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NiallM

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2010 18 Enemies as Weapons The Lair of Fungal Wonder compo Graphics 4.63
🥉 2010 17 Islands The Lost Hebrides compo Community 4.42
🥉 2010 17 Islands The Lost Hebrides compo Theme 4.28

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoFoCo
201429Beneath the SurfaceFeill Fadalachjam4183.133.363.211.773.553.542.863.0852
201328You Only Get OnePretty Creaturesjam17
20132710 SecondsStarlit Shoot-Outcompo8202.782.822.612.702.743.433.062.7739
201326MinimalismMinimal 2 Player Gamejam1063.603.503.743.823.553.443.153.3569
201223Tiny WorldDwindling Worldscompo1213.562.884.383.023.354.092.103.9861
201121EscapeSafari Park Escapecompo3432.602.133.133.734.131.002.203.335
201019DiscoveryExplosive Transcendental Circulatory Systemcompo763.172.653.873.223.483.683.403.8114
201018Enemies as WeaponsThe Lair of Fungal Wondercompo63.833.303.833.744.633.782.113.9314
201017IslandsThe Lost Hebridescompo173.683.003.394.284.563.882.404.4233
200916ExplorationFor Queen and Countrycompo143.613.243.563.783.783.692.303.8614
200915CavernsCaverns of Lightcompo263.533.093.713.813.483.521.813.8827
200914Advancing Wall of DoomDie, you Stupid Hurdlers!compo393.383.063.634.443.883.624.063.502.734.253.00

MiniLD Games

YearMiniLDThemeGameRank
201232Quantity vs QualityStep Sequencer Kart
201125Worst Game I Have Ever MadeDeadly Quest of Adventure

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by NiallM

NiallM leaves an average of 10.7 feedback comments each event.

LD29 — Beneath the Surface (6)

PORTHOLE by Ragzouken 2014-05-05T09:30:00

Oh, this is gorgeous :) The sound is a perfect fit, and that ending is awesome.

Behind Mirror by SaintHeiser 2014-04-28T13:39:00

Oh, this is gorgeous. Didn't get very far though :( Don't think my platforming skills are quite up to scratch.

Firefish by Snicklodocus 2014-04-28T13:20:00

This is really cool. Love how the complexity rapidly increases as you free more fishes and the cooling lava starts to hem you in.

pod by TomCooper3D 2014-04-28T09:34:00

This is gorgeous. I struggled a bit to find all the blue triangles though - that part felt a little frustrating towards the end. Perhaps some kind of subtle directional hints would have helped.

Kinetectonic by headchant 2014-04-28T09:03:00

Really like this. The mechanic of raising the columns is really nice, particularly the way you can rapidly make things difficult for yourself if you're not paying attention.

I Contemplated the Sun of Limbo by Evilion 2014-04-28T08:53:00

Oh, this is really nice. Love the way you kind of tip forward into the sea/other world. The colours are gorgeous.

LD27 — 10 Seconds (6)

Red alert by graytest 2013-09-01T14:22:00

I like this a lot. It gets really tense when the timer's ticking down and you're waiting for a wall to move so you can grab a coin to reset it :)

10 Second Election by Pixelgel 2013-09-01T14:00:00

This feels like a really strong idea that's hampered by its interface. The small text makes it hard to quickly grasp who you need to appease and who you can afford to upset, and given the time limit the questions are a bit too wordy.

I think if you rejiggered the questions a bit and made the power and favor meters into large bar graphs this would be a lot of fun. The map seems superfluous to the game.

DecBin by DanteZack93 2013-09-01T13:50:00

A decent arena shooter. Feel like the collision detection could be a bit more forgiving though; quite a few times I died when I thought I'd just scraped past an enemy.

Tourmaline by NMcCoy 2013-08-28T10:41:00

This is lovely. The dash mechanic is really interesting; it's tricky to master, which is perfect for a game like this.

BECOME A GREAT ARTIST IN JUST 10 SECONDS by mcc 2013-08-28T10:30:00

Ooh, I love this. Was terrible at the exams, so spent most of my time in sketch mode:
http://i.imgur.com/Ar1LKCl.png
http://i.imgur.com/vxQikeX.png
http://i.imgur.com/pm1Fh9s.png
http://i.imgur.com/NtylAMn.png

Angry Guards by Diptoman 2013-08-28T07:48:00

This is a really nice idea. It makes for really interesting puzzles with multiple solutions too, which is cool.

LD26 — Minimalism (30)

Somsnosa by Mase 2013-05-04T17:22:00

Oh, this is fantastic. The sound and visuals are incredible :D

Motion by Pacifist Games 2013-05-04T17:04:00

I like this a lot. Changing the controls each time while retaining the same goal is a really neat idea. Aesthetics are great too :)

WAY. by celiacjoe 2013-05-03T10:47:00

This is really, really clever. I like it. Very hard though.

Newborn by Lowlet 2013-05-03T10:24:00

Woah, that's a seriously creepy ending. This is kind of impressive, though I don't think I'd want to play it again.

Slightly spoil-y hints: the game is not just an endless jumping puzzle; also make sure you explore the starting room before you leave it.

Zero. by frankbsad 2013-05-03T09:56:00

Wow, this is really nice. I love the complexity that the timed shot mechanic adds. Good stuff :)

MiniFPX by KhaoTom 2013-05-02T12:24:00

This is very nice. I love the slight acceleration downwards at the end of a jump; it gives a great sense of weight to the player.

Life & Minimalism by WiseGAMER 2013-05-01T19:45:00

This is wonderful. It's put a big smile on my face :)

Refraction by Huskitch 2013-05-01T10:32:00

I really like this, but man is it hard. The blocks changing colour just as they're about to hit the pillar feels kind of cheap. I loved the way they sometimes change direction though, like the game's actively taunting you.

Nest by Sebby 2013-05-01T10:15:00

Ooh, this is neat. And surprisingly hard! Do the babies eventually grow up? Or are you just trying to keep them alive for as long as possible until the food/your stamina gives out?

(a pretty dark view of parenthood there :P )

Puck Gunners by eedok 2013-05-01T09:45:00

I like this, but even on a pad the controls are kind of unintuitive. I was expecting to rotate the turret with just the y-axis (i.e. up=rotate left, down=rotate right). It took me a while to work out that the turret's direction actually matches the stick's direction.

DoubleW by CharlesBoury 2013-04-30T10:39:00

Very nice. Your colour palettes are gorgeous.

Lightrail by Geoege 2013-04-30T10:33:00

This is very nice. I love how hard it is; something about the controls had me continually clicking the wrong button. I love when games trip me up like that.

rainwalkers by nuprahtor 2013-04-30T10:22:00

I too never met any rainwalkers, but this is really, really nice. I love the setting and the aesthetics of it.

Gravity Worm by steve 2013-04-30T10:14:00

This is really nice, though I agree with the other commenters that the mechanics are slightly unintuitive at first.

climbing 208 feet up the ruin wall by Porpentine 2013-04-30T10:07:00

This is fantastic :)

Dragon Drop by Tom 7 2013-04-29T17:29:00

Took me a while to figure it out, but this is fantastic. Really really cool :D

Perfect Crime by cmayhem 2013-04-29T16:21:00

This made me laugh :D Love how fragile and unwieldy the body is.

Moiety by aDFP 2013-04-29T16:10:00

This is gorgeous. I feel you could have maybe done a bit more with the audio though; what's there is really well done, but unless you're close to the *things*, the game's basically silent.

crush. by oatsbarley 2013-04-29T14:47:00

This is really nice. The music and simple visuals go together brilliantly. The difficulty curve was a bit too shallow for me though; it takes quite a while before it actually gets hard.

Nothing is Impossible by Zekyon 2013-04-29T14:37:00

I love the visual design. I didn't get very far though; it feels like you could stand to be a bit more forgiving with the collision detection.

I actually liked the minimal music box-style soundtrack.

Rebound - Creatively Bankrupt by mchaza 2013-04-29T14:18:00

This is really nice. It's a brilliant wee score attack game. I would have liked a high score display though.

Problem Attic by ella guro 2013-04-29T14:11:00

This is amazing. The visuals and sound design are fantastic, and the glitchy platformer physics really add to the oppressive atmosphere the game has.

soundscape by Ragzouken 2013-04-29T13:28:00

I like the idea, but this is hard! For some reason I had a lot of trouble judging when the heartbeat was louder/quieter, and how close I was to the exit. I think I'd have found it easier if the speed of the heartbeat varied rather than the volume.

Love the zoom out at the end, and seeing the path you traced through the map.

FOLD by jwaap 2013-04-29T13:04:00

This is gorgeous.

Dream Fishing by Sophie Houlden 2013-04-29T10:28:00

This is wonderful.

The Last Soul by Gaeel 2013-04-29T10:09:00

This is a lovely wee minimal platformer. The sound design is really impressive. Very nice.

Take The Red Orb by Gareth Jenkins 2013-04-29T10:03:00

This is really effective. Love the visuals. It's a really compelling mechanic.

NinjaFlare by 8BitPimp 2013-04-29T09:57:00

This is a gorgeous game, though I agree about the odd control issues. Also, the slash and slide seem superfluous, since if you just run at full-tilt the enemies will never hit you.

MIN by s0ulcrusher 2013-04-29T09:51:00

This is amazing. The sound and visuals are fantastic. Not so keen on the FPS platforming, but once you get there the menace is awesome.

GRAViTRON by grimpunch 2013-04-29T09:32:00

This is really nice. The music gets a bit repetitive though, and it's crying out for some sort of high score table (even just a 'best' and 'last' score on the title screen).

LD23 — Tiny World (14)

Shoebox World by sanojian 2012-04-27T10:39:00

Doesn't seem to work for me. I get a 'sound initialization error' on the intro(?) screen and it doesn't respond to my input. Firefox 12, Windows 7.

A Flying Shame by spiral 2012-04-27T10:30:00

Agree that the foreground elements need to stand out more from the background, but the graphics are pretty good otherwise (maybe a bit too much in the way of simple gradients).

The bug zappers felt a bit unfair; I couldn't tell when they were going to drop, and if I was better off staying at the top of the screen, or heading down to the bottom. Giving the player a little control of the fly's x-axis position would have made this less of an issue.

Tiny World Adventure by Pavel M. Dlouhý 2012-04-26T10:13:00

Really impressed you managed to write a vm from scratch and code a game with it in 48 hrs :) The game was pretty neat too, though I could have done with more levels. Very cool.

Spaceways by roundcrisis 2012-04-25T10:03:00

It worked for me. It's pretty neat; the graphics and music are really well done. I like the mechanic of delaying/negotiating with/attacking the larger planets.

It could probably do with some kind of tutorial/in-game explanation though. At first I thought the goal was to block the roads by dropping the hippies/asteroids in their way.

Cleansing of the tiny worlds by Scrapworks 2012-04-25T08:29:00

I really liked this. It could have maybe done with a bit more enemy variation but the core mechanics were really nice.

Gravity Force 3 by refreshcreations 2012-04-25T08:12:00

Kind of disappointed this isn't a sequel to the legendary amiga game Gravity Force 2, but it's pretty well done for what it is. I particularly like how you slow down when your gun's fully charged; it forces you to be really precise with your shots.

Breathe by mcc 2012-04-24T11:13:00

Oh, I love this. I had an idea what to expect from the pictures you posted on twitter, but the music's fantastic too. It fits perfectly.

Men not wearing hats by nilstastic 2012-04-24T10:26:00

It took me a while to work out what I was supposed to be doing, but I like the idea. It feels like it could do with being fleshed out some more though. e.g. the uzi seems a little unnecessary when you can just stomp on the little guys' heads.

TINY COMPUTER PEOPLE by Tuba 2012-04-23T13:35:00

I liked this. I love how instead of the usual resource types you've got things like "bitcrafter: bits from electricity" etc. Really nice.

Pixel Story by Flyboy 2012-04-23T13:21:00

I like the idea, and I thought the pixel graphics were really well done, but I found it a bit too hard for my tastes. I think part of the problem was that I'd frequently lose track of the mouse cursor; it could do with standing out from the background a bit more.

Triskelion by 23 2012-04-23T12:50:00

Doesn't work for me? On both links I just get a loading bar that stops a bit before it reaches the end. I'm running Firefox 11 on Windows 7.

My Little Friends by yanmania 2012-04-23T12:46:00

I found the main mechanic of having to jump to precise heights to hit the UFOs a bit frustrating, but I loved the robot. Some really nice writing there :)

Save the tiny world! by davidllanos22 2012-04-23T12:36:00

This is pretty neat. I liked the mechanic of trying to lure the pigs away from the houses so you could get the NPCs there safely :)

$ales by Sanguine 2012-04-23T12:22:00

I liked this. Loved the quest for the mulagi :)

LD21 — Escape (6)

Lightbulb Robot Escape by Jonatron 2011-09-03T11:06:00

The zip version worked fine for me. I really like the idea of your lightbulb getting progressively dimmer, but the level design felt a little unforgiving. I kept banging my head as I was trying to jump across to other platforms, which made the whole thing very fiddly.

Luis the Thingemebober by Naarkie 2011-08-27T10:58:00

It's a little rough around the edges, but the voiceover more than makes up for that. Nice.

Escape from Planet 21 by whiletruefork 2011-08-24T09:57:00

This is really nice (I love how everything's on wires) but I agree that the thruster damage mechanic is a bit too punishing.

Unlock by uuav 2011-08-24T09:28:00

Love the aesthetics of this. Fun too, though I wished the cursor would have moved faster.

Untitled by Sandcrawler 2011-08-24T09:15:00

I really liked this, though it does feel like the scoring should be communicated better in the game. The first time I played it I was wondering where the challenge was, and it wasn't till I came back and read your description that I realised there was a bit more to it than simply picking up the dots and making your way to the bottom.

Escape Cod by Tom 7 2011-08-23T19:12:00

This is a lovely wee game. The controls were a bit finicky, but I loved the idea, and the visuals and the music.

LD19 — Discovery (11)

stars by superflat 2011-01-07T20:22:00

Gorgeous music and visuals. I happily ran from one end of the world to the other and back again.

Maze of Towers by kurtwaldowski 2011-01-07T19:47:00

Hard, but a very decent rainbow islands-style platformer. Love the minimal graphics.

mindeeper by cce 2011-01-07T19:41:00

Really nice. The graphics are fantastic.

Bon Bon's Voyage by bentosmile 2011-01-07T19:06:00

I really like this. The visuals are gorgeous, and I love the jetpack. Having the cats reject you if you smell like dog (etc.) is a really neat touch.

1492Island by Valandre 2011-01-07T18:26:00

This is fantastic! I'd loved to see it a polished a bit more, but it's a really neat design already.

Cardiac Arrest by GreaseMonkey 2011-01-07T18:08:00

This is cool :) And that music's fantastic. Really liked this one.

The Secret Documents by Danik 2011-01-07T17:42:00

Really nice. The music, sounds and visuals are perfect.

Glassbox by hcs 2011-01-04T17:11:00

Loved the music and the platforms/background, though it's a shame the player and the coins weren't photographs too. I found the game quite fun - it wasn't hugely different from the process of learning a difficult level in a typical platformer, and the rolling inertia gave the whole thing an extra edge.

Into the Dungeon by MoltenMustafa 2011-01-04T17:02:00

Really nice. A bit frustrating, but in a good way. Loved the aesthetic too.

The Last Moments by Randati 2011-01-04T16:46:00

Really like this. It may be simple but it's really nicely polished for a Ludum Dare entry.

Extreme Beachcombing by xeon06 2011-01-04T16:31:00

It's a neat idea, but the movement felt a bit too slow for my liking. Finding the treasures was a bit of a chore.

LD18 — Enemies as Weapons (8)

Pills by Henry Blank 2010-08-29T06:37:00

Just played this on my netbook (ubuntu). It's pretty good. The ascii graphics are effective and the story's well-told. I got endings 8 and 1 (which was seriously creepy btw) on my two playthroughs.

Ennameez by Martoon 2010-08-28T02:53:00

A really smart idea, and I loved being able to chain oppositions. It felt a bit too easy though; it could have done with a bit more challenge.

AVOIDAL by HybridMind 2010-08-28T02:46:00

Yeah, this is great. Really well polished And I really like the kind of minimal sound effects.

Thwackswinger 2 by squidlarkin 2010-08-24T03:55:00

Yeah, this is really nice. That game mechanic's fantastic.

An Unfinished Game by Redbone 2010-08-24T03:44:00

This is pretty nice, even if it is unfinished. It would be great to see it finished.

Head Trauma by GreaseMonkey 2010-08-23T08:49:00

Love the music. I thought the enemies were a bit too small compared to the size and speed of the player though. Would be nice if you had some control over where you threw the enemies.

Kanbran by DrPetter 2010-08-23T08:32:00

This is a really neat idea, and the graphics and music are great. Once I'd figured out the controls though, it felt like the difficulty curve was a little shallow?

Bac-Attack by Catmoo 2010-08-23T08:20:00

A good concept, but I agree that the player needs some kind of defense against the spray. It's a little too random as it is.

LD17 — Islands (12)

Nuclear Test by sf17k

This is fantastic. My favourite game of the competition.

Whales of Aelia by PsySal

I really liked this. It has a wonderfully melancholy feel, a big part of which comes from the (really well-done, and perfectly judged) writing. I think more explicit instruction would probably spoil it.

Hockey Island by crackerblocks

Fantastic! I love how the player's lack of control is what makes it so much fun - it's the complete opposite to the way most games would be designed.

A Practical Survival Guide for Robots by Stoney

I really like the visuals and the music, but like others have said, the gameplay feels a little slight. Maybe if it were possible to construct a scanner/map from some of the materials?

Gaiadi by xerus

This is really good. I'd love to see it expanded further. The combination of an RTS and a shooter is really well done. And the graphics are fantastic!

Land Ho! by nihilocrat

As others have said, the core mechanic is really neat. It just needs a bit more to do, and see.

Island Shoving by sander

A very clever wee puzzle game. I liked that the controls initially felt a bit counter-intuitive.

Mauritius by zdanielz

I really liked this, and the dodo story's a great use of the theme. I wouldn't have minded a larger island to try and survive in though.

Hovergirl in Island World by chr15m

Worked for me, but as you say there's not much of a game there. Graphics are very nice, but I felt the player character didn't quite match the style of the rest of the world.

Island Hermit Hop! by pgil

The music and art are fantastic, and go together really well. I drowned quite a lot though - I clearly wouldn't survive long if I was ever abandoned on a desert island...

Island Assault by Selkie

Not a bad little platformer, though I found myself getting kind of frustrated trying to get past some of the enemies. I liked the use of water 'platforms' in the last level.

Infinite Deadly Islands Of Terror by Hamumu

The graphics are very nice, but the collision detection with the tiles kept tripping me up, because it seems to go by the pirate's shadow rather than his (more noticeable) head.

I really liked the bridges mechanic as a way to change the layout of the map.

LD16 — Exploration (11)

...Deeper by Doches

I really like the hexes and the visual style (oh, and the music), but it could use more things to do or avoid. It feels a bit too empty as it is.

Forest by increpare

Oh wow, this is fantastic! Wish I'd thought of it...

Apocalypse Adventure by Hempuli

Very impressive. There's an awful lot of stuff for a game put together in 48 hours.

Asploreheim by SpaceManiac

I found it very buggy. Most times it would crash as soon as I hit the login button. As others have said, it could use some kind of background to indicate that you're moving, and it really needs some kind of goal beyond the basic 'flag as many hills as you can' goal. Maybe the ability to build your own castle once you've flagged enough hills?

Number Explorer by Lerc

Maybe I'm missing something, but - this isn't a game? it's just a calculator and a(n incorrect) battery readout.

Chameleon by Undead3

This is a really neat idea, though it feels like it needs a little something extra to really flesh it out. Perhaps power-ups to increase the area of detection, single-use drones etc.

Authentic Space Exploration by Hexane

I like the idea, but it needs something more to keep the player engaged. As it is you're just looking at scrolling stars for ages and ages.

Also, it seemed to work fine in firefox for me?

Amke's Revenge by Mark Overmars

I found this pretty hard - I kept falling off the ladders and I couldn't for the life of me jump over the guys without colliding with them.

Having said that, the moment when you come out of the cave into the desert, with the huge sun hanging over you, is really cool. Makes the frustration of the previous levels worthwhile.

Bashplore by samel

Quite a feat making a game in bash, but it seemed a little buggy on my machine (ubuntu 9.10). My 2nd playthrough (on the 1st I quit by accident - I'm so used to . meaning wait) I couldn't hit the rats, they just stood there and got in my way. I also only ever saw rats and clubs, which made things kind of repetitive - it looks like there was maybe meant to be more stuff though?

With more stuff (and working combat) I could see it being a decent little minimal roguelike.

(also, it's a bit awkward trying to play it on a netbook - no numpad)

Cat Planet by chuchino

This is great, and my favourite game so far. Really hard too, but the level design is fantastic for a 48 hour game.

Chopface by DrPetter

There may not really be anything to do, but that wee guy was great. And I loved the music, together with the landscape it felt like I was in a videogame version of The Clangers ( http://en.wikipedia.org/wiki/The_Clangers ).

LD15 — Caverns (10)

Ninja Spelunker by ExciteMike

Nice graphics and gameplay, but that 'Progress:' sound needs to be replaced with something far less intrusive.

2XUE by Radix

This is a really nice idea, though I'd clearly need a 2nd person to play it properly with. The player movement was a bit slow for my taste, but I really liked the Gauntlet-style gameplay.

Rock Warrior by tonic

Very nice. I loved the voronoi rocks.

Eternal Seeker: Fugue in the Caverns of Doom by Comtemno

This is probably my favourite entry so far, and one of the few I've played that I can see myself coming back to.

Loved the music, too.

Cave Miner by Wiering

Really nice graphics, and you've got the beginnings of a great platformer, but the lack of any objective kind of spoils it for me. I'd love to see it fleshed out into a full game.

Mineral Miner by GBGames

You've got the beginnings of a decent puzzle game here, though the graphics and sound could use a lot of work.

I'd actually have loved to see you just take the photos in your prototype post and use them as the graphics - those shaded boxes on graph paper are really appealing, imo.

Lava Caverns of Doom by bluescrn

This is very nice. Really impressed.

c4v3rnz by nullsquared

Not bad. The smileys were a great touch, but on the whole I found it a bit too frustrating.

Thingy Munching by NeiloGD

Loved the visuals and the music, though it could have done with having more for the player to do.

Cave of Dinosaurs by AtkinsSJ

I really liked this - those dinosaurs are great! The mechanic of shooting the ceiling to kill them instead of the usual 'see monster shoot at it' approach works really well.

LD14 — Advancing Wall of Doom (4)

The Triumph of Time by muku

Wow, this is great! The first entry I've played that really grabbed my attention. I'm absolutely terrible at it though - I've only made it to level 2.

Extinguish by LunarCrisis

This is a great concept, but I agree that it could do with being fleshed out some more.

advancing wall of math by greencow

What a great idea! I really liked this one - I never would have thought that doing maths under pressure could be fun...

Robo-Jimmy and the Bouncy Adventure of Doom by Draknek

This is so close to being really good. The mechanics etc. are all spot on. If only it had more levels...