FoonLudum Dare ExplorerUsers → paulmcgg

paulmcgg

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsDoctor Drown (Ph D)jam833.593.313.713.244.393.854.023.8577
201326MinimalismBayoujam753.672.783.573.884.574.181.744.3565

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by paulmcgg

LD26 — Minimalism

Stargazers by Cake&Code 2013-05-04T10:33:00

Really pleasing aesthetically, a concept that would work perfect on a touchscreen. I've been obsessed with stars and constellations in games lately, so this is nice. Great job.

Mini Pirates! by josefnpat 2013-04-30T19:57:00

I think the quickness is why I liked it so much. The life of a pirate squashed into agonizingly short bursts. Nice colour pallet.

Astral Offset by bytegrove 2013-04-30T18:46:00

I love the idea of exploring the connection between the 2d and the 3d. Ideas like this fascinate me, metaphorical connections, and I actually wanted to work it in but there wasn't enough a time. Music was pretty nice too& rotating world.

Kriok by someone 2013-05-18T11:18:00

Really clever and quite tricky at points. Like the sound effects.

Reich 18 by jerombd 2013-05-22T16:08:00

Haha, love the concept. Really great art, well done.

SHOOT CAR, SHIT PANTS by JMickle 2013-05-02T20:41:00

Really fun, good job. Great music + fast pace = fun. The cars stopped spawning after a while for me though? Regardless car flipping is great.

soundscape by Ragzouken 2013-04-30T21:44:00

Really interesting idea using a kind of 'sonar'. Works much better than nearly any audio-only spatial game I've played. Well done.

climbing 208 feet up the ruin wall by Porpentine 2013-04-30T22:39:00

Wow, fantastic storytelling, loved how the details slipped in. Great use of theme and really evocative.

Also I admit I googled and listen to Janet Jackson to accompany the end. Also yay for making playlist, always love this.

Paddlewhite by Dohan 2013-04-30T18:24:00

Loved the art in the first stage and the retro-fying thing was nice. Reminded me a lot of Bit.Trip Beat. Good fun.

Jump by Test User 2013-05-18T11:07:00

Solid, reminds me of Spike Dislike, but I think it needed a little bit extra juice aesthetically, sonically or a gameplay twist to keep it interesting. It's amazing what even your simple trail adds to it.

Life! by cwilloughby 2013-05-18T12:33:00

Nice concept, I liked being forced to sacrifice one over an another. I seemed to keep getting similar choices though (ie: mostly hearts). Some two frame animations illustrating actions while you play might be really nice. Little bios were neat.

qob by alts 2013-05-14T00:43:00

Nice! Love the idea. Think it's a bit punishing to take a turn even for invalid moves, especially when you're just finding your feet or some sign-posting to help point out what you're action may do, but otherwise clever concept executed well.

Chez Angelo by EdoMiyamoto 2013-04-30T21:03:00

Ha, while I got a bit motion sick I enjoyed that a lot. Huge fan of Brendon Chung. Gravity Bone etc. Didn't quite see the theme. Ending was a highlight. 'It's a light.'

Block Disco by Jubjub. 2013-05-18T11:02:00

This is really great. Love the visuals and sound, strong style. A pet hate of mine is 'space' as a jump but other than that, being a bit and a tiny bit of unreliable collision on diagonal surfaces, this is excellent. Good stuff. :D

Suprema by dook 2013-04-30T18:18:00

I liked that a lot. Visually lovely and actually weirdly fun too. I feel that randomization of shapes you get could be better, after about 3 suprema it was stuggle to find anymore without resetting. Great stuff.

beTween by Benn 2013-05-02T23:45:00

Great simple concept well executed. I can easily see this expanding in lots of ways.

Pencil (OUYA) by wallmasterr 2013-04-30T11:39:00

I can see we both have the paper style. :D

It took me a while to figure out the blob at the start was mine but once I got that it was pretty fun. I can see this being awesome with a bit of work (as people have said, camera & not being able to see the blobs until they're really close). Great concept, think there's a lot to be mined in it.

Problem Attic by ella guro 2013-04-30T22:26:00

That was an experience, loved it.

Echoing Porpentine, the metal crosses and how the relationship develops over the course of the game was really interesting. I could be way off base, but this felt intensely personal in places. I know I was probably reading way too much into everything from little incidental shapes to the text. That's not to say it was overly self-serious either, far from it, I think the game jam genesis gave it an energy & stream of thought shape (obviously jumping from one scene to the next centered around the hub).

Of course the music was brill and the sound largely too. The main theme was wonderful.

Game Formerly Known as BlockBuilder by RexSpaceman 2013-04-30T19:01:00

Once I got to look the top left corner to see the shape rather than the 3d thing, I got a lot quicker. I acapella sound effects btw. :P

LESS [Last Exit Scary Square] by Tsuki_Usagi 2013-05-01T11:57:00

Neat, I am always a fan of super low resolution games. Coming back to the room with a light and seeing blood was good. Really wanted there to be a bit more to it, felt like it was only starting (read: make moooore).

Pd: That room did not feel like an escape. ;)

Erase by iterative deepening 2013-05-18T11:27:00

Wow. I think this might be the most visually stunning entry I've seen, beautiful. I loved the shimmery erase view (how did you achieve this?) and think there could have been a nicer way to erase objects or see them disappear.

I did have some problems with the movement being sluggish and really awkward control placement. I guess because the controls didn't work in mine (did you try the downloadable builds as well as web?), you may have a different keyboard layout?

But again, the art is phenomenal. Well done.

Erase by iterative deepening 2013-05-18T11:29:00

Do you have a website?

Velocibox by invi 2013-05-05T12:08:00

Nice style, quick restart. Good job.

NinjaFlare by 8BitPimp 2013-04-30T20:33:00

Absolutely stunning, such style. The controls were a bit unwiedly, but it was satisfying to get a good run going and take down a number of enemies. I would love to something larger in this style honestly.

Tower of Pixel by AlanZucconi 2013-05-15T22:02:00

Browser version ran a bit slow, but great style. Really liked how I developed different building styles to build quickly. Moving the goal posts felt a bit cheap, especially when I climbed the steps that appeared only to find at the top that I should have brought to bricks with me.

Overall, a really nice experience.

Bayou by paulmcgg 2013-04-30T11:32:00

Thanks dude! We actually have a bunch more tree assets but late last night it was a choice between those or the bird. ;) I have a big ole list of tweaks and improvements I didn't get in, so hopefully over the next few days I'll finish an improved non-LD version of the game.

Bayou by paulmcgg 2013-04-30T17:59:00

Added Mac & Web links. Also compressed the sound files so should be a lot more downloadable. :D

Bayou by paulmcgg 2013-04-30T20:50:00

Awesome! Thanks for playing.

Bayou by paulmcgg 2013-05-02T21:09:00

Thanks for trying the game. :) @bytegrove Really nice to hear that.I'm a very keen proponent of slow media but it's tough to know if I got the balance right (I think I could tweak it some). Probably in a setting such as LD, about trying lots of things quickly and when people don't know how 'finished' something is, I probably should have erred on the more immediate.

Okami is great; minimalist Japanese art was a huge inspiration for the look.

Bayou by paulmcgg 2013-05-17T22:57:00

Agh! Sorry about that Sylvain.

Probably very late now but uploaded a Linux build mildmojo. Hope it works!

Bayou by paulmcgg 2013-05-18T11:06:00

@'Test User' - The look is a mixture of a few custom shaders, clever depth masking and the art assets.

Dehoarder by SmilingCat 2013-04-30T20:36:00

It taps into the fundamental appeal of bringing order to things (eg: Tetris). I did like how mechanically it was so minimalistic, just a grinding mechanic to level up your 'will'. Felt satisfying initially but then did get a bit tiresome with the constant refilling, I just wanted to cleeeaan it all!

Tendril by Greg Power 2013-05-02T23:54:00

One of my absolute favourites, full marks. I love the pace. Excellent sound, strong visuals and a clever concept done justice. Well done. :)

Bezier Challenge by Travis Irby 2013-04-30T13:19:00

Fantastic concept & nice art.

Minimalist Horror Story by MinionStudios 2013-05-18T13:50:00

What a cruel joke to make me switch my key for a potato right at the end. Liked this a lot, particularly how scary it is not to be able to see very far in front. Silence then footsteps was actually pretty frightening, also chair going crazy. I think more sound would definitely help a lot, and a bit more of an involved environment with more scary touches (I pretty much walked from start to finish). Good job.

Towers of Rage by robotality 2013-05-18T12:45:00

This was fun! Absolutely love the art, super low-res stuff like Small Worlds always gets me and the blood here works really well with it, uncomfortably satisfying. Good job in getting a beat-em up and combos into a three pixel high character.

I look forward to the updated version, I think the game still needs something else to make it v. special (not being able to jump and flying kick makes me sad). Oh, and the kick button being a high kick, I assume, and thus looking identical to a punch is a bit confusing. One of my favourites of the jam.

SPACEd out by Alex Camilleri 2013-04-30T20:46:00

Great sound, and a really clever one-button concept. Everything moved nicely as well, plus the p funny text, so good polish.

Winter's Bane by Winterblood 2013-04-30T13:59:00

I felt like I was ice-skating which suited! Spent far too long trying to write messages in the snow. I did like the icy character, dancing together but more interaction would have been nice. Agree that some music would go a long way. Neat idea.

Minimalism by StabAlarash 2013-04-30T19:57:00

I think this shows how far good sound effects go.

Minimalism by StabAlarash 2013-04-30T19:58:00

I really liked it! (Not sure if my last comment came across a bit vague)

Downcast by JessePB 2013-04-30T18:32:00

Love the mood, and nice rocking on the boat (the canoe in mine needs more gentle bobbing). Kicking back and enjoying the time passing by. If only it had an interactive drink button.

Hyperborea: The Secret of the North by Cake_Catastrophe 2013-05-18T13:38:00

Good mood, liked the footsteps in the snow. I feel like I didn't quite solve it (finished with 2 blue, 2 red) and was missing something with the negative land (I noticed how it always red there, so felt like there must be some kind of way to switch). Music added a lot.

Sequence Initiated by mildmojo 2013-05-18T11:11:00

I want to see more! I love stupid complex onscreen controls (Mechwarrior, Spaceteam) and this scratches that itch. It totally needs sound: hearing the clicks, whirrs and most important a rocket or something blasting off. Do more & msg me about it, I love this idea.

Nod by Rose 2013-05-02T23:59:00

Fantastic concept and although it's only very short the interaction feels really genuine because of the difference you can make in outcomes which isn't that common to such a granular level. Some sound would go a long way, but I really loved this.

Y.A.H.G (G for Game) by EggDestroyer 2013-05-18T14:05:00

I like unusual inputs a lot, here sound volume. But in stage 3 I was totally lost. Where the sound is at any moment is really unclear, the voice pitch changes but, there needs to be some kind of marker for shorthand. A lot of room for work here.

Neat idea to use text to speech, and it would have been great to see some commentary if you die.

LD27 — 10 Seconds

Train Robbery by phaze0 2013-09-07T12:20:00

I really love the aesthetic, but I found the actions a bit opaque & frustrating. I think this game could be awesome without the 10 seconds theme (and also with a more alive environment).

Ten Second Trip by netgrind 2013-08-29T00:07:00

beautiful

LSD mode makes this one of my favourites.

Detective Awesomepants by xel 2013-08-31T13:11:00

Really funny, good job. Great art too.

Forever 10s by jujule 2013-08-28T20:57:00

Love the art so much. Love to see you do more with this style & these effects. Good job. :)

Clockwork Cat by patrickgh3 2013-09-01T19:48:00

Lovely game. Great mechanic, great art, great music, great use of theme. Well done.

The Grassfires of Veldstar by Porpentine 2013-08-28T22:50:00

Lovely art, only bettered by the speech clips. Bombing runs on defenseless villages (who just want to sing), this is horrifying. D:

Ten Second Samurai by Mclogenog 2013-08-28T22:07:00

Wooow. This looks, sounds, plays amazing. It's criminal there's not better death animations (opponent blood should be pixel-y!)/anything. Like to see the hit detection being more satisfying too.

Great execution on the game though, well done.

Pube by magicdweedoo 2013-08-28T22:00:00

AMAZING ARTING. <3

(also, the way the other characters move was quite frightening)

Scraith by lambomang 2013-09-01T18:32:00

Amazing sense of atmosphere, really frightening. The grey & white reminds me of my entry last time, Bayou. It would be nice if the trees fade in better but on the other hand I really like the outlines on the hills too. Good job. : )

10 second test by echa 2013-08-28T21:18:00

Agree about sound, but otherwise interesting creation. I love seeing ways to incorporate programming-like thinking into games and this is a neat idea.

Clocked In by rylgh 2013-08-29T00:03:00

Great level sweeping idea. Movement was great as well, although I'm curious how nice it would feel without the great stretch/pull.

Flooded Dungeons by ripatti 2013-08-28T23:57:00

I love that the 10 seconds is until instantly drowning but until the flooding starts. Really well polished game, well done.

Con 10 Sedi by Capro 2013-08-31T13:47:00

Best use of theme. Really lovely idea.

Die very very fucking Hard by pereubu 2013-08-31T14:03:00

The art is phenomenal, love it. The characters especially work nicely against it. If this had some music it would have been killer though. Also the aiming was something I wasn't fond of but perhaps after playing for a while I would. If I was to play for longer, I would reduce the intensity of the graphics perhaps only go crazy every so often. Good work though. :)

Speedungeon by Xaychru 2013-08-28T21:56:00

Love games with running commentary. It's cool how just good level design can take such a simple concept and make it really nice.

Midlands Noire by Ysty 2013-09-06T17:29:00

Wow. Really like how you get the thoughts across. I feel awkward saying I love this game though (I do), tough stuff. :/

Usain Bolt Simulator 2013 by danielcmessias 2013-09-14T19:34:00

Very funny. Xbox game got me though. :P

Tetchy Mrs. Sheriff Saves The Day by Pol 2013-08-31T22:55:00

Funny, gorgeous, punchy game. Everything you need. :3

Terminal 10 by alts 2013-09-06T17:43:00

haha, I love how success doesn't really sound like it. ;)

Really funny game Stephen, nice style. It took me a second to get the first a d challenge (tried hammering both, hitting them at the same time near parachute) but all enjoyable.

If I'm going to make a bizarrely specific reference (and it's some combination of the spindly art, pacing, & gameplay) it reminded me distantly of the final stage in the first Wario Ware game. Nice work.

10 by Benn 2013-09-01T12:50:00

Interesting, I'm not sure I've seen a completely top-down jumping game before. I'm sure there's lots of cool things to be done with this. Liked it a lot.

Rewind by sergilazaro 2013-09-08T23:54:00

I love when I find a gem of an idea like this, great stuff. Lots of room to do more with this. The genius part is the rewind/forward relation (moving wrong direction = minus time, right = more. So always completely balanced). Well done.

At the cafe by Pierrec 2013-08-29T14:36:00

Haha, great ending.

Love this so much. Initially reminded me of Bientot L'Ete a wee bit, but really this is full of character. Great ideas. First stage in particular is wonderful. The punishing fail states, especially without unique endings, are the weakest element by far.

Your art, as always, is great.

10 2nds by wallmasterr 2013-08-28T22:59:00

This was one of the ideas I had! Awesome to see it.

Wee bug: when I tried coming third, I ran into the nothing land beyond the checkpoint.

Would have been cool if it was trickier to come second or if there were more racers, but honestly none of that matters when you have greatest music ever.

The children's songs by kunzbe 2013-09-04T20:36:00

Really like the idea, I love anything with music especially playing music. I wish there was more to the music than the Simon says gameplay, but still really neat. Enemies have a Yoshi's Island vibe.

Hallucivian by Hypnohustla 2013-09-14T12:47:00

Fantastic art, lovely style. Bird's movement was nice too.

Slime Quest by drkrunk 2013-09-01T14:52:00

Lovely art, and I really like the core idea around the bubble. Great work. :)

Xyloctopus by iterative deepening 2013-08-29T14:25:00

I couldn't play. :( In my verions of firefox (latest: 23.0.1), chrome & opera the character moved extremely slowly at normal zoom (or at least what I presume to be slow), in IE moved fine but there was no sound. I will check back again, as I love the concept.

Like last LD, the art is simply phenomenal. So gooooood, well done. :D

Xyloctopus by iterative deepening 2013-09-07T01:04:00

I'm so glad I came back to play this. <3

This game is so chilling and beautiful, I love how it plays back the notes again between stages. I got stuck for a bit on the first stage with plankton, didn't realize they let you create more keys for a while. So I got to stage 10 with not a lot of time. Was I close to the end? I will probably play soon again.

I found going the whole way back to the start a bit punishing and the constant timer a bit oppressive generally, but I'm not sure that's a bad thing.

The movement wasn't as fast as when I played on IE originally (obviously it was a bit broken on that browser then) but much much faster than when I played initially on other browsers. Feels great now, suits the game's pace well. Balletic.

I simply love this game, possibly my favourite this jam. <3 Lovely art, concept, programming, concept & sound. Well done.

Gone in 10 Seconds by panurge 2013-09-04T20:57:00

Awesome art, really funny writing. Some music would have been excellent but you can't have it all. :P Good job!

Doctor Drown (Ph D) by paulmcgg 2013-08-28T20:47:00

Thanks everyone!

I just uploaded Mac, Linux, & Web builds so let me know if they work!

Doctor Drown (Ph D) by paulmcgg 2013-08-28T21:09:00

Fixed, thanks. :)

Doctor Drown (Ph D) by paulmcgg 2013-09-01T15:00:00

Thanks guys, especially everyone who played a few times to beat it. :)

XaiZil - I have no idea! Were you playing on a browser? The only positive action you can take is flooding another room (everything else just shakes the monitor), and then you must wait another ten seconds to flood the next. Any other events in-game would be based on the characters moving around, so everything happening at once (as a bug) can't really happen? Let me know if you try again or on a different build.

ratking - Perhaps the description isn't clear enough. The core twist of the game is that each row of monitors is mixed around, so monitors that are adjacent usually are not rooms that are physically adjacent and so can be flooded. The rooms that are adjacent to the flooded/flooding room are always shown as partially flooded on the monitors. So you have to watch where the agents go and remember how the rooms are connected. Hope that helps! :)

Doctor Drown (Ph D) by paulmcgg 2013-09-05T18:17:00

Good job! Thanks. :3

10 Seconds of Grey by Almax27 2013-08-28T21:11:00

Really impressive modeling! Liked the idea around the random 10 sec conversations as well.

PROBE TEAM by Andrew Shouldice 2013-08-28T21:53:00

This is definitely one of the best looking games I've played. Love the little touches like their death animation. Novel idea too.

Love Your Pets by DaanVanYperen 2013-08-29T14:07:00

Yea, this has a great atmosphere & nice art style. I like the idea of the screen but you need to not make it linear. Give it acceleration and make it catch up to where it should be, of course this is going to mess with the controls as they are. At the moment I actually felt nauseated from it after playing for a bit.

Sound will absolutely make this game killer too.

Sacrebleu! by Liz England 2013-09-14T19:30:00

Really well written, very funny. Great portrait art too.

Cheese It! by sebasRez 2013-08-28T21:36:00

It would have been great to have more mice spread through the level. Liked the old school level design, reminded me of a lot of SNES platformers. (Also killed by a giant cat is the best way to die :3 )

exposure by zillix 2013-09-05T18:21:00

Ah! I forgot to rate this. <3 Easily one of the best LD games I've ever played. Really unique voice (the perspective is great) and full of presence. Rocks.

Please Hold by NoahC_ 2013-09-14T12:48:00

Fantastic idea. Cool to see how you try to integrate world building and narrative (a Lucas Pope fan here too). The core gameplay I found a bit fiddly, but with more work this can be killer.

Rebound Recon by TheHermit 2013-08-31T14:07:00

Great idea, the bounciness was nice. I found the controls very fiddly and tricky to understand though. The music drove me nuts too. Lot of potential here.

Legend of Epikouros by Erhune 2013-08-31T19:24:00

It was kinda painful watching dozens and dozens of other people first, but fantastic idea.

Party Time by JayProg 2013-08-28T22:03:00

haha, incredible. From the moment I knocked down the door until 10 seconds later, this was incredible.

The Duellists by jay griffin 2013-08-29T00:11:00

Nice take on loading your pistol. Game had a nice feel, good job!

Spoken by chrisamaphone 2013-09-03T13:59:00

<3 Lovely idea. If I can get my microphone to work I will happily add to the noise.

Distraction by andwhatnot 2013-08-28T21:45:00

First stage reminds me a lot of problem attic. I love how gleefully obtuse this is.

Injured Eternity by Lissar 2013-09-01T13:09:00

I've literally scoured this level repeatedly, pixel hunting for something to interact with. There's the little grey thing obscured in the bottom left corner but approaching for no angle does anything. The box & wires (paperclip) stop being active objects after clicking once. Also the pool of liquid doesn't unpause time.

I would love to go further but I really can't. The build is either missing something or more than likely I probably am! Nice use of the theme though and I like the art. :P

Injured Eternity by Lissar 2013-09-07T00:47:00

Am I missing something? :)

Twitchy Thrones by rpmoura 2013-08-28T22:19:00

This is really compulsive. Galcon is probably my most played iOS game, so really liked this. It's interesting how the tiny difference of a states gives it a narrative, I imagine the battles that take place, the grand mistakes and the victories...

err, yeah. This was cool.

Disminer by tnorman 2013-08-28T20:52:00

Love the art style, but mostly was impressed with the main mechanic. The way the blocks reveal themselves is really simple but smart. Nice :)

Insomniac by AidanAK47 2013-08-28T21:22:00

Interesting horror game, kept me engaged.

I like the shots of house, but could have been more of these, even different ones of the same place from the same POV.

I would have liked if the monster was less in your face, maybe there was something other way you could have done the art for it or meshed better with environment? Sound was well used too (that sound effect damn).

Liked hearing the character's thoughts, more of that and more unusual, atypical stuff.

Proletarian Ninja X by deepnight 2013-08-31T23:03:00

Nice art, loved jumping over tables. Not a huge fan of the stealth particularly having the enemies spot corpses. But this is a really tight game, good feel. Really well made!

BLAM BLAM PLANET by ratking 2013-09-01T13:34:00

Really interested in the terrain changing stuff. I would love to just move through this gorgeous world without enemies, combat was messy! Very well made.

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-09-17T00:57:00

Just before the deadline,,, aaaaaaaaaaaaah.
(I like the cat names :3)

Taquito Tower by Magdev 2013-09-01T13:43:00

AMAZING. This might be favourite so far. The art is so good, movement feels great and the music is killer.

Inside the Safe by Pyrofoux 2013-09-01T18:26:00

uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

I played this morning for a bit, didn't get anywhere. Came back and opened the safe, goddammit. :D Funny little puzzle (note there's a spelling mistake on the note: 'strength').

Well done, great sense of humour. ;D

Coin Rush by lectvs 2013-09-07T13:26:00

MY EYES, THEY BLEED.

One hour later (at least) I will tear myself away. The economy in this fictional world must be pretty messed up, the multiplying money is such a clever concept. Creates a really interesting game. Most fun LD27 game I've played definitely.

BECOME A GREAT ARTIST IN JUST 10 SECONDS by mcc 2013-08-31T14:32:00

<3 http://i.imgur.com/nskyHWv.png

(If this had an undo button it would be supremely useful but I can understand why you wouldn't. Very cool.)

Starlit Shoot-Out by NiallM 2013-08-29T15:47:00

Absolutely love the hand drawn art.

Self Destruct by Octopuns 2013-09-03T14:12:00

I like the role idea & the characters are fairly comedic!

Time Flies Straight by mrspeaker 2013-09-07T12:09:00

Wow. Amazing.

Didn't think the pointed message "Carl Sagan is to the right" after dieing twice was necessary, but I understand in the context of LD.

Reminded me of old kids educational cartoons, awesome vibe. Well fucking done.