Glider Drop by tomhunt 2012-08-30T07:23:00
It was an interesting experiment. I wasn't really sure what I was meant to do or how to improve. I also felt moving the blocks around was a bit challenging. Perhaps some in-game instructions would help make the purpose clearer.
LD27 — 10 Seconds (27)
Origami Wings by team_cow 2013-08-29T09:38:00
Great atmosphere. Controls hampered the experience though.
Heaven's Intern by atgaubatz 2013-08-29T09:27:00
Very well polished. Hilarious when the spear shoots out from hell.
Robots Save the Day by udo 2013-08-29T09:04:00
It's fun to program robots :-)
Adventures of Schrodinger's cat by Cryunreal 2013-08-29T04:16:00
Great job on the polish. The movement was a little clunky and the gameplay a little bit common, but truly great work for 48 hours.
10 second test by echa 2013-08-28T21:21:00
Love the concept, though it was hard to figure out.
Coach Champ by Erifdex 2013-08-28T21:09:00
Kind of like a weird madlib. Would be even more fun if there was more feedback about what works and what doesn't.
SWEAT by reheated 2013-08-28T21:04:00
Solid foundation. More levels, better balancing of difficulty could be fun.
Rewind by sergilazaro 2013-08-28T20:55:00
Neat gameplay. Could see it expanded on perhaps with improved art and sounds.
Hot Dawg Dash by brgarnet17 2013-08-28T20:27:00
Cute game. I finally experienced what it was like to be a competitive eater!
10sion by KeinBaum 2013-08-28T19:10:00
First level didn't have any chest...
BulletTime by CoffeeOnimal 2013-08-28T18:32:00
Could be interesting but aiming was too clunky.
No more Fuel ! by paraple-geek 2013-08-28T18:28:00
I like the concept but the controls made it very difficult to steer accurately at all.
Clone Firefight by RedPanda 2013-08-28T18:20:00
Impressive that you built this in 48 hours. Not exactly to my tastes though.
Dungeon Deadline by Orni 2013-08-28T18:10:00
Really well polished. Not initially clear what the goal was, but I had fun bouncing around in any case. Like the idea of a bumper cars/roguelike mix.
Exocolony by Tange 2013-08-28T07:20:00
Neat idea, I especially like that you can "own" a planet if you discover/crash into it. The sense of exploration was the best part. However the ten seconds limit hurt the experience.
10 Second Doctor by qbit 2013-08-28T07:17:00
Very funny take on the theme. Would have been more if it didn't feel completely random/overwhelming to test patients.
Blanked. by Marcos Rodrigues 2013-08-28T07:15:00
Not that fun but pretty.
SILX by alvivar 2013-08-28T07:11:00
Not a huge fan of the movement setup.
Monster every 10 seconds by seth vincent 2013-08-28T07:05:00
Liked the animations when squatting and moving.
Omnidirectional Chaos by Martze 2013-08-27T18:38:00
IMO gameplay relies too much on memorization. Nevertheless the game is well put together. Really like the sound for example. I could see this being expanded on to include a series of levels with increasing difficulty, multiple solutions per a level, and maybe an in-game help system.
Temple by 3beards 2013-08-27T18:36:00
Well put together package. Gameplay was not very engaging, though. Could see this forming the basis for a deeper game similar to LttP.
<-Saccade-> by Rave Radbury 2013-08-27T18:35:00
Very innovative take on the theme! Overall quite well put together. Gameplay isn't something I would come back for on its own, though.
Lodestar by folmerkelly 2013-08-26T23:34:00
Very nice presentation, very polished. Gameplay was kind of uninspiring and repetitive. I quickly had enough guns that I didn't need any more and enemies couldn't get past the beach.
Cheese It! by sebasRez 2013-08-26T23:30:00
Pretty solid entry. Kind of uninspired use of the theme, but that's OK in my book. The gameplay itself was lackluster however. It would have been better if I were forced to make some interesting trade offs when choosing paths. Perhaps adding the ability to carry more than one piece of cheese at once, have different size cheeses which affect movement speed, climbing ability, jumping, etc. would make for deeper more rewarding gameplay.
Tower To The Sun by Zer0Kelvin 2013-08-26T23:16:00
A neat take on the theme while still being time-based. Didn't feel like I was accomplishing much or making interesting gameplay decisions while playing, though.
The Choice by matthewvermaak 2013-08-26T23:10:00
Would have liked to been able to drive the text myself as I found often myself waiting for it to progress.
Took too long before any decisions were made.
To an extent I felt you foreshadowed things too much. It seemed clear what was going to happen because of the framing at the start.
Potato Lagoon by rezoner 2013-08-26T23:05:00
Neat art style. Not as excited about the gameplay. Aiming in particular felt overly difficult for no reason.