scionkiller
Good game. Simple concept but well polished, nice progressive difficulty levels. Jumping mechanic and enemies pretty well tuned. Nice to have music.
Foon → Ludum Dare Explorer → LD14 → The Hotel Advance
By redbone
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 19 | 3.65 | 17 | |
| Overall | 41 | 3.35 | 17 | |
| Innovation | 108 | 2.38 | 16 | |
| Theme | 109 | 2.24 | 17 | |
| Humor | 26 | 3.45 | 11 | |
| Polish | 41 | 3.35 | 17 | |
| Audio | 49 | 2.94 | 16 | |
| Graphics | 77 | 3.00 | 17 | |
| Food | 13 | 3.40 | 10 | |
| Journal | 20 | 3.90 | 10 | |
| Technical | 63 | 2.94 | 16 |
Good game. Simple concept but well polished, nice progressive difficulty levels. Jumping mechanic and enemies pretty well tuned. Nice to have music.
Didn't complete it. The silly level with (1) lasers on either side of the window, (2) a jump that makes you hit your head on the laser 9 times out of 10, and (3) a platform just underneath a constant stream of cans was just too frustrating. Tried it approx. 30 times. When I found that the last platform was almost impossible to pass due to the cans, I gave up.
I would love to rate your game down simply because it pissed me off so much, but my conscience won't let me do that.
In most of these LD games, we get the mechanics working at the last minute than spend like 3 minutes designing levels, but your game surprises.. there is an assload of content!
I'm proud to say I won.
That music is.. well, not music. ;)
very nice! crazy boss ;D exhilerating at times when death became imminent, quite the test of reflexes with randomness. alice in wonderland type description of 'advancing wall of doom'
Simple game, but rounded quite well.
I found this quite hard. As in old-school-platformer hard. There's a few brutal levels in there that are entirely down to lucky timing (what's with that switch that makes the platform you are landing on disappear right as you touch it?)
However, I did persevere to the end, and had no idea what to do on the boss fight. I just kept dodging them until they died. Maybe give them health bars, or a damage indicator/animation each time they get hit. That would at least give some feedback to the player.
Oh, and that background sound is so annoying after you've been stuck on a level for 20 tries!
Had fun with this. Almost gave up on the level just beneath the roof where you have to jump under a laser that blocks your path, but eventually got it after many, many tries .. was happy to see the roof next then, and thought the game would be over. Nice twist there =)
Hiding the first key behind the ladder was pretty unnecessary, specially since it's the first level with locks/keys. Also, could've used some checkpoints inside the big hotel area perhaps (was getting tired of dying for the nth time on that ladder up again..), and a health meter for the boss would've been nice.
The red brick wall was a bit of an eyestrain.
The music was terrible. Short repeating loops like that tends to get annoying, and the random notes of the boss music wasn't exactly pleasure for the ears either. The game would've been better without it. Sound fx was ok though.
Nice level design. The difficulty curve felt right, and I think new elements were introduced at a good pace. The sudden boss fight and subsequent ending was a bit of a surprise though.
Didn't find any secrets. I guess they're inside the hotel, since there was a bunch of inaccessible doors and such, but I don't feel like going through all that again to hunt for them, at least not right now =)
Nice Donkey Kong vibe. Game made a great first impression with splash screen, music, and scene transitions (fading).
Minor pet peeve: it bugs me when platformers let the character change velocity/direction mid-jump. Unless the character has a jet pack or is carrying a very strong table fan, that's impossible. Joust got this exactly right, which might be what made it hard for people to play at first.
Reasonably fun, but it got a little lame when I got to the point where guys wouldn't pop up before they threw, and they threw where ever they wanted, and the jump control was kinda hit-and-miss / laggy?
I can't believe you added secret areas, because this game is already so long. Nice level design! I also liked your mouth sounds! (I beat it.)
I couldn't get past the stage with the two ladders. :( I liked what I played though. Jumping felt good. Music worked well on the menus but the music in game was too repetitive.
Would have loved to have played this, but it looks as though the Game Maker bloat kills the speed when it's running under Wine. Looks like it would have been a lot of fun.