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Die, you Stupid Hurdlers!
Die, you Stupid Hurdlers!
By niallm
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| Category | Rank | Score | Count |
|
|---|
| Theme | 5 | 4.44 | 16 | |
| Innovation | 24 | 3.63 | 16 | |
| Overall | 39 | 3.38 | 16 | |
| Fun | 58 | 3.06 | 16 | |
| Humor | 5 | 4.06 | 16 | |
| Audio | 18 | 3.62 | 13 | |
| Graphics | 25 | 3.88 | 16 | |
| Polish | 31 | 3.50 | 16 | |
| Journal | 8 | 4.25 | 8 | |
| Food | 20 | 3.00 | 8 | |
| Technical | 82 | 2.73 | 15 | |
Comments
Certainly an advancing wall of doom! I don't really know why one trap is better than another, or what is good to pick. Except for Biffo (which is about the highest one I got), they all just make the guy stop for a little while, just like moving a hurdle, but longer. Seems like it needed something different. And I'm not quite sure what Biffo does... makes them trip over every hurdle after? Two ideas for example: The ghost should've made the guy run backwards a little ways (scared) - same end result, but more interesting, and there could be something that makes a guy switch into his neighboring lane, making a great way to kill two guys instead of one.
Really hard to place things right!
The concept is great! Positioning the traps correctly is kind of a matter of luck, though, as you never really know where it will drop. One should know how many points each trap costs, too! I think that presentation is the strongest point of this game.
I have to agree with agj about knowing the point cost of each trap. Other than that, darn good. I like the ending.
For some reason this really runs very sluggish.
Also dragging the hurdles seems to drop them rather randomly. I also was not able to kill a single hurdler, even if I spend two of the starting points for one row. Due to the control problem I wasn't able to drag three hurdles in one row.
Alas, the idea looks very nice and it's got dark humour ;)
I couldn't play this. It told me to drag stuff, but then my mouse pointer disappeared. :(
Drag and drop was imprecise, but very nice graphics and sound. The game gets a bit boring once you found a winning strategy.
I liked it. Sometime dropping items was a little tricky to get accurate, but the style was nice. Once I figured it out, I managed to make it to the finish, and see the happy ending :)
I couldn't drag things right, they just seemed to land wherever they wanted no matter where I put the cursor.
It took me a while to even be able to catch a single runner. I must be missing something. Also, if you accidentally drag traps areas off the map, where they are wasted.
The controls were little unintuitive, but it didn't really matter, because no matter where you placed it, some would always trip/die.
The story totally made up for it. Very nice sfx.
Wine says that I need "MSVCP60.dll". I'll try it on my Windows machine later.
Okay, I just found the dll online :)
The game is pretty funny. The gameplay is a little iffy. I wish there was an undo button, since just clicking on something causes it to move. Adding a point for each race that you stop a hurdler isn't very exciting, but the new items are kinda neat. It's too bad that moving the hurdles becomes pointless when you get certain items.
i got two effing hurdlers! lovely audio and story
Nice story, & the graphical style is very nice too.
Gameplay wasn't that fun though having the traps appear gradually was a nice touch encouraging players to stay around to see what the next trap will do.
Loved the graphical style and audio. The game could have done with being a bit quicker, more hurdlers killed per round etc, but overall I thought this was excellent.
Needs some more polish, also didn't seem like the Biffo did much. Could use some more "juice" as they call it (feedback and such), and more clear effects of each item, and how much they can do. There's some potential here.