Foon → Ludum Dare Explorer → Users → sparksgently

sparksgently

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201431Entire Game on One ScreenFish Collector Boyjam
201326MinimalismStarhookcompo6903.053.203.303.403.052.192.6332

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by sparksgently

sparksgently leaves an average of 9.0 feedback comments each event.

LD26 — Minimalism (9)

Quest by Scott McBee 2013-04-29T07:20:00

I like it. In particular, I appreciate how seamless of an experience this is. It's easy to see your character and the upcoming dangers. It's easy to see the character's status. It's easy to differentiate the buttons. It just... works. Great job. :)

Get Gold by Jonatron 2013-04-29T07:05:00

This is a really well-done interface. Looks and "feels" really nice. It's only missing a challenge and a win condition. For two day's work, this is great!

Pixel Dust (LD26) by swizzcheez 2013-04-29T06:52:00

Slick interface. I didn't get the impression that I could logic out what color went where (a la Mastermind), and that meant that I was just clicking until I got a happy noise. That's just my personal preference, I guess, that I would rather be rewarded with a puzzle than a picture.
Nice work all around!

The Despicable Caverns of Deadly Doom by BumpkinRich 2013-04-29T06:42:00

The third room seemed to ramp up the difficulty considerably. I didn't see how I was going to get through the room without running out of fuel. So, that's as far as I went.

Stress Test by MattySVN 2013-04-29T06:26:00

Although it was hard to move around accurately, I liked the "feel" of the controls. There was a certain... pleasant elasticity.
One of the levels -- it had a green section in the middle, entrance on the left, exit on the right -- seemed to have an invisible bouncing box.

Blue and Yellow by evoker 2013-04-29T06:14:00

The player can't initiate movement but still moves when the room is white. This means choosing between super-small movements that are completed before the white screen returns, or movement without death is a matter of chance. From the player's perspective, choosing between two undesirable options, with limited reward, is not an interesting choice to make.

Minimum Reason Game: Hail To The Potato King by nodoxi 2013-04-29T06:07:00

My mouse button is crying

Compactor by VDOgamez 2013-04-29T06:02:00

The compactor is a neat idea, it really would have had a lot more emotional content with sound effects... I tried to stick with it until I got a power-up but I decided that the frustration (mostly with the difficulty of shooting things) wasn't worth it.

Midimilism by batzerk 2013-04-29T05:48:00

I'd say that's a few hours well spent. I like what's going on in this piece, I only wish there was more to it.