FoonLudum Dare ExplorerLD27 → 10 second test

10 second test

By echa

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CategoryRankScoreCount
Innovation34.36
Coolness359
Overall803.71
Fun1603.48
Theme4673.27
Mood6122.65
Graphics7262.60
Humor9591.42
Audio9971.08

Comments

jishenaz 2013-08-26 05:38

Very interesting concept. There are only a few games out there with programming as a mechanic.

megamasterx 2013-08-26 22:46

A game about programming?! SWEET. I did enjoy this.

bradleysmith 2013-08-26 22:48

This is a very nice game. Well done for getting all those levels in! Really liked the gameplay mechanic and the art style is quite stylistic and appealing. Rated this very highly! :)

mort96 2013-08-26 22:49

I love this. Great concept, great implementation :)

mpath 2013-08-26 22:49

Makes me wish I'd studied harder.

rhy3756547 2013-08-26 22:50

Very smart idea, I've never seen anything like this before!

blooperly 2013-08-26 22:58

Nice puzzle concept! As always, sound would be great, but I know there isnt much time!

legacycrono 2013-08-26 23:14

Oh wow, this is amazing. Really well done, the puzzles are well done and very challenging. Quite a treat for all programmers around. Good job!

vavassor 2013-08-27 00:09

I really liked all the levels in this game. Feel like I got through a couple of the harder puzzles by spamming xor gates, but overall I really liked how challenging it got to stay in the time limit.

saintheiser 2013-08-27 09:52

Very impressive concept. Just for people who understand programing...

tobiasw 2013-08-27 17:08

Interesting - a platformer electronics game. I like the underlying concept a lot, and your implementation is flawless.

It is missing one critical thing though: Either queries (for example "What ground am I standing on?") or events ("Start when I hit the floor"). Without those it is just a timing game, and I it feels a bit cumbersome to say "go x seconds right, then x seconds left, then x second right, then left" with this: http://puu.sh/4cfLt/506065b1de.png

I didn't have to use anything but XORs (which you can also build out of an AND and 1 NOT, or an OR and 2 NOTS), and I am not sure how I could've made my solutions easier or more elegant using the other blocks?

Since timing is so essential, I would've liked a prediction mode where I can jump to any time to see where I would be at that point if I'd execute it.

The "advanced" tab should stay open if I open it once - XOR is *very* useful.

The art style is working well for this kind of game.

I missed having sound effects and music. Sound effects can be rather easily created with a microphone and things in the environment or your voice, and for music there are generators like http://abundant-music.com.

Concept and execution are pretty solid, and were it not for the missing queries/events, the game could be also pretty fun to play. Still a nice entry though - good job!

paulmcgg 2013-08-28 21:18

Agree about sound, but otherwise interesting creation. I love seeing ways to incorporate programming-like thinking into games and this is a neat idea.

nerlin 2013-08-28 21:20

Excellent idea! I like it!

aschearer 2013-08-28 21:21

Love the concept, though it was hard to figure out.

pinktreeleaf 2013-08-28 21:24

stuck on level 2 ;_; either way this is a fun and unique game. remind me of those programming games.

raggy 2013-08-28 21:26

I would've liked if the distance between the nodes at the top matched the distance that the protagonist travels in the time. Otherwise, great concept and execution! That's a massive amount of content for 48hrs.

taiters 2013-08-28 21:28

Loved it! Really well done!

mrcdk 2013-08-28 21:31

Nice game! I like the concept a lot!

echa 2013-08-29 07:19

TobiasW, yes, you are right.

gre 2013-08-29 20:52

When I first saw the screenshot I thought, oh, seriously?
And yes, that's really it!
Good job! That robotic thing is awesome and really like the UI & mecanism!

fgielow 2013-08-30 06:01

woah, really novel game here! loved the puzzle using logical ports, it has a great touch, great idea! pretty addicting too lol

drawm 2013-09-02 16:19

You pushed my buttons in so many way ive never felt before :O
The tutorial was simple and explained just enough so I was able to play almost right away. The game was actualy fun and I played for almost 1h. I would have play more but one of my condition got stuck under the "go" button and it broke my program :S. Super nice job guys!!

christina-nordlander 2013-09-02 20:27

Cool concept (though the theme wasn't particularly noticeable), and very interesting to play with.

I didn't get very far, but that's a problem with me, not with your game.

sylvain-p 2013-09-02 21:12

Really cool idea. But I think you have add more feedback for help NOT programer.

emilien-gorisse 2013-09-02 21:29

very nice concept, well executed, with a good progression curve. GG!

zedutchgandalf 2013-09-02 22:46

Very nice! As an electrical engineer, I just love this kind of game :)
One thing to note though, in the Kongregate version (haven't tried the other one) it's possible to click the blocks (of the level) to make them disappear... This can make some levels extremely easy, and I'm pretty sure that's not intended behaviour :P

jupiter_hadley 2013-09-03 03:27

Very cool, nice, well done game. Great job! I featured it in my Ludum Dare 27 video compilation series, if you'd like to check it out :) http://www.youtube.com/watch?v=GcXHrH6VSV0

motty 2013-09-12 03:08

Love love love this. Brilliant. Thank you.

bvanschooten 2013-09-14 22:58

I always love programming games, and using timing in this way is a novel idea. Very instructive for explaining a traditional microcode architecture. The biggest problem game-wise is that timing alone limits the kinds of challenges you can have. Adding sensors for example makes for more complex challenges. The game runs rather slow on my firefox, about 5fps, which is a bit annoying.