Cavern Diver by hroon
I spent the first few minutes dodging the barrels in the background! But, to be fair, this is because I'm an idiot. Hey I was pretty good at it, though.
Foon → Ludum Dare Explorer → Users → mikejedw
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2008 | 12 | The Tower | Final for “Choke Point” | compo | Innovation | 4.00 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Po | Te | Jo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2008 | 12 | The Tower | Final for “Choke Point” | compo | 30 | 3.04 | 2.92 | 4.00 | 4.04 | 2.96 | 1.57 | 2.63 | 2.91 | 3.14 |
mikejedw leaves an average of 6.7 feedback comments each event.
I spent the first few minutes dodging the barrels in the background! But, to be fair, this is because I'm an idiot. Hey I was pretty good at it, though.
Such a cool concept. I can remember trying to make a similar kind of "dungeon master vs hero" 2-player game when I was first getting into game programming in my early teens. I think there's so much potential in asymmetrical multiplayer games like this that game developers just aren't exploring.
I got about 1 frame every 2 seconds so I couldn't play unfortunately.
Once I figured out how to play, and found there were multiple levels, I realised that there is more to this game than meets the eye. I'll have to come back and try to finish this one...
I get the "failed to initialize" too. Windows XP SP2.
Brilliant game. I got well and truely hooked and couldn't stop playing until I'd completed it (a good half hour later).
I really enjoyed this. The simplistic graphics hide quite a deep element of strategy
I like the way I had to use a combination of my own sense of direction and the direction of the sound in my stereo headphones to try and judge whether I was going in the right direction or not. Just one of the subtleties of the gameplay that makes this fun. The lack of polish is a shame.
The sound makes the wall suitably terrifying. Well polished, but the some of the powerups are perhaps not as effective as they should be - I think the speed and timeout should last longer
Creepy. I think I have to move next to people to make them a part of the... wall?
I feel educated!
I'm giving a higher rating in the "theme" category than most probably will, because I know that the game was designed from the start to be a deliberate attempt to do something interesting and unexpected with the theme, rather than just a cop-out.
LD16 — Exploration (6)
Ruins by angrywaffle
A really nice game. I feel that the world-map mechanic and the hidden areas fit well with the exploration theme. One minor bug with your platform logic: I can air-jump by walking off a platform and hitting the jump key during the fall.
Adventure Quest by TenjouUtena
A novel idea, and pretty graphics, but I didn't really "get" the gameplay. I think the idea is to look after the adventurers by making sure they're healed and upgrading their weapons. There also seems to be a mechanic to instruct adventurers which baddie to attack, though the sheer number of baddies to cycle through made this impractical. Maybe some tweaks to the UI such as some mouse controls would improve the playability :)
Explorium by MoltenMustafa
The care that has gone into the level design makes the game a joy to explore, and the the funky colours and retro pixels are very appealing :)
Wheres my jacket? by rolfeth
I'm missing the OpenGL python library to get it running. I might install it and come back to this later.
5 Colors: Pandora by Jordan Magnuson
I finished it! *bows* . Unique and intriguing, if a little frustrating in places - I was glad of the hints included in the readme.
Explorer Quest by Devlin
I was killed by a Trogdor :P I must come back and finish this one. Really enjoyable!