FoonLudum Dare ExplorerLD12 → Final for “Choke Point”

Final for “Choke Point”

By mikejedw

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CategoryRankScoreCount
Innovation34.0024
Theme84.0424
Fun262.9224
Overall303.0424
Graphics302.9623
Polish332.6324
Humor471.577
Technical302.9123
Journal323.1414
Audio4

Comments

MrPhil

I really like the concept and think it fits very well with the theme. I could see this being made into a full game and it\'d be something I really liked to play.

Endurion

With a few more elements this could be really good. But you need to keep the gameplay handling (a few simple clicks) simple ;)

Notch

What\'s the radar symbol behind planes when you hover them?

edwardoka

Unique concept, works well. Could be lots of fun when fleshed out

matrin

I liked the game. But when the timer got near 0 it said you win. Then when it reached 0 it said you lose. :D

drZool

Good base for a game, with a few more elements this could get fun!

Morre

Score: 4389 or something such (keeps counting up after you win).
Pretty fun once you get the hang of it. The idea is very nice. It could, as has been previously mentioned, be extended a bit though :)
Graphics are simple but okay.

dstrysnd

Cool game, too easy.

Edge

This is very original and interesting. I really liked the concept in theory. But as it is now it is not enough gameplay. There is no real thread or thing you have to concentrate on. You simply have to click on the sourrounding helicopters and planes. If you redesign and balance the gameplay part though this might become a lot of fun to play.

Interesting that you also came up with the air control tower theme. But still our two entries are completely different. :)

keeyai

I was disappointed when I didn't have to manage collisions or anything, just airport capacity. I never had to do any juggling - just let the planes land as soon as there was room...

After the time ran out and I won, it kept playing and the blue cargo bar kept getting more and more negative.

Click planes over the black makes them go under the black. Not a big deal, but a little bug.

jolle

"You win" it said, yay. On the second try. Please don't set the game off at once. It's hard to read the instructions then.

Kind of fun. Could have had multiple levels by using different configurations of planes and so. But would perhaps have drained the idea.

Codexus

Nice interpretation of the theme. Too minimalist to be really fun as it is though.

Hamumu

Like other people, I found it to be lacking something: just clicking on more stuff every time there is room isn't a challenge at all (I won first try!). At first I thought I had to avoid landing two right at the same time, but that was fine. So I think it needs more to manage. Avoiding crashes, and/or only one landing at a time (maybe even no landing when something is trying to take off). It's a good concept that just comes up too simple at this point.

LoneStranger

Kinda interesting, though I won and lost in the same game. :) I think it's a unique concept, even though it isn't totally 'tower'-centric. I like how it's not a traffic controller game, but rather a cargo/fuel manager.

GBGames

A cool concept, although it is too easy. I agree with MrPhil and would love to see this made into a full game.

wonderwhy-er

Hmm. Original use of of theme but not very addictive.

pansapiens

Nice idea for a game. Probably needs some levels, to ramp up difficulty. Some audio samples of the control tower radio messages would be cool (as long as there is a mute button too :) ). Interesting choice of framework, using Processing ... was thinking of using the Javascript port of this myself. I wonder how fast this game would run with Processing.js ??

Deepflame

Interesting game, kept me playing for a while. I liked the simple gameplay, it clicked with me for some reason. :)

nilsf

Fun, but not challenging. It also says "you lose" after the time runs out even after you win.