nseward 2013-04-29 06:16
I love the discover image type puzzles. Great job. (I got the link to mine fixed if you want to check it out again.)
Foon → Ludum Dare Explorer → LD26 → Pixel Dust (LD26)
By swizzcheez
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 79 | ||
| Innovation | 467 | 3.23 | ||
| Theme | 732 | 3.36 | ||
| Audio | 822 | 2.24 | ||
| Graphics | 830 | 2.68 | ||
| Overall | 897 | 2.85 | ||
| Humor | 961 | 1.67 | ||
| Fun | 991 | 2.49 | ||
| Mood | 1090 | 2.27 |
I love the discover image type puzzles. Great job. (I got the link to mine fixed if you want to check it out again.)
Wow, it's a 1A2B in 2D grid! Like this idea.
Slick interface. I didn't get the impression that I could logic out what color went where (a la Mastermind), and that meant that I was just clicking until I got a happy noise. That's just my personal preference, I guess, that I would rather be rewarded with a puzzle than a picture.
Nice work all around!
Really hard to understand what the goal is.
Otherwise it was interesting and nice :)
I'm very bad at these type of games.. and got annoyed pretty quickly.. it's a good game tho, just not my kind :)
Nice job. It took me a couple of tries before I figured out what to do. It would be nice to have a small graphical hint, so you're not stabbing in the dark. Overall, a very playable game. Felt complete. Good work!
Nice mechanic. The time limit was perhaps a little strict, or maybe I'm a bit slow? :) Maybe an undo button would help
Another vote for the undo button! Other than that I found this to be quite a unique puzzle game.
runs well and looks nice. a longer time limit for the first round would be good, or maybe I'm too slow ;-)
Is adding an undo button something I'm /allowed/ to do after launch? I'm willing to tweak some of these things in, but I don't know if it's allowed.
Also, I wouldn't mind dialing in the right scoring settings, but I assumed that after the compo launch that wouldn't be allowed.
This was difficult for me, but i'm bad with puzzles :) I did enjoy the concept and challenge though, well presented.
I'm not sure I dig (functionally) the interface. The "good piece" sound would sometimes be silent, and the little number above each grid block was a bit confusing (that is, I couldn't use it to assist me). I found the time given to be really short, I could only complete a two color puzzle even after several tries.
What, no Potato?? Also, looks like the scoring for the basic mode isn't working -- both score boards look like they just display the scores for the unlimited mode.
Neat idea. A little more score would be nice, but I'm sure I'll get better. Good job!
Pretty hard but it's a rather interesting puzzler.
Really neat little game, good work!
Very interesting, maybe a little bit more time would be nice! :) The design of the page was well thought out and complimented the game, too. Well done!
I don't know if I'm playing it right, I'm doing it by trial and error and I can't win :P
I liked that you connected it with google accounts and the web design looks good.
Very good! I always wanted to be an imageprocessing algorithm myself. :) Well, my degree is partly from it but I like them more now. :D
I have a scoring fix ready to roll out once the compo is complete. I thought about deploying under the "typo" rule, but wasn't quite sure so I'm leaving it until the compo ends.
Once that occurs, you will have a better scoring indicator and fixes to make the game beatable, perhaps too much so. We'll see. Anyone want to continue play-testing after?
Ooh clever. Agree that it could do with better instructions for the drive-by ludumdare rater, but once you know what's going on it's a solid game and surprisingly fun.