perry 2013-04-28 15:39
Loved the music! Music was great! Could use some sound effects though.
Foon → Ludum Dare Explorer → LD26 → Spacus
By manabreak
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 91 | ||
| Audio | 179 | 3.35 | ||
| Graphics | 219 | 3.62 | ||
| Theme | 475 | 3.62 | ||
| Mood | 501 | 2.95 | ||
| Overall | 563 | 3.16 | ||
| Humor | 791 | 1.93 | ||
| Innovation | 867 | 2.72 | ||
| Fun | 908 | 2.60 |
Loved the music! Music was great! Could use some sound effects though.
Great music! I liked everything except the left/right rotation. It's pretty hard to control. Great game overall though.
When I first ran it clicking crashed the game. Running it as an admin worked for two levels but it crashed again when I grabbed a ? powerup. (I'm running Win 7.) It was fun though and I really wish I could see more than two levels.
sparkeswirl: Did it say anything? I could try to fix it (it's allowed to fix bugs!), if I just know where to start (I suspect the threading)... Sorry it didn't work for you. :(
This is phenomenal. My only complaint is how touchy the controls are. :-)
I like the loose controls, but perhaps they're a little *too* loose. It's difficult to do any precise motion without painstakingly tapping left and right ever so slightly. I did like the graphics, and I can appreciate the minimal assets idea you have here. It crashed once for me, and sometimes I get flashing lag. But I did like it, it's a beautiful game, and I think it has a ton of potential.
I keep getting a crash from an unhandled exception. I am trying to run the game on Windows 7 64 bit OS. Looks interesting though.
Thumbs up for the music and visuals - they gel together nicely. I liked the exploratory vibe too, with the random pickups and maze layouts. Good job! :)
I get an exception as soon as I start:
Thanks for playing!
Music stopped.
Unhandled Exception: System.Runtime.InteropServices.COMException: Exception from HRESULT: 0x88890002
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
at NAudio.CoreAudioApi.AudioClient.Initialize(AudioClientShareMode shareMode, AudioClientStreamFlags streamFlags, Int64 bufferDuration, I
nt64 periodicity, WaveFormat waveFormat, Guid audioSessionGuid)
at NAudio.Wave.WasapiOut.Init(IWaveProvider waveProvider)
at LD26.Program.waveOutDevice_PlaybackStopped(Object sender, StoppedEventArgs e)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean prese
rveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncC
tx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
Solid game. Great visuals, great music and great gameplay, although I'll agree that the controls are a little finicky.
For me the game crashes too on startup
Nice. Feels good to my eyes and ears. Great execution!
Any chance of getting a web/mac build? I really want to play this!
@Sebastian: Sorry, I technically could port this to OSX, but I don't have a mac. Go visit your friend with a Windows PC and try it out there. :)
Nice interpretation of theme with the limited use of assets! Some of the looks you were able to pull out of these lil 8x8 graphics are impressive! AND THAT MUSIC! Oh man.... good stuff. The controls are a little "screwy", but that's an easy tweak.
The program crashes when I open it. I tried run as adminstrator and compatibility mode with Windows 7 but still doesn't work. I'll try on another computer later. Mine is Windows 8 64bit
Aww, hate this crashing problem. >_<
Nice graphical style and the music is catchy. The movement felt a bit too floaty for the kind of accurate movement required here though and the huge amount of health an armour felt like it dragged things on.
It crashed for me.
Good game ! But the space-ship is very hard to control...
I made it to level 7. My temper made it to level 4.
Looks cool! But crash, crash, crash...
I uploaded a fixed version, hopefully it works now. :)
Can't Play! Crashes!
i liked it even though music didn't work for some reason
Controls were.. challenging. At first i coudn't control ship very well, but then i got used to it and it worked good enough.
I died for stupid reason, i was at 6 level, and i got caught on fire, and was dying slowly... was there any way to get rid off of fire?
Also i have very slow computer, and i had quite big jerks
I like the music but controls are a little bit too hard. :)
again, the music was great :)
Thanks for the comment about my game! This is really cool, love look. I'm big sucker for asteroids and you captured the motion really well.
Digging the soundtrack. I am a terrible pilot though xD At least spinning is really fun :)
Also, those powerups? I got a full health right at the beginning, then nothing but speed decreased after that. So troll :P
@Jarrett: Just give it a few tries, there's 14 different power-ups. :) At least you didn't caught on fire right away :D
very minimalistic , love the music. You have tobe patient to play that :D. Game for hardcore players. GoodJob!
Great job! I love the graphics & aesthetics. Like most people, I found the controls frustrating - my recommendation would be to remove the angular momentum altogether. The music also didn't work for me (Windows 8 x64) :(
My PC didn't agree with the game at all. No sound and movement was kinda janky. Also I did a couple of runs and every time all the items in a level were the same. Is there any way to put out fires?
However I liked the general feel of it. If you are planning on expanding this, more abilities would be nice (pew pew lasers, sidethrusters, force shields, ability to ram enemies and wall blocks...), maybe on different ships to act as a kind of class selection?
Nice game! like physics
Sadly it crashes when I try to start it (Windows XP, 32bit). :(
@SuperlevelSebastian: Sorry, it only works on Vista/Win7/Win8. :(
I'm on Win7 and it just crashes on startup, I just get the standard "spacus.exe has stopped working" message :(
Thanks for rating Prisma! Sorry it took so long for me to back-rate! I haven't been on Windows in a while.
Notes:
- Very floaty. Art is nice. Not sure what the static grain is for, though.
- Could use some sounds.
- What are these skewed things? Ah, powerups of a sort.
- Apparently I have decreased my speed thrice. It does not feel like it has decreased.
- It is very jittery when I am moving fast.
- These walls are extremely bouncy.
- I have found level 2. 37/100 health.
- I found health! 100/100.
- These walls are too bouncy.
- Finally made it into this area. 50/100.
- Oh, those have question marks on them. Still don't understand why they are skewed when everything else is not.
- I found level 3! 88/100. White.
- Level 4. 48/100. Black.
- Hmm. One of those '?' boxes made the world white. I haven't been paying attention to the "condition" text at the bottom. Did it change?
- Found another inverter. Condition is the same. Does this enable you to get places you would not be able to get to in the other color?
- Level 5. 3/100. Not looking good.
- 1/100. A wall got me. Game over.
- Now all of the tiles are staticy.
- Respawned for kicks. Next level trigger is right next to me. Levels randomly generated? Spawn position randomized?
- *Checks entry page*. Oh, there is supposed to be music. Not working here. Levels *are* randomly generated. That's nice.
- Listening to music. I do not dislike it. A full 8m38s. Would take a while to get annoyed by it, assuming it isn't very repetitive.
- It isn't. I like the music. Still needs sound effects.
Things I would change:
- Make walls much less bouncy.
- Make controls far less floaty. They are very frustrating.
- Add some sound effects.
@plash: Thanks for the extensive list of notes. :) The power-ups (and 'next level' portals) get skewy if asteroids collide with them. At first it was a mistake, but I thought it looks rather funny, plus the asteroids can bounce the power-ups and the portals around. :) The music library is something I had to whip up on the last minute, as my original library didn't work as intended. Well, neither did this, and I'm both depressed and embarrassed to have such a low-level problem there. :(
A single session of the game takes too long. It takes a LOT of hits for you to die, and the amount of damage you take does not increase noticeably as you get to higher levels. Because of this, it gets boring rather fast.
On a technical note, in C#, if you create multiple new Randoms in a very short span of time, they will be IDENTICAL, and give exactly the same numbers. (Really, try executing
for(int i = 0; i < 20; i++) { Console.WriteLine(new Random().Next(1, 7)); }
and you'll see what I mean.) In your game, this causes most or all mystery boxes in a level to contain the exact same effect. Pass an existing Random to the constructor or use a static Random to fix this bug.
As for the crashes, they are clearly NAudio's fault (I couldn't get music running here either). I used NAudio for audio output once and I ran into the same game-breaking bugs; I've never used it since.
VDZ: I am aware of the random being not-so-random, but given the timeframe, I didn't really care that much. :) If this were to be a "real" game someday, it would of course be a lot more randomized. :)
This is really cool. I thought the graphics fitted really well with the theme and i especially liked the static background thing and how it changed color when you got to the next level. The thing at the console said it couldnt load sounds? The sound is played through my samsung tv if that helps?
Hmm, no music for me. I thought you just didn't implement audio until I saw everyone talking about the great music. =( Controls were too touchy, and the collision response seemed to have more energy than I put into the crash. The graphics, however, looked great and the overall gameplay concept was good.
This could be cool, but I'm missing something here. A clearer objective, some other level of interaction, or at least a change in difficulty. All levels are generated different, and yet, they are exactly the same. The controls are incredibly frustrating, and the abuse of 1 block wide passages make it worse.
The music was good (though I had to play it in an external player, it wouldn't work in-game).
I also agree with what kyyninen and VDZ said.
But hey, I didn't experience any crashes at all, that's a good thing. :)