37:00
Sweet dnb background music! Nice touch having the upgradeable weapons.
I would suggest making the player's hitbox smaller, though -- you want it very tight to, or slightly smaller than, the actual sprite. I felt like it was too easy to bump into a projectile or enemy when it didn't feel very close. Nice job!
Sunday by Cy4n1d 2012-12-17T10:29:00
Funny, although it's not much of a game yet. But it's a good start. I find myself wishing there were people to set on fire ... you truly have made me the villain. :D
Kim Jong Un's Ultimate Childhood Game by Gemberkoekje 2012-12-17T10:04:00
Couldn't play the game myself (OS X), but watched your video. It's like Angry Birds: North Korea! :)
The Villain - Christmas will not be by Remblej 2012-12-17T09:43:00
Hmm, like Jezzamon, I couldn't get it to run on OS X, either ... I couldn't find a stack trace, but it's probably the same problem.
Flight of the Abductor by enfyrneaux 2012-12-17T09:40:00
Haha, I actually kind of like the drunken ship effect. It seems oddly appropriate for an alien ship that spends its time abducting goats in the middle of nowhere ... :)
Event Horizon by SelectricSimian 2012-12-17T09:36:00
Really unique gameplay idea! And you're only thirteen? Very impressive; well done.
Evil Driver by rogerklotz 2012-12-17T09:26:00
Really clever gameplay idea! The other drivers' movements are very convincing.
Villain OS 8 by tommycreo 2012-12-17T09:20:00
Haha, great artwork. Love the dual-handed petting. The game itself is a bit too easy, though -- would've loved a bit of a challenge. Literal, but clever take on the theme.
Who is the villain? by davidllanos22 2012-12-17T08:21:00
Nice and simple. Good job! (I'm relieved that I didn't have to remember what all the faces looked like.)
G.O.A.T. by ChainedLupine 2012-12-17T07:49:00
Haha. I played for a LOT longer than I expected. I also love that you make me work to get my next anvil ... really makes me think twice before dropping each one.
Also, nice logo! (Reminds me of the Airwolf logo ... ahh, my childhood)
Lunar Frenzy by Fireblend 2012-12-17T07:42:00
I found it really interesting that shaking off the mines would often lead to hitting MORE mines. Well played.
Superhero Slaugther by joyboxed 2012-12-17T07:41:00
(I could've sworn that I rated this already, but maybe I forgot to hit Save ...)
Great job on your first game! I especially liked that the game didn't explicitly tell you how to win.
Soulless Robot Rampage by Falkreon 2012-12-17T07:37:00
Haha, very entertaining. It was a little confusing at first ... but I guess that's what I get for instantly going for the cat upgrade. :)
X-Moon by leafo 2012-12-17T07:24:00
Very nicely done. I really like the high level of polish. Plus, it's super fun (and HARD)! :)
Super Space Goat Thief Standoff!! by Jezzamon 2012-12-17T07:14:00
Ahh, you could hold the space bar? Nice graphics, and like the color palette.
One very minor gripe, though ... it would be great if you could skip the intro. Nicely done!
Lil Assassin by RylandAlmanza 2012-12-17T06:33:00
Nicely done. Much more difficult than it seems at first ...
Spy Trouble by Sos 2012-12-17T06:13:00
Nice job! Clever progressive level design, and great all-around package. I love the over-the-top character animation.
I agree that the screen transitions added some difficulty to otherwise simple moves -- if this was intentional, then it worked. :) If not, scrolling or a larger viewable area would help.