gallefray 2012-08-27 10:30
I really like this game, it's very addictive :)
Foon → Ludum Dare Explorer → LD24 → Absorption
By sgehlich
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 67 | 3.65 | ||
| Fun | 70 | 3.53 | ||
| Mood | 82 | 3.41 | ||
| Audio | 102 | 3.31 | ||
| Graphics | 133 | 3.62 | ||
| Theme | 222 | 3.29 | ||
| Humor | 434 | 1.90 | ||
| Innovation | 556 | 2.41 | ||
| Coolness | 582 | 48 |
I really like this game, it's very addictive :)
This is one great entry, was tempted to five it, but foured it, great job man!
Nice game. Encountered a bug in level 5. I collected a power up and was absorbed by a bigger one. But I could still steer this entity, although very slowly.
Spunkmeyer: Yup, that's a bug I could not reproduce pretty well, so I was unable to fix it. Thanks for the feedback though :)
munchor + Gallefray: Thank you! :)
Great game. Simple concept but well executed and keeps your interest.
Great job! Has a very good overall presentation. I had fun... :)
Very consistent with its style and atmosphere, the sound really helped bring out the mood.
The gameplay was fulfilling and rewarding. Graphically it was nice, the addition to minor details, such as the small movement of shimmer on the particles.
Good experience.
Nice great game.
Nice job, reminds me a lot of the first stage of Spore which I always found enjoyable
Well done! Reminds my of Osmos.
A very good game with nice graphics and relaxing music.
Your game reminds me Spore at the cell phase.
Neat Osmos-like, i like the ideas of mechanics you added to the game, nice job for a 48 hour game :D
Wow, that was both extremely slick and very enjoyable. I'm hugely impressed you managed to get all that done and polished so well in 48 hours, great job.
Very nicely done. Simple and addicting.
Oh, how this game addictive! Nice job!
Kind of pretty watching the colorful bubble float around and absorb each other. Needs some sound, though. Also, it totally reminds me of the first part of Spore.
Gameplay has been done many times in other games, but I do like how accessible the game is (uses only browser technologies, and is easy to play). Sometimes when you spawn you instantly die. No clear indication of when power-ups are gonna fail is annoying. When you're tiny, the camera movement isn't "tight" enough, it's hard to tell when you're going to run into things. The music fits the atmosphere, but gets very repetitive.
The tutorial was nice. Endless mode is a good addition to any game, but with the "level-based" gameplay, I have to ask myself why are there no other modes with different types of challenges? Another thing about the level-based choice, why levels? There seems to be no clear goal between any level other than sucking up a certain number of dust particles. I feel like a more seamless growth between phases would've more rewarding. You could encounter massive entities early on, but after a while you'd be the one eating them up.
Overall, it's a tried and true game type, one that's fairly fun and was implemented well, there are just a lot of minor things that bug me about the game. The graphics are nice, and you can tell you paid attention to detail, but gameplay is just too lacking to keep me really involved.
looks like osmos with powerups but nice I love it :)