Foon → Ludum Dare Explorer → Users → NiallM
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2010 | 18 | Enemies as Weapons | The Lair of Fungal Wonder | compo | Graphics | 4.63 | ||
| 🥉 | 2010 | 17 | Islands | The Lost Hebrides | compo | Community | 4.42 | ||
| 🥉 | 2010 | 17 | Islands | The Lost Hebrides | compo | Theme | 4.28 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Feill Fadalach | jam | 418 | 3.13 | 3.36 | 3.21 | 1.77 | 3.55 | 3.54 | 2.86 | 3.08 | 52 | |||||||
| 2013 | 28 | You Only Get One | Pretty Creatures | jam | 17 | ||||||||||||||||
| 2013 | 27 | 10 Seconds | Starlit Shoot-Out | compo | 820 | 2.78 | 2.82 | 2.61 | 2.70 | 2.74 | 3.43 | 3.06 | 2.77 | 39 | |||||||
| 2013 | 26 | Minimalism | Minimal 2 Player Game | jam | 106 | 3.60 | 3.50 | 3.74 | 3.82 | 3.55 | 3.44 | 3.15 | 3.35 | 69 | |||||||
| 2012 | 23 | Tiny World | Dwindling Worlds | compo | 121 | 3.56 | 2.88 | 4.38 | 3.02 | 3.35 | 4.09 | 2.10 | 3.98 | 61 | |||||||
| 2011 | 21 | Escape | Safari Park Escape | compo | 343 | 2.60 | 2.13 | 3.13 | 3.73 | 4.13 | 1.00 | 2.20 | 3.33 | 5 | |||||||
| 2010 | 19 | Discovery | Explosive Transcendental Circulatory System | compo | 76 | 3.17 | 2.65 | 3.87 | 3.22 | 3.48 | 3.68 | 3.40 | 3.81 | 14 | |||||||
| 2010 | 18 | Enemies as Weapons | The Lair of Fungal Wonder | compo | 6 | 3.83 | 3.30 | 3.83 | 3.74 | 4.63 | 3.78 | 2.11 | 3.93 | 14 | |||||||
| 2010 | 17 | Islands | The Lost Hebrides | compo | 17 | 3.68 | 3.00 | 3.39 | 4.28 | 4.56 | 3.88 | 2.40 | 4.42 | 33 | |||||||
| 2009 | 16 | Exploration | For Queen and Country | compo | 14 | 3.61 | 3.24 | 3.56 | 3.78 | 3.78 | 3.69 | 2.30 | 3.86 | 14 | |||||||
| 2009 | 15 | Caverns | Caverns of Light | compo | 26 | 3.53 | 3.09 | 3.71 | 3.81 | 3.48 | 3.52 | 1.81 | 3.88 | 27 | |||||||
| 2009 | 14 | Advancing Wall of Doom | Die, you Stupid Hurdlers! | compo | 39 | 3.38 | 3.06 | 3.63 | 4.44 | 3.88 | 3.62 | 4.06 | 3.50 | 2.73 | 4.25 | 3.00 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2012 | 32 | Quantity vs Quality | Step Sequencer Kart | |||
| 2011 | 25 | Worst Game I Have Ever Made | Deadly Quest of Adventure |
NiallM leaves an average of 10.7 feedback comments each event.
This feels like a really strong idea that's hampered by its interface. The small text makes it hard to quickly grasp who you need to appease and who you can afford to upset, and given the time limit the questions are a bit too wordy.
I think if you rejiggered the questions a bit and made the power and favor meters into large bar graphs this would be a lot of fun. The map seems superfluous to the game.
A decent arena shooter. Feel like the collision detection could be a bit more forgiving though; quite a few times I died when I thought I'd just scraped past an enemy.
This is lovely. The dash mechanic is really interesting; it's tricky to master, which is perfect for a game like this.
Ooh, I love this. Was terrible at the exams, so spent most of my time in sketch mode:
http://i.imgur.com/Ar1LKCl.png
http://i.imgur.com/vxQikeX.png
http://i.imgur.com/pm1Fh9s.png
http://i.imgur.com/NtylAMn.png
This is a really nice idea. It makes for really interesting puzzles with multiple solutions too, which is cool.
I like this a lot. Changing the controls each time while retaining the same goal is a really neat idea. Aesthetics are great too :)
This is wonderful. It's put a big smile on my face :)
I really like this, but man is it hard. The blocks changing colour just as they're about to hit the pillar feels kind of cheap. I loved the way they sometimes change direction though, like the game's actively taunting you.
I like this, but even on a pad the controls are kind of unintuitive. I was expecting to rotate the turret with just the y-axis (i.e. up=rotate left, down=rotate right). It took me a while to work out that the turret's direction actually matches the stick's direction.
Very nice. Your colour palettes are gorgeous.
I too never met any rainwalkers, but this is really, really nice. I love the setting and the aesthetics of it.
This is really nice, though I agree with the other commenters that the mechanics are slightly unintuitive at first.
This is fantastic :)
Took me a while to figure it out, but this is fantastic. Really really cool :D
This made me laugh :D Love how fragile and unwieldy the body is.
This is really nice. The music and simple visuals go together brilliantly. The difficulty curve was a bit too shallow for me though; it takes quite a while before it actually gets hard.
I love the visual design. I didn't get very far though; it feels like you could stand to be a bit more forgiving with the collision detection.
I actually liked the minimal music box-style soundtrack.
This is really nice. It's a brilliant wee score attack game. I would have liked a high score display though.
This is amazing. The visuals and sound design are fantastic, and the glitchy platformer physics really add to the oppressive atmosphere the game has.
I like the idea, but this is hard! For some reason I had a lot of trouble judging when the heartbeat was louder/quieter, and how close I was to the exit. I think I'd have found it easier if the speed of the heartbeat varied rather than the volume.
Love the zoom out at the end, and seeing the path you traced through the map.
This is wonderful.
This is a lovely wee minimal platformer. The sound design is really impressive. Very nice.
This is really effective. Love the visuals. It's a really compelling mechanic.
This is a gorgeous game, though I agree about the odd control issues. Also, the slash and slide seem superfluous, since if you just run at full-tilt the enemies will never hit you.
This is amazing. The sound and visuals are fantastic. Not so keen on the FPS platforming, but once you get there the menace is awesome.
Doesn't seem to work for me. I get a 'sound initialization error' on the intro(?) screen and it doesn't respond to my input. Firefox 12, Windows 7.
Agree that the foreground elements need to stand out more from the background, but the graphics are pretty good otherwise (maybe a bit too much in the way of simple gradients).
The bug zappers felt a bit unfair; I couldn't tell when they were going to drop, and if I was better off staying at the top of the screen, or heading down to the bottom. Giving the player a little control of the fly's x-axis position would have made this less of an issue.
Really impressed you managed to write a vm from scratch and code a game with it in 48 hrs :) The game was pretty neat too, though I could have done with more levels. Very cool.
It worked for me. It's pretty neat; the graphics and music are really well done. I like the mechanic of delaying/negotiating with/attacking the larger planets.
It could probably do with some kind of tutorial/in-game explanation though. At first I thought the goal was to block the roads by dropping the hippies/asteroids in their way.
I really liked this. It could have maybe done with a bit more enemy variation but the core mechanics were really nice.
Kind of disappointed this isn't a sequel to the legendary amiga game Gravity Force 2, but it's pretty well done for what it is. I particularly like how you slow down when your gun's fully charged; it forces you to be really precise with your shots.
It took me a while to work out what I was supposed to be doing, but I like the idea. It feels like it could do with being fleshed out some more though. e.g. the uzi seems a little unnecessary when you can just stomp on the little guys' heads.
I liked this. I love how instead of the usual resource types you've got things like "bitcrafter: bits from electricity" etc. Really nice.
I like the idea, and I thought the pixel graphics were really well done, but I found it a bit too hard for my tastes. I think part of the problem was that I'd frequently lose track of the mouse cursor; it could do with standing out from the background a bit more.
Doesn't work for me? On both links I just get a loading bar that stops a bit before it reaches the end. I'm running Firefox 11 on Windows 7.
I found the main mechanic of having to jump to precise heights to hit the UFOs a bit frustrating, but I loved the robot. Some really nice writing there :)
This is pretty neat. I liked the mechanic of trying to lure the pigs away from the houses so you could get the NPCs there safely :)
The zip version worked fine for me. I really like the idea of your lightbulb getting progressively dimmer, but the level design felt a little unforgiving. I kept banging my head as I was trying to jump across to other platforms, which made the whole thing very fiddly.
It's a little rough around the edges, but the voiceover more than makes up for that. Nice.
This is really nice (I love how everything's on wires) but I agree that the thruster damage mechanic is a bit too punishing.
I really liked this, though it does feel like the scoring should be communicated better in the game. The first time I played it I was wondering where the challenge was, and it wasn't till I came back and read your description that I realised there was a bit more to it than simply picking up the dots and making your way to the bottom.
This is a lovely wee game. The controls were a bit finicky, but I loved the idea, and the visuals and the music.
Hard, but a very decent rainbow islands-style platformer. Love the minimal graphics.
I really like this. The visuals are gorgeous, and I love the jetpack. Having the cats reject you if you smell like dog (etc.) is a really neat touch.
This is fantastic! I'd loved to see it a polished a bit more, but it's a really neat design already.
This is cool :) And that music's fantastic. Really liked this one.
Really nice. The music, sounds and visuals are perfect.
Loved the music and the platforms/background, though it's a shame the player and the coins weren't photographs too. I found the game quite fun - it wasn't hugely different from the process of learning a difficult level in a typical platformer, and the rolling inertia gave the whole thing an extra edge.
Really nice. A bit frustrating, but in a good way. Loved the aesthetic too.
Really like this. It may be simple but it's really nicely polished for a Ludum Dare entry.
It's a neat idea, but the movement felt a bit too slow for my liking. Finding the treasures was a bit of a chore.
Just played this on my netbook (ubuntu). It's pretty good. The ascii graphics are effective and the story's well-told. I got endings 8 and 1 (which was seriously creepy btw) on my two playthroughs.
Yeah, this is great. Really well polished And I really like the kind of minimal sound effects.
Yeah, this is really nice. That game mechanic's fantastic.
This is pretty nice, even if it is unfinished. It would be great to see it finished.
Love the music. I thought the enemies were a bit too small compared to the size and speed of the player though. Would be nice if you had some control over where you threw the enemies.
A good concept, but I agree that the player needs some kind of defense against the spray. It's a little too random as it is.
This is fantastic. My favourite game of the competition.
I really liked this. It has a wonderfully melancholy feel, a big part of which comes from the (really well-done, and perfectly judged) writing. I think more explicit instruction would probably spoil it.
Fantastic! I love how the player's lack of control is what makes it so much fun - it's the complete opposite to the way most games would be designed.
I really like the visuals and the music, but like others have said, the gameplay feels a little slight. Maybe if it were possible to construct a scanner/map from some of the materials?
As others have said, the core mechanic is really neat. It just needs a bit more to do, and see.
A very clever wee puzzle game. I liked that the controls initially felt a bit counter-intuitive.
Worked for me, but as you say there's not much of a game there. Graphics are very nice, but I felt the player character didn't quite match the style of the rest of the world.
The music and art are fantastic, and go together really well. I drowned quite a lot though - I clearly wouldn't survive long if I was ever abandoned on a desert island...
Not a bad little platformer, though I found myself getting kind of frustrated trying to get past some of the enemies. I liked the use of water 'platforms' in the last level.
The graphics are very nice, but the collision detection with the tiles kept tripping me up, because it seems to go by the pirate's shadow rather than his (more noticeable) head.
I really liked the bridges mechanic as a way to change the layout of the map.
Very impressive. There's an awful lot of stuff for a game put together in 48 hours.
I found it very buggy. Most times it would crash as soon as I hit the login button. As others have said, it could use some kind of background to indicate that you're moving, and it really needs some kind of goal beyond the basic 'flag as many hills as you can' goal. Maybe the ability to build your own castle once you've flagged enough hills?
Maybe I'm missing something, but - this isn't a game? it's just a calculator and a(n incorrect) battery readout.
I like the idea, but it needs something more to keep the player engaged. As it is you're just looking at scrolling stars for ages and ages.
Also, it seemed to work fine in firefox for me?
I found this pretty hard - I kept falling off the ladders and I couldn't for the life of me jump over the guys without colliding with them.
Having said that, the moment when you come out of the cave into the desert, with the huge sun hanging over you, is really cool. Makes the frustration of the previous levels worthwhile.
Quite a feat making a game in bash, but it seemed a little buggy on my machine (ubuntu 9.10). My 2nd playthrough (on the 1st I quit by accident - I'm so used to . meaning wait) I couldn't hit the rats, they just stood there and got in my way. I also only ever saw rats and clubs, which made things kind of repetitive - it looks like there was maybe meant to be more stuff though?
With more stuff (and working combat) I could see it being a decent little minimal roguelike.
(also, it's a bit awkward trying to play it on a netbook - no numpad)
This is great, and my favourite game so far. Really hard too, but the level design is fantastic for a 48 hour game.
Nice graphics and gameplay, but that 'Progress:' sound needs to be replaced with something far less intrusive.
Very nice. I loved the voronoi rocks.
This is probably my favourite entry so far, and one of the few I've played that I can see myself coming back to.
Loved the music, too.
Really nice graphics, and you've got the beginnings of a great platformer, but the lack of any objective kind of spoils it for me. I'd love to see it fleshed out into a full game.
You've got the beginnings of a decent puzzle game here, though the graphics and sound could use a lot of work.
I'd actually have loved to see you just take the photos in your prototype post and use them as the graphics - those shaded boxes on graph paper are really appealing, imo.
This is very nice. Really impressed.
Not bad. The smileys were a great touch, but on the whole I found it a bit too frustrating.
Loved the visuals and the music, though it could have done with having more for the player to do.
I really liked this - those dinosaurs are great! The mechanic of shooting the ceiling to kill them instead of the usual 'see monster shoot at it' approach works really well.
Wow, this is great! The first entry I've played that really grabbed my attention. I'm absolutely terrible at it though - I've only made it to level 2.
This is a great concept, but I agree that it could do with being fleshed out some more.
What a great idea! I really liked this one - I never would have thought that doing maths under pressure could be fun...
This is so close to being really good. The mechanics etc. are all spot on. If only it had more levels...
LD29 — Beneath the Surface (6)
PORTHOLE by Ragzouken 2014-05-05T09:30:00
Oh, this is gorgeous :) The sound is a perfect fit, and that ending is awesome.
Behind Mirror by SaintHeiser 2014-04-28T13:39:00
Oh, this is gorgeous. Didn't get very far though :( Don't think my platforming skills are quite up to scratch.
Firefish by Snicklodocus 2014-04-28T13:20:00
This is really cool. Love how the complexity rapidly increases as you free more fishes and the cooling lava starts to hem you in.
pod by TomCooper3D 2014-04-28T09:34:00
This is gorgeous. I struggled a bit to find all the blue triangles though - that part felt a little frustrating towards the end. Perhaps some kind of subtle directional hints would have helped.
Kinetectonic by headchant 2014-04-28T09:03:00
Really like this. The mechanic of raising the columns is really nice, particularly the way you can rapidly make things difficult for yourself if you're not paying attention.
I Contemplated the Sun of Limbo by Evilion 2014-04-28T08:53:00
Oh, this is really nice. Love the way you kind of tip forward into the sea/other world. The colours are gorgeous.