FoonLudum Dare ExplorerUsers → whiletruefork

whiletruefork

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201121EscapeEscape from Planet 21compo393.673.103.383.524.433.352.801.904

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by whiletruefork

LD21 — Escape

Martin vs Monty by jonbro 2011-08-23T02:53:00

Fun- signing up for the beta

Escape from Planet 21 by whiletruefork 2011-08-31T12:42:00

Thanks for the comments, everyone- in the more polished version, full release version I am working on, I've granted thrusters two hits (and given them bounce-back so you don't plow your ship through an asteroid and lost have your maneuverability in one fell swoop as often). That's the magic of LD48, I suppose- there's probably no better showcase of designer fallacy difficulty level issues.

BRITAIN:2027 by Sophie Houlden 2011-08-23T02:58:00

I think I cheated on the last level (I only bashed one of the first set of gates and the hid behind it while recharging).

Real Live Avatars INC by Mikhail Rudoy 2011-08-23T03:27:00

I had a few clipping errors. My biggest concern is level 2- since you can't jump you're basically just holding down the right arrow and waiting for the level to end.

Viral by torokokill 2011-08-23T02:44:00

Simple and fun. The programming-specific powers are great. If you keep working on it, a portal that opened up after X seconds to take you to another level would give a nice change of scenery.

CRS Escape! by SusanTheCat 2011-08-23T02:48:00

Interesting but it was hard mentally mapping the locations to the map without any directional cues

Gaol Break by Basilios 2011-08-23T00:46:00

I think level 3 was a bit brutal in terms of timing too, but I think the concept was elegant and well executed. The minimal graphics worked, would be interesting to see the various different tiles you tend to see in these games (slippery floor, switches that open gates, etc). I also REALLY wanted to trap the cop to detain him, so any new levels that did that would be a plus :)

The Copenhagen E. Coli Epidemia by john_coffee 2011-08-23T02:37:00

I really liked the art style- it has a very painterly feel.

ZOMBEE FLOOD by keenblaze 2011-08-23T00:57:00

The lettering is cool but I think it might work better if the zombies _started_ milling about where they were going to end up and then marched to their destinations... took a while for the letters to resolve which made reloading a little slow. Great 8bit zombies!

=-=Solar Escape=-= by Lenthan 2011-08-23T03:02:00

I like the slingshot effect (though at first I was worried I would be atmo braking). agree that the asteroids are hard to avoid at high speeds- maybe some indicators before they arrive?

Evil Llama: Escape from the death festival. by Halfbus 2011-08-23T02:30:00

Solid iPhone game you've got here with a few tweaks. Theming is impeccable.

Fires & Fights by 54mf 2011-08-23T00:54:00

Had to play it two-handed, but it's an interesting concept. I felt that fires were easy enough to contain- I did controlled burns to open windows on one side. Maybe if putting out fires had a cooldown they'd be more of a threat?

Dream Path by gimblll 2011-08-23T03:10:00

Faster draw would be nice... also I had some problems on the second level when there were two paths I could take (either correct) and it would only let me take one... the atmosphere is great.