Stargazers by Cake&Code 2013-05-04T10:33:00
Really pleasing aesthetically, a concept that would work perfect on a touchscreen. I've been obsessed with stars and constellations in games lately, so this is nice. Great job.
Foon → Ludum Dare Explorer → Users → paulmcgg
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Doctor Drown (Ph D) | jam | 83 | 3.59 | 3.31 | 3.71 | 3.24 | 4.39 | 3.85 | 4.02 | 3.85 | 77 | |
| 2013 | 26 | Minimalism | Bayou | jam | 75 | 3.67 | 2.78 | 3.57 | 3.88 | 4.57 | 4.18 | 1.74 | 4.35 | 65 |
Really pleasing aesthetically, a concept that would work perfect on a touchscreen. I've been obsessed with stars and constellations in games lately, so this is nice. Great job.
I think the quickness is why I liked it so much. The life of a pirate squashed into agonizingly short bursts. Nice colour pallet.
I love the idea of exploring the connection between the 2d and the 3d. Ideas like this fascinate me, metaphorical connections, and I actually wanted to work it in but there wasn't enough a time. Music was pretty nice too& rotating world.
Really fun, good job. Great music + fast pace = fun. The cars stopped spawning after a while for me though? Regardless car flipping is great.
Really interesting idea using a kind of 'sonar'. Works much better than nearly any audio-only spatial game I've played. Well done.
Wow, fantastic storytelling, loved how the details slipped in. Great use of theme and really evocative.
Also I admit I googled and listen to Janet Jackson to accompany the end. Also yay for making playlist, always love this.
Loved the art in the first stage and the retro-fying thing was nice. Reminded me a lot of Bit.Trip Beat. Good fun.
Nice concept, I liked being forced to sacrifice one over an another. I seemed to keep getting similar choices though (ie: mostly hearts). Some two frame animations illustrating actions while you play might be really nice. Little bios were neat.
Ha, while I got a bit motion sick I enjoyed that a lot. Huge fan of Brendon Chung. Gravity Bone etc. Didn't quite see the theme. Ending was a highlight. 'It's a light.'
This is really great. Love the visuals and sound, strong style. A pet hate of mine is 'space' as a jump but other than that, being a bit and a tiny bit of unreliable collision on diagonal surfaces, this is excellent. Good stuff. :D
I can see we both have the paper style. :D
It took me a while to figure out the blob at the start was mine but once I got that it was pretty fun. I can see this being awesome with a bit of work (as people have said, camera & not being able to see the blobs until they're really close). Great concept, think there's a lot to be mined in it.
That was an experience, loved it.
Echoing Porpentine, the metal crosses and how the relationship develops over the course of the game was really interesting. I could be way off base, but this felt intensely personal in places. I know I was probably reading way too much into everything from little incidental shapes to the text. That's not to say it was overly self-serious either, far from it, I think the game jam genesis gave it an energy & stream of thought shape (obviously jumping from one scene to the next centered around the hub).
Of course the music was brill and the sound largely too. The main theme was wonderful.
Once I got to look the top left corner to see the shape rather than the 3d thing, I got a lot quicker. I acapella sound effects btw. :P
Neat, I am always a fan of super low resolution games. Coming back to the room with a light and seeing blood was good. Really wanted there to be a bit more to it, felt like it was only starting (read: make moooore).
Pd: That room did not feel like an escape. ;)
Wow. I think this might be the most visually stunning entry I've seen, beautiful. I loved the shimmery erase view (how did you achieve this?) and think there could have been a nicer way to erase objects or see them disappear.
I did have some problems with the movement being sluggish and really awkward control placement. I guess because the controls didn't work in mine (did you try the downloadable builds as well as web?), you may have a different keyboard layout?
But again, the art is phenomenal. Well done.
Do you have a website?
Absolutely stunning, such style. The controls were a bit unwiedly, but it was satisfying to get a good run going and take down a number of enemies. I would love to something larger in this style honestly.
Browser version ran a bit slow, but great style. Really liked how I developed different building styles to build quickly. Moving the goal posts felt a bit cheap, especially when I climbed the steps that appeared only to find at the top that I should have brought to bricks with me.
Overall, a really nice experience.
Thanks dude! We actually have a bunch more tree assets but late last night it was a choice between those or the bird. ;) I have a big ole list of tweaks and improvements I didn't get in, so hopefully over the next few days I'll finish an improved non-LD version of the game.
Thanks for trying the game. :) @bytegrove Really nice to hear that.I'm a very keen proponent of slow media but it's tough to know if I got the balance right (I think I could tweak it some). Probably in a setting such as LD, about trying lots of things quickly and when people don't know how 'finished' something is, I probably should have erred on the more immediate.
Okami is great; minimalist Japanese art was a huge inspiration for the look.
It taps into the fundamental appeal of bringing order to things (eg: Tetris). I did like how mechanically it was so minimalistic, just a grinding mechanic to level up your 'will'. Felt satisfying initially but then did get a bit tiresome with the constant refilling, I just wanted to cleeeaan it all!
One of my absolute favourites, full marks. I love the pace. Excellent sound, strong visuals and a clever concept done justice. Well done. :)
Fantastic concept & nice art.
What a cruel joke to make me switch my key for a potato right at the end. Liked this a lot, particularly how scary it is not to be able to see very far in front. Silence then footsteps was actually pretty frightening, also chair going crazy. I think more sound would definitely help a lot, and a bit more of an involved environment with more scary touches (I pretty much walked from start to finish). Good job.
This was fun! Absolutely love the art, super low-res stuff like Small Worlds always gets me and the blood here works really well with it, uncomfortably satisfying. Good job in getting a beat-em up and combos into a three pixel high character.
I look forward to the updated version, I think the game still needs something else to make it v. special (not being able to jump and flying kick makes me sad). Oh, and the kick button being a high kick, I assume, and thus looking identical to a punch is a bit confusing. One of my favourites of the jam.
Great sound, and a really clever one-button concept. Everything moved nicely as well, plus the p funny text, so good polish.
I felt like I was ice-skating which suited! Spent far too long trying to write messages in the snow. I did like the icy character, dancing together but more interaction would have been nice. Agree that some music would go a long way. Neat idea.
I think this shows how far good sound effects go.
I really liked it! (Not sure if my last comment came across a bit vague)
Good mood, liked the footsteps in the snow. I feel like I didn't quite solve it (finished with 2 blue, 2 red) and was missing something with the negative land (I noticed how it always red there, so felt like there must be some kind of way to switch). Music added a lot.
I want to see more! I love stupid complex onscreen controls (Mechwarrior, Spaceteam) and this scratches that itch. It totally needs sound: hearing the clicks, whirrs and most important a rocket or something blasting off. Do more & msg me about it, I love this idea.
I like unusual inputs a lot, here sound volume. But in stage 3 I was totally lost. Where the sound is at any moment is really unclear, the voice pitch changes but, there needs to be some kind of marker for shorthand. A lot of room for work here.
Neat idea to use text to speech, and it would have been great to see some commentary if you die.
I really love the aesthetic, but I found the actions a bit opaque & frustrating. I think this game could be awesome without the 10 seconds theme (and also with a more alive environment).
beautiful
LSD mode makes this one of my favourites.
Really funny, good job. Great art too.
Love the art so much. Love to see you do more with this style & these effects. Good job. :)
Lovely game. Great mechanic, great art, great music, great use of theme. Well done.
Lovely art, only bettered by the speech clips. Bombing runs on defenseless villages (who just want to sing), this is horrifying. D:
Wooow. This looks, sounds, plays amazing. It's criminal there's not better death animations (opponent blood should be pixel-y!)/anything. Like to see the hit detection being more satisfying too.
Great execution on the game though, well done.
AMAZING ARTING. <3
(also, the way the other characters move was quite frightening)
Agree about sound, but otherwise interesting creation. I love seeing ways to incorporate programming-like thinking into games and this is a neat idea.
Great level sweeping idea. Movement was great as well, although I'm curious how nice it would feel without the great stretch/pull.
I love that the 10 seconds is until instantly drowning but until the flooding starts. Really well polished game, well done.
Best use of theme. Really lovely idea.
The art is phenomenal, love it. The characters especially work nicely against it. If this had some music it would have been killer though. Also the aiming was something I wasn't fond of but perhaps after playing for a while I would. If I was to play for longer, I would reduce the intensity of the graphics perhaps only go crazy every so often. Good work though. :)
Love games with running commentary. It's cool how just good level design can take such a simple concept and make it really nice.
Wow. Really like how you get the thoughts across. I feel awkward saying I love this game though (I do), tough stuff. :/
Very funny. Xbox game got me though. :P
Funny, gorgeous, punchy game. Everything you need. :3
haha, I love how success doesn't really sound like it. ;)
Really funny game Stephen, nice style. It took me a second to get the first a d challenge (tried hammering both, hitting them at the same time near parachute) but all enjoyable.
If I'm going to make a bizarrely specific reference (and it's some combination of the spindly art, pacing, & gameplay) it reminded me distantly of the final stage in the first Wario Ware game. Nice work.
I love when I find a gem of an idea like this, great stuff. Lots of room to do more with this. The genius part is the rewind/forward relation (moving wrong direction = minus time, right = more. So always completely balanced). Well done.
Haha, great ending.
Love this so much. Initially reminded me of Bientot L'Ete a wee bit, but really this is full of character. Great ideas. First stage in particular is wonderful. The punishing fail states, especially without unique endings, are the weakest element by far.
Your art, as always, is great.
This was one of the ideas I had! Awesome to see it.
Wee bug: when I tried coming third, I ran into the nothing land beyond the checkpoint.
Would have been cool if it was trickier to come second or if there were more racers, but honestly none of that matters when you have greatest music ever.
Really like the idea, I love anything with music especially playing music. I wish there was more to the music than the Simon says gameplay, but still really neat. Enemies have a Yoshi's Island vibe.
Fantastic art, lovely style. Bird's movement was nice too.
Lovely art, and I really like the core idea around the bubble. Great work. :)
I couldn't play. :( In my verions of firefox (latest: 23.0.1), chrome & opera the character moved extremely slowly at normal zoom (or at least what I presume to be slow), in IE moved fine but there was no sound. I will check back again, as I love the concept.
Like last LD, the art is simply phenomenal. So gooooood, well done. :D
I'm so glad I came back to play this. <3
This game is so chilling and beautiful, I love how it plays back the notes again between stages. I got stuck for a bit on the first stage with plankton, didn't realize they let you create more keys for a while. So I got to stage 10 with not a lot of time. Was I close to the end? I will probably play soon again.
I found going the whole way back to the start a bit punishing and the constant timer a bit oppressive generally, but I'm not sure that's a bad thing.
The movement wasn't as fast as when I played on IE originally (obviously it was a bit broken on that browser then) but much much faster than when I played initially on other browsers. Feels great now, suits the game's pace well. Balletic.
I simply love this game, possibly my favourite this jam. <3 Lovely art, concept, programming, concept & sound. Well done.
Awesome art, really funny writing. Some music would have been excellent but you can't have it all. :P Good job!
Thanks everyone!
I just uploaded Mac, Linux, & Web builds so let me know if they work!
Fixed, thanks. :)
Thanks guys, especially everyone who played a few times to beat it. :)
XaiZil - I have no idea! Were you playing on a browser? The only positive action you can take is flooding another room (everything else just shakes the monitor), and then you must wait another ten seconds to flood the next. Any other events in-game would be based on the characters moving around, so everything happening at once (as a bug) can't really happen? Let me know if you try again or on a different build.
ratking - Perhaps the description isn't clear enough. The core twist of the game is that each row of monitors is mixed around, so monitors that are adjacent usually are not rooms that are physically adjacent and so can be flooded. The rooms that are adjacent to the flooded/flooding room are always shown as partially flooded on the monitors. So you have to watch where the agents go and remember how the rooms are connected. Hope that helps! :)
Good job! Thanks. :3
Really impressive modeling! Liked the idea around the random 10 sec conversations as well.
This is definitely one of the best looking games I've played. Love the little touches like their death animation. Novel idea too.
Yea, this has a great atmosphere & nice art style. I like the idea of the screen but you need to not make it linear. Give it acceleration and make it catch up to where it should be, of course this is going to mess with the controls as they are. At the moment I actually felt nauseated from it after playing for a bit.
Sound will absolutely make this game killer too.
Really well written, very funny. Great portrait art too.
It would have been great to have more mice spread through the level. Liked the old school level design, reminded me of a lot of SNES platformers. (Also killed by a giant cat is the best way to die :3 )
Fantastic idea. Cool to see how you try to integrate world building and narrative (a Lucas Pope fan here too). The core gameplay I found a bit fiddly, but with more work this can be killer.
Great idea, the bounciness was nice. I found the controls very fiddly and tricky to understand though. The music drove me nuts too. Lot of potential here.
It was kinda painful watching dozens and dozens of other people first, but fantastic idea.
haha, incredible. From the moment I knocked down the door until 10 seconds later, this was incredible.
Nice take on loading your pistol. Game had a nice feel, good job!
<3 Lovely idea. If I can get my microphone to work I will happily add to the noise.
First stage reminds me a lot of problem attic. I love how gleefully obtuse this is.
I've literally scoured this level repeatedly, pixel hunting for something to interact with. There's the little grey thing obscured in the bottom left corner but approaching for no angle does anything. The box & wires (paperclip) stop being active objects after clicking once. Also the pool of liquid doesn't unpause time.
I would love to go further but I really can't. The build is either missing something or more than likely I probably am! Nice use of the theme though and I like the art. :P
Am I missing something? :)
This is really compulsive. Galcon is probably my most played iOS game, so really liked this. It's interesting how the tiny difference of a states gives it a narrative, I imagine the battles that take place, the grand mistakes and the victories...
err, yeah. This was cool.
Interesting horror game, kept me engaged.
I like the shots of house, but could have been more of these, even different ones of the same place from the same POV.
I would have liked if the monster was less in your face, maybe there was something other way you could have done the art for it or meshed better with environment? Sound was well used too (that sound effect damn).
Liked hearing the character's thoughts, more of that and more unusual, atypical stuff.
Nice art, loved jumping over tables. Not a huge fan of the stealth particularly having the enemies spot corpses. But this is a really tight game, good feel. Really well made!
Really interested in the terrain changing stuff. I would love to just move through this gorgeous world without enemies, combat was messy! Very well made.
Just before the deadline,,, aaaaaaaaaaaaah.
(I like the cat names :3)
AMAZING. This might be favourite so far. The art is so good, movement feels great and the music is killer.
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
I played this morning for a bit, didn't get anywhere. Came back and opened the safe, goddammit. :D Funny little puzzle (note there's a spelling mistake on the note: 'strength').
Well done, great sense of humour. ;D
<3 http://i.imgur.com/nskyHWv.png
(If this had an undo button it would be supremely useful but I can understand why you wouldn't. Very cool.)
Absolutely love the hand drawn art.
I like the role idea & the characters are fairly comedic!
Wow. Amazing.
Didn't think the pointed message "Carl Sagan is to the right" after dieing twice was necessary, but I understand in the context of LD.
Reminded me of old kids educational cartoons, awesome vibe. Well fucking done.