Out of ammo by samel 2010-08-23T07:21:00
@timgarbos: sorry, but for now no Windows build, you have to download the source and compile it.
@jakkarth: thanks! I know it's a little bit hard, specially when there are a lot of bad guys.
Foon → Ludum Dare Explorer → Users → samel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2010 | 18 | Enemies as Weapons | Out of ammo | compo | 124 | 2.47 | 2.47 | 2.68 | 3.67 | 2.05 | 1.00 | 1.75 | 2.67 | 49 | |
| 2009 | 16 | Exploration | Bashplore | compo | 68 | 2.83 | 2.20 | 3.20 | 3.40 | 2.00 | 2.80 | 2.57 | 18 |
@timgarbos: sorry, but for now no Windows build, you have to download the source and compile it.
@jakkarth: thanks! I know it's a little bit hard, specially when there are a lot of bad guys.
Added windows version. It took me some time to figure out how to make it work, but in this last mind standing I WON! DIE WINDOWS DIE!!!
Grab it from googlecode progect -> download -> windows binary
Enemy fire at soon as the old shot goes outside the play area so that's why you see them as random timeouts. That's to make it more complex [ 8) as if it where not already]
I'm planning to make a post-compo version with some improvement and some new feature.
If you have some ideas/comments post them here, i'll take them in account.
Thanks for all [past and future] comments!
Hei! Thanks for all the comments. I'm working right now on a new version of the game taking in account all your suggestions.
Added sound! Next: enemies orde, but this time without stopping the game [no pause between levels]
Very good game!