I found this quite hard. As in old-school-platformer hard. There's a few brutal levels in there that are entirely down to lucky timing (what's with that switch that makes the platform you are landing on disappear right as you touch it?)
However, I did persevere to the end, and had no idea what to do on the boss fight. I just kept dodging them until they died. Maybe give them health bars, or a damage indicator/animation each time they get hit. That would at least give some feedback to the player.
Oh, and that background sound is so annoying after you've been stuck on a level for 20 tries!
Great fun, one of my favourites so far, for its cute-yet-twisted nature. At first I thought the bunnies were just for decoration, but you use a nice progression to develop their role. As others have mentioned, the only thing missing is a restart-level button, though I see you've addressed that in a post-compo update.
There will be blood. Especially on that one level, you know which one I mean.
I liked it. Sometime dropping items was a little tricky to get accurate, but the style was nice. Once I figured it out, I managed to make it to the finish, and see the happy ending :)
Nice difficulty level. I like the risk/reward balance of having a long train of people following you, when you have to make a decision between saving them, or trying to pick up that one straggler who is wandering too close to the wall.
Occasionally the perspective makes it a little difficult to judge where you are going, especially just after jumping through the breakable walls (though those are a nice touch) Difficulty is pitched quite nicely, kept me playing until I'd beaten the fourth level.
LD14 — Advancing Wall of Doom (7)
Save Those People! by Strong
5 points for effort, just for the perversity of making a game in powerpoint!
The Hotel Advance by Redbone
I found this quite hard. As in old-school-platformer hard. There's a few brutal levels in there that are entirely down to lucky timing (what's with that switch that makes the platform you are landing on disappear right as you touch it?)
However, I did persevere to the end, and had no idea what to do on the boss fight. I just kept dodging them until they died. Maybe give them health bars, or a damage indicator/animation each time they get hit. That would at least give some feedback to the player.
Oh, and that background sound is so annoying after you've been stuck on a level for 20 tries!
Bunny Press by Notch
Great fun, one of my favourites so far, for its cute-yet-twisted nature. At first I thought the bunnies were just for decoration, but you use a nice progression to develop their role. As others have mentioned, the only thing missing is a restart-level button, though I see you've addressed that in a post-compo update.
There will be blood. Especially on that one level, you know which one I mean.
Die, you Stupid Hurdlers! by NiallM
I liked it. Sometime dropping items was a little tricky to get accurate, but the style was nice. Once I figured it out, I managed to make it to the finish, and see the happy ending :)
Squeeze Maze by Mike_W
The sticky collision detection was the biggest issue for me, unfortunately. I liked the twist of being able to control the wall direction though.
Evacuation by jsb
Nice difficulty level. I like the risk/reward balance of having a long train of people following you, when you have to make a decision between saving them, or trying to pick up that one straggler who is wandering too close to the wall.
Doom Runner by Endurion
Occasionally the perspective makes it a little difficult to judge where you are going, especially just after jumping through the breakable walls (though those are a nice touch)
Difficulty is pitched quite nicely, kept me playing until I'd beaten the fourth level.