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Evacuation
Evacuation
By jsb
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| Category | Rank | Score | Count |
|
|---|
| Theme | 1 | 4.65 | 17 | |
| Overall | 6 | 4.06 | 17 | |
| Innovation | 8 | 3.94 | 17 | |
| Fun | 13 | 3.71 | 17 | |
| Graphics | 5 | 4.29 | 17 | |
| Polish | 8 | 4.12 | 17 | |
| Audio | 14 | 3.75 | 16 | |
| Humor | 31 | 3.30 | 10 | |
| Food | 9 | 3.64 | 11 | |
| Journal | 12 | 4.00 | 10 | |
| Technical | 22 | 3.41 | 17 | |
Comments
Played about 8 entries so far, and this is far and away my favourite. I'm a sucker for the little-city art style, and the game itself is good fun - nicely balanced. Unfortunately, there are some technical issues such as framerate, visual seams (especially with the roads) and a nasty sound glitch. Still, I like it!
Very good work like the stamping wall o doom, cute graphics, but tiles do produce seams. Nice little bits of AI people go to bunker if they run near one in a panic. But no fast Cars! ;0)
The sound makes the wall suitably terrifying. Well polished, but the some of the powerups are perhaps not as effective as they should be - I think the speed and timeout should last longer
This is kind of cool. It's hard to see on my screen, and my resolution is larger than most. Other then that, the AI and the game run great, it was obvious what needed to be done, etc.
Yay, got to 202 rescued! These guys really are dumb, they usually just run to the wall. Awesome scary stomping wall by the way!
The wall coming down gfx and sfx are truly vivid.
I would separate the game into multiple parts and increase difficulty. Saving 300 people in a row is a little tedious.
Pretty cool, completely stylish and highly usable with all the little feedback given to the player. Only complaint is the single long level again :)
Food pictures made me hungry, but I am an easy victim right now :|
Very well done, but that's one huge level. A few smaller levels would've increased the success feeling ;)
That's an amazingly dooming wall of doom. Very good representation. And cool game all around. You know, I think I really like little talk bubbles with icons in them. I have to do that next time.
As someone else said, more shorter levels would be better. This kinda felt like a slog sometimes, even though the basic functionality was fun. I would've liked to get powerups a lot more often (feel free to ramp up the difficulty to compensate).
And that was a horrifying screech when I won.
Aw. I got 214. Pretty fun. Could have been a liiiiittle bit faster perhaps, as it got kind of dull after a while where you had to move back and forth between different parts of the screen and mainly just waited for your guy to get there.
Perhaps the sprites could have been a little bit bigger as well (they actually move way too fast for people that size, so making everything larger would be sensible in many ways).
Doom sound is awesome. A rain effect would have made for the perfect mood ;)
This one starts out pretty fun, but goes on for way too long. Some more variety would've been nice. Also had a problem with major slowdowns when lots of people were following me.
It's a nice game apart from that though. The wall of doom feels like a real threat, with its constant booms of doom and that extra little bang when it gets one of your stupid followers. I also specially like the little icons that pop up above people's heads.
Some slight music would've been nice perhaps, or like DrPetter suggested, rain.
Got rewarded with some horrible metallic screaming when I apparently won, which was a little unexpected. I'm guessing that's a bug =)
Very interesting, indeed... the graphics look sweet and the gameplay is a nice idea...
One idea would be for the levels (if there's more than one) to be way shorter, to give the feeling of short-time satisfaction...
This is pretty awesome. The little people are great, in a dumb panicky way, the difficulty is spot on, and little touches like powerups make it feel very polished.
It's a little too long (I got about halfway before quitting) but that's really the only thing wrong with it. I didn't get any graphical bugs. Great work!
I like the little face baloons they get over their heads. I only wish the playfield was not so huge! But I guess it makes it challenging.
Nice difficulty level. I like the risk/reward balance of having a long train of people following you, when you have to make a decision between saving them, or trying to pick up that one straggler who is wandering too close to the wall.