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Jonatron

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201326MinimalismGet Goldcompo7053.032.772.813.293.232.711.812.9251
201121EscapeLightbulb Robot Escapejam642.252.002.712.863.001.67

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jonatron

LD21 — Escape

Lightbulb Robot Escape by Jonatron 2011-08-23T06:42:00

should be fixed now

Lightbulb Robot Escape by Jonatron 2011-08-23T06:43:00

will upload a 32 bit version tomorrow probably

LD24 — Evolution

Pixelomoeba by PickledBrain 2012-09-04T19:39:00

Took me a second to figure it out but quite engaging once it got going.

Project Maple by Morac 2012-09-03T19:21:00

We were hoping to make some more interesting rooms with different floors/stairs/bridges that you could jump over but didn't have time. However you can sometimes find a pile of crates big enough to climb up and jump over the wall. Also I got some very strange looks from the rest of the room (and one or two from Morac) when I was recording those sounds...

LD26 — Minimalism

Rocket Runner by 64Mega 2013-04-29T02:31:00

Lots of fun. The sun setting as the boss pulls up is a nice touch.

Spacus by manabreak 2013-04-29T07:03:00

I get an exception as soon as I start:

Thanks for playing!
Music stopped.

Unhandled Exception: System.Runtime.InteropServices.COMException: Exception from HRESULT: 0x88890002
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
at NAudio.CoreAudioApi.AudioClient.Initialize(AudioClientShareMode shareMode, AudioClientStreamFlags streamFlags, Int64 bufferDuration, I
nt64 periodicity, WaveFormat waveFormat, Guid audioSessionGuid)
at NAudio.Wave.WasapiOut.Init(IWaveProvider waveProvider)
at LD26.Program.waveOutDevice_PlaybackStopped(Object sender, StoppedEventArgs e)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean prese
rveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncC
tx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()

a.void by Ty Taylor 2013-04-29T07:14:00

Lots of fun. I love the way the obstacles appear in time with the music.

1bit War. by Mythalore 2013-04-29T06:36:00

It is very confusing when you hit the edge of the screen and reappear at your starting point. Would be much easier to follow if you just stopped or maybe wrapped around to the other edge.

Minimal by MegaBrutal 2013-05-01T03:44:00

Kudos for writing it in x86 assembler. I like the way the subroutines are "cute"

Invertigo! by unusualcadence 2013-04-29T02:22:00

Love it! It really distills the action platformer game to its simplest elements.

Cube Labyrinth by GreyBody 2013-05-01T03:36:00

Simple, but quite enjoyable.

CRAAASH by nurabsal 2013-04-29T06:45:00

A fun little adventure game. Good to see a HTML5 game out there.

Minimalize by CogentInvalid 2013-04-29T07:11:00

This is a really clever mechanic and a unique take on the platformer game.

Starhook by sparksgently 2013-04-29T06:52:00

Love it! This kind of game would be perfect for playing on a phone while you wait for the bus.

Get Gold by Jonatron 2013-05-01T03:11:00

Thanks for all the comments!

After the judging ends I probably keep working on it for a bit. Rather than add a win condition, I'd prefer to have an infinite world and have the challenge continuously ramp up. It also needs a few more things to keep it interesting for just a little longer (though it'll never be a game that can be played for more than a few minutes).

Get Gold by Jonatron 2013-05-01T21:04:00

Sure, I'll put one up after I get home tonight.

Take The Red Orb by Gareth Jenkins 2013-04-29T07:18:00

Despite how simple it is, its actually hard to stop playing.