paulsinnett 2013-04-29 11:22
I got it running with DOS box. I wasn't sure what you had to do though.
Foon → Ludum Dare Explorer → LD26 → Minimal
By megabrutal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 769 | 3.32 | ||
| Innovation | 964 | 2.54 | ||
| Mood | 1220 | 1.89 | ||
| Overall | 1295 | 2.20 | ||
| Graphics | 1312 | 1.74 | ||
| Coolness | 1316 | 47 | ||
| Fun | 1330 | 1.52 |
I got it running with DOS box. I wasn't sure what you had to do though.
At the beginning I did not understand how to run it (got an error), but after downloading DOS box (thanks Paul Sinnett), I was able to run it. I find it really nice that you wrote that in assembler, (this is the first game I see in assembler in this Ludum Dare). I will try to read the code and hope I'll understand. I understand that the only thing you do is eating those characters right ?
Clever little bit of programming! Shame it's unfinished and thus not quite a "game" yet...
Kudos for writing it in x86 assembler. I like the way the subroutines are "cute"
Congratulations on the choice of language, ASM is hardcore for a 48h entry, but perhaps you could have explored a bit more the concept by entering in the Jam and having another day.
It seems you made this using Linux, which only adds to the quirky awesomeness :-) Well done in assembly, it is inspiring me to try something like this one day. Very interesting.
I love how it is so far, is there any chance you can continue this after the competition?
Ok the code is clearly minimalist :)
But I have to rate a game ;)
Definitely the smallest entry I've seen so far - 500 bytes!
Just needs a bit more gameplay. Nice job though.
Thanks for all the comments so far! :) This game is definitely not complete - maybe I should have worked on it for an additional day and submit it into the Jam. Originally it's intended to be a minimal roguelike game, but since you can't see your stats and can't die, it is hard to notice. :D
@DdlyHeadshot: I think I'll work on this further after the compo, 'cause it's fun to keep one's assembly expertise above a certain level - even if you don't actually use the ancient language otherwise, thus it has little practical advantage; assembly does great to the programmer's soul - I don't know who said that but it's true! ;)
@whitetigle: You are right, it was rather a coding amusement; gameplay was a secondary concern - I know it might not be the spirit of Ludum Dare, but I had fun anyway.
@berkano: It can be even smaller if you remove my signature text integrated into the .COM file - since it is never printed or referenced, it wouldn't affect the program. ;)
Minimal coding for teh win :P
I don't know what you mean when you say it might not be in the spirit of LD, this kind of thing is exactly what makes LD such a great competition, this is totally a successful entry!
Having worked very limitedly in ASM before, I am damn impressed you decided to use it for an LD entry. I wish there was more to the game itself but if you do continue to work on it I think that'd be amazing!
If you ever need some inspiration, Roller Coaster Tycoon was written mostly in ASM. Which still blows my mind! :D
I'd just like to let you know that I'm working on a more polished version of the game - of course it will still be quite minimal, but still somewhat playable. For those who are interested, follow me on Twitter for updates!
Incredibly minimal, yush. Many points for participating in the LD using only assembly. That is impressive and the idea of making a game in assembly is scary.
A Post-Compo version is up! \o/ It has quite an awesome extra feature: it can be booted directly from a disk, so it runs even without DOS! Check my journal entry & read the source code for details.
This sucks for me because I have a 64 bit windows Assembly. Atlest make a DOS ROM emulator so some of us tech geeks can play it.
Never mind DOS Box is a good enough emulator.