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squidlarkin

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201018Enemies as WeaponsThwackswinger 2compo323.323.633.264.051.792.121.331.2215

Performance over time

overall score (left axis) percentile (right axis)

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Comments by squidlarkin

LD18 — Enemies as Weapons

Sonic Boom by shockedfrog 2010-08-23T14:41:00

Yeah, the bullet speed is a problem. You shouldn't be able to outrun your own shots and run into whatever you're shooting at. Otherwise it's a pretty solid arena shooter, with a little tweaking this could be pretty great.

Man Cannon by L 2010-08-23T05:10:00

Good stuff! Bullets were occasionally hard to keep track of, and the tank's hitbox could stand to be a bit smaller, but I keep obsessively replaying it so you've clearly done something right.

Thwackswinger 2 by squidlarkin 2010-08-24T15:06:00

Yay, glad this is being so well received. I'm still hacking on it, so don't be surprised if there's a Super Duper Thwackswinger in the near future...

Thwackswinger 2 by squidlarkin 2010-08-25T17:11:00

It's random, actually. I think of it as some being harder than others. (And I just implemented five different control styles for the sequel...)

Out of ammo by samel 2010-08-23T03:07:00

Your Windows binary seems to be missing.

SpaceFreak Snack by DeathBySnail 2010-08-23T14:33:00

This has potential, but it suffers from the lack of any sense of speed and the high, floaty jumps taking too much of your precious time. It seems to pretty much come down to luck with the enemy placement.