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Kollum: The Pressure Valve
Kollum: The Pressure Valve
By tomk32
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 60 | | |
| Audio | 288 | 2.64 | | |
| Innovation | 437 | 2.69 | | |
| Mood | 517 | 2.50 | | |
| Humor | 538 | 2.05 | | |
| Fun | 567 | 2.39 | | |
| Graphics | 587 | 2.33 | | |
| Overall | 620 | 2.50 | | |
| Theme | 630 | 2.50 | | |
Comments
leafo
2012-12-17 07:59
I played for about 15 levels I think. I was a little confused about what is supposed to happen. I collected pressure valves when I could but I couldn't tell if it had any effect.
Also I got this error after playing a bit:
http://leafo.net/shotsnb/2012-12-16_23-58-04.png
This is quite fun, but am I right in thinking the randomisation means you can't win some levels? I started near a no-go area and any route around it meant Tombo getting all the treasures and reaching the exit before I could get near?
jahlgren
2012-12-17 10:07
I played through the game. But I could not tell if it had any effect collecting the treasure
tomk32
2012-12-17 10:27
@DustStylus: Yes you are right. Some days you loose, some days the other guy wins. Just like in live.
Collecting treasures has no effect for yourself but Tombo won't be able to get it and score. Each level you have to look and think about what the best strategy is for this particular level.
Should I go near a treasure, wait for Tombo their to hit him, or should I just go to the exit before he does. And more.
@leafo: Quite a rare bug, I fixed it.
jmk
2012-12-17 10:59
Interesting idea. It seems as though the levels can be rigged from the start; either you'll beat Tombo or you won't because you move at the same rate.
In some cases I decided just to dash for the exit because I couldn't beat him to the valve ... I couldn't tell if there was a consequence to this, but it could make for an interesting gameplay idea: "do you go for the prize, or the exit?"
I also ran into a level where the exit couldn't be reached, though -- it was completely enclosed by walls.
tomk32
2012-12-17 11:08
@jmk: If you use WASD and the arrows at the same time you'll run at the double. More a bug than a feature... And those bad levels, I consider them the final stand.
Cool game and very innovative idea, the sound effects were good the ai made it quite enjoyable figuring out how to do it. The only place to improve on maybe is the objective and the progression of the game. But as a game it was fun and awesomee ;D
quarry
2012-12-17 14:15
The randomization was pretty game breaking in my opinion...
Nice style, and to some point good that scenario is generated randomly, it means eternum play :D, but also means sometimes there is no way to win, or even worse, to finsih. The sounds are nice and the caves look good with the colours selected :) Simple mechanic but entertaining thinking how to beat the npc and leverage wether try or not take the valve. Sometimes, after already I having taken the valve, the NPC was still chasing towards it.
tomk32
2012-12-17 16:15
@Freakill thanks for the feedback on sound and colours. That's one thing I have to polish once I continue working on it.
About those few maps that don't work, I have some simple method in place to test them, simply look for paths between the points. In case anyone wants to have a look: https://github.com/TomK32/kollum/blob/master/level.lua#L92-L99
goerp
2012-12-17 18:00
I had an error as well:
main.lua:145 bad argument #1 to 'ipairs' (table expected, got string)
traceback
[C] in function 'ipairs'
main.lua.145 in function 'drawfinish'
main.lua.129 in function 'draw'
[C] in function xpcall
dekart
2012-12-18 10:05
I tried it, but either my keys are broken or the game doesn't actually allow to control the character. Looked more like pressing random keys to make something happen
tomk32
2012-12-18 11:49
dekart: your the character that should turn up at the bottom right of the screen. The one in the top left is AI but won't move unless you make a move.
matx
2012-12-18 13:22
Great potential. With more objects and different kind of obstacles it could totally work, I really see this concept.
However, as colour blind, I really had problems finding the exit everytime, I suggest you to draw a symbol on it or to use a different colour.
eraldo
2012-12-19 01:25
My precious..
It's fun, but I was kinda confused : Are the objects useful ? When "The Game had ended", does it means I won or I lost?
31eee384
2012-12-20 19:20
Very cool sound and graphics, but the gameplay seemed too simple. I couldn't see any strategies to get the valves and reach the exit before the enemy that didn't entirely hinge on the level placement.
doos
2012-12-22 15:33
I really like the dungeon creation, and think that has a lot of potential.. I just wish the gameplay was more interesting.. Tombo is usually spawned much closer to the exit than me and sets off before I know what the level really looks like. Hope you're going to use this as a base to make a rogelike!
There are certain levels where there's no way to prevent Tombo from getting the treasure and reach the exit. I like the gameplay, it can definitely expand to have other neat stuff like maybe interactions in the level, etc. Also, love the music beat! :)