SonnyBone
This reminded me SO MUCH of playing Gameboy as a kid... in the back seat of the car on the way to town.
Foon → Ludum Dare Explorer → LD16 → Explorium
By razzberries
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 24 | 3.22 | 18 | |
| Graphics | 15 | 3.72 | 18 | |
| Innovation | 90 | 2.53 | 17 | |
| Theme | 33 | 3.72 | 18 | |
| Audio | 57 | 2.40 | 15 | |
| Humor | 87 | 1.88 | 8 | |
| Overall | 26 | 3.33 | 18 | |
| Community | 59 | 3.00 | 15 | |
| Coolness | 81 | 4 |
This reminded me SO MUCH of playing Gameboy as a kid... in the back seat of the car on the way to town.
I adore the graphic style, and the level design. The game is fun, but it's far too short for my liking. Could have used some enemies or something for a bit of a challenge. Overall, definitely my favorite entry I've played at this point.
Technically accomplished, but not really compelling. The real challenge seems to be 'how long will you play'. I see what you were going for, but.. Also, the colors clash a lot, and it's very distracting. There's places you can go to pick colors that aren't clashy like that. http://colorschemedesigner.com/
I like the looks. But I was a bit bored by flying around looking for little bits of something.
The care that has gone into the level design makes the game a joy to explore, and the the funky colours and retro pixels are very appealing :)
I like. The graphics were awesome too. Kinda reminded me of MadHouse, somehow.
Graphics were nice, fun to look at. I could've used some more things to do. And a minor point, in readme.txt you say that you got the ambience sound from some website when technically we are supposed to make all sound ourselves. (not that I care, just thought I'd let you know)
Got to the purple bit and couldn't seem to get past it... Also, yeah, you really shouldn't have used sound from a website - everything should be made by you during the contest.
This game tries to set my monitor to an unsupported fullscreen mode. I was able to play it after pressing Alt+Enter.
Nice game, but I quit somewhere in level 2, don't really like invisible mazes. Good job for 48 hours.
Beat it! Really cool, not too easy but not too hard either.
Very cool game! Loved it
Would be nice to have something more than a sound effect as reward for finding all the collectables.
Shame that the background audio wasn't made by you, but I'm not sure it fitted the game amazingly anyway. Some slightly different music/ambient noises for each section of the level would have really worked well together with the drastically different colour schemes. But that would probably be too much work to do in 48 hours.